Chiefwaffles: You didn't answer Nuke's question. Is our understanding of the mechanics correct? So long as we don't move our Iliad from A2, we have it locked down and they can't get anything to A1 without destroying our combat ships over A2?
First: I messed up in 2211's combat phase. I really shouldn't have allowed Amaok to move their units up, as now I'm forced to bend a lot of rules to keep the game working.
If I ever do a "redux" or Planetary Arms Race or anything resembling that, I'm definitely seriously changing the way territory/planets is structued.
Regarding your actual question:
Amaok can't move units to A1 unless they gain control of A2 for a year. (Though they'll no longer have the supply line penalty without the year wait). This is regardless of the status of A2.
Amaok
can withdraw units from A1, and the only way to stop this is to have a combat vessel stationed there to attempt to intercept their transport.
I'm considering a minor kind-of-overhaul of control/supply/territory mechanics after this combat phase. It's a bit of a mess currently.
If I missed any designs here that could
reasonably be improved by Infernium-6, let me know.
Revision: Infernium-66First developed in our more secretive labs, Infernium-6 is now being rolled out to the rest of our military to greatly improve our fuel situation.
We had a bit of issue at first in the labs in trying to keep red oxygen "stable", for lack of a better term. Our researchers quickly developed means to easily create red oxygen, but keeping it in that state while allowing for transport and proper use was difficult. Ultimately, we created a cheap atomic macrostructure that contains the Infernium 6. After some difficulties, the macrostructure was perfected and we had created a stable form: Infernium-6. From here, including it in our standard fuel blends was a relatively easy task.
The result is impressive - Infernium-6 massively increases the efficiency of our solid fuel thrusters. The thrusters themselves don't particularly change in function, but we're able to either greatly increase the range of chemical thruster-propelled objects or to decrease the mass dedicated purely to fuel storage. Lower-ranked engineers were tasked with implementing some basic changes in some of our designs in order to take advantage of Infernium-6.
Most of our ships remain roughly the same in effective acceleration - our designs created to move from planet to planet don't use massive amounts of fuel. Increasing the fuel efficiency does help with fuel costs and the like (and Central Command thanks you for that) but it's not enough to make a difference in scales smaller than interplanetary ranges.
However, there are two notable areas where Infernium-6 has created very notable improvements.
The first, is the Crane Transport's smaller transport shuttles. Thanks to Infernium-6, we've managed to increase their individual CU capacities to 3 CU. Meaning that the Crane Transport can now transport things as big as 3 CU from or to the planetside, instead of its former 2 CU transport shuttle capacity. With Infernium-6, the shuttles can have a lot more space dedicated to cargo and more cargo on board.
Next, is our missile. We haven't changed the mass distribution in regards to fuel, but implementing Infernium-6 has very notably increased the abilities of our missiles. Our missiles are now a bit more agile and are capable of Long Range, versus its former Medium Range. Of course, the utility of this is questionable as we lack any methods of acquiring targets at Long Range, given our visual-range radars.
Infernium-6 should also make the idea of hybrid atmosphere/orbital craft much more possible. Sure, we could always make vessels that flew in orbit and also atmosphere, but with the right use of Infernium-6, perhaps we could develop a vessel that can fly repeatedly to and from planetside while being much larger than anything that's currently capable than that. With Infernium-6, we can put a lot more fuel into our ships, meaning repeated atmospheric entry and exit is perhaps possible now. Many more things are possible in the future thanks to this innovative new fuel.
Infernium-6: A stable and usable form of Red Oxygen that's currently a part of our fuel blends. With Infernium-6 present, we're capable of far greater fuel efficiency thanks to its properties. Infernium-6 can let us get more range out of the same amounts of fuel or decrease the amount of fuel we put on our ships without effectively sacrificing anything.
It is now the Strategy Phase of 2211.