[5] You ignore the jostling of the tank and make a flying leap towards the last armored car. [1] You miss entirely, slam into the metal cattle car and bounce off behind the tank. [4v3] You sit up and shake your head, dazed but uninjured.
Good sir, do not be alarmed, but I do spot here... A discrepancy!
For you see,
You climb up a tree and ready yourself for making a bad decision.
I was never on that tank to begin with! So its ruinous rumbling and rolling could not have possibly gobbled up that most precious of 5s, you see.
Name: Radioman
Description: A radioman.
Physical: -1
Mental: -1
Life: 0
480 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 grenade
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
Yeah, my mistake. Luckily you didn't fall off the tank you weren't on so we can just transfer that terrible jump over and assume it was from the tree instead.
Though now you have a chance of being run over by the tank....
Jump onto the train.
Name: Gwen Howell
Description: Gwen is a tallish woman with long black hair, she was a civilian pilot before the normandy landings, and she enlisted shortly after.
Physical: 0
Mental: 0
Life: -1
Stats:
Dexterity +2
Speed +1
Senses +2
Skills:
Plane +3
Rifle +2
Explosive +2
First Aid +2
Operator +1
Melee +1
Inventory:
Rifleman Equipment:
Helmet and flack vest (+1 life)
M1 Garand [8/8] (Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Requisitioned Equipment:
Spare First Aid Pouch
Looted Inventory
Glory:0
[5] You make a flying leap onto the train and land perfectly on the landing, Denver helping to steady you and pull you in.
"Fffuu... oww, damn it... I can't believe that didn't work..."
Take a knee and start shooting at the train's cannon's periscopes. Empty the mag. Then reload and empty the next, if there's any chance of hitting.
Also, try and remember whether this was the only train, and if we still need to capture the switching station. If yes, after the train leaves Simon's line of sight, he'll start jogging back towards said station.
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has ten firearms chained to him, along with an assortment of knives, grenades, and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: -3
Stats: Strength: +1
Dexterity:+2
Sense:+2
Medals:Berserker: You cannot be injured on turns where you kill an enemy with a melee weapon.
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+3
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [4/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close, Sniper Rifle)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent, Sniper Rifle)
- A mag of incendiary ammo for the De Lisle [11/11]
- Trench Knife (Risk 3, melee)
- Gas mask (Not worn, but ready)
- 3/3 CS gas grenades.
- Helmet (+1 Life)
- Enough paint to cover Isabella.
Looted Inventory:- Two spare First Aid Kits.
- MG 15 [75/75] (Machine Gun)
- A spare box of ammo for the MG 15.
- Scoped Gewehr 43 [10/10] (Risk 3, Sniper Rifle)
- Two Gewehr Magazines
- Four Mauser C96s [10/10]*4 (Risk 2, Pistol)
- Four Mauser C96 mags
- MP 40 [32/32] (Risk 2, SMG)
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent, Rifle)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries, Sniper Rifle)
- Three spare Springfield "magazines"
- Six spare knives (risk 2, melee)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
- Five grenades (Risk 7?)
- Handaxe, looted off the side of a german tank. (Risk 2, melee)
- A copy of a German tanker's diary, perfectly translated into Latin.
- "Isabella Hate-Tread", a A FRIGGING PANZER IV TANK!
GLORY: 230!Mission achievements:
- Supplied the tank which destroyed both enemy tanks, killed many infantry, and provided a, uh, "method" of "boarding" the train.
- Managed to not only stay on top of the tank while it fired a cannon shell point blank into the ground underneath him, but also managed to snipe a Nazi machine gunner, through a firing slit, while standing atop the slaloming and exploding tank. Then he screwed up his jump to the train and ate dirt....
- Came up with the GENIUS plan to
get all his allies killed so that he could hoard all the GLORY jump from a moving tank onto a moving train in order to hijack said train.
This is the only train and its a very long one. Gonna be going past you for a while now.
[6-3] You spit some blood and rise up onto one knee, shouldering your rifle and looking through the sight with the eye that isn't already swelling shut. You sight in on the periscope or whatever it is that they're using to aim the main cannon and put a round straight through it, despite the range, the movement, and the fact that you're pretty sure your arm is broken.
"Ha!" You shout at the train and then fall over into the grass.
Get close to the train. Communicate to the germans that Cthulhu demands their submission.
Name: Ninsianna Neith Nuanet
Job: Chaplain of the Church of Satan
Description: A pale girl with straw blond hair and distant blue eyes. She was abused by her family until she was taken in by acolytes of the dark gods. There she was trained as a high priestess and sacred prostitute. The clarion call of the battlefield compelled her to seek out other lost souls to add to her flock.
Knowledge: +3
Senses: +2
Interrogation: +3
Language: +2
Operator: +2
Pistol: +1
Submachine Gun: +1
Car: +1
Chaplin Equipment:
Bullhorn loudhailer
Necronomicon (Used to restore reduce 0 to 3 mental damage. Every 0 roll deals 1 mental damage to user)
Unholy Symbol (-1 Mental)
M1910 pistol (9 shot, risk 2)
2 pistol magazines
Knife (2 risk)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
[3] You shout passages from your book at the train, though its difficult to say what effect it has considering all the noise, chaos, and the fact that you can't see the people inside.
The train dares to run from me!? I shall sprint towards the place where the train coupled and look for an train engine to steal. Only then will I be able to give chase and joust like a real knight.
Name: Franek Kimono
GLORY: 150 (50 own + 100 common) - 70 = 80
Physical:
Mental:
Life:
Stats:
Strength: +3
Dexterity: +1
Skills:
Hand to Hand: +3
Melee: +2
Exotic Melee: +2
Shotgun: +1
Camouflage: +1
Pistol: +1
Inventory:
1* Helmet
2* Fancy Hats
1* Gasmask
1 Ration
1 First Aid Pouch
1 Entrenching Tool (A folding shovel)
1 Clicker
1 L type Flashlight
1 Mirror
1 razor set
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
[1]
You try to run after the train, trip, and fall face first onto the ground.
Keep in cover until the MG cars pass. Then rush the cattle cars when I see an opening to board the train. Knife time.
[6] You keep your footing as the tank jerks about and then try to make the leap to the Armored car. [4] You make the jump and land on a small landing on the back of the last armored car. There's a door into the armored car directly next to you, but you stay where you are, to help other people on.
Hopefully get helped by this guy before his character acts! Get on that train!
Glory: 340
Weapons:
(E) Scoped Springfield M1903 A4 [5/5]; [5/10 ammunition total] {With a white cloth tied to it}
Silenced Pistol [8/8]; [8/8 ammunition total]
Equipped Weapon Skill: +3 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+2; Helmet/Armored Jacket}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
*Medic Bag
*Helmet {+1 Life}
*Armored Jacket {+1 Life}
*Silenced Pistol [8/8]
*Smoke Grenades (2) [1/2]
*Military Beret
*Customized Gasmask
*CS Gas Grenades (2)
Probably a lot of tinfoil
2 Medic Bags {3 total}
Mundane Journalism Uniform
A few pens, which can be used as lockpicks
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
[2+2]
You make a wild flailing jump for the train and almost miss it entirely but Denver and Gwen grab your arms and haul you up onto the landing.
"Try to shoot it AT the train this time."
Load another AP shell. Get on one of the machine guns and try to spray down one of the turrets, not any of the ones close to our bois on top tho, don't want a ricochet off the armor to hit them if I can avoid it.
Name:Tobeis ‘Toby’ Parrish, 20
Physical and Mental Description: Black hair, tinted purple. Exceptionally blue eyes, white skin, and numerous scratches. Wears glasses (which have as yet managed to survive without breaking) although he can see fairly well within about 50 meters. Pragmatic in combat, doesn't believe in fighting honorably, and very rarely ever stops moving, except to make a shot or pretend to listen to a superior officer. Has an amazing lack of respect for officers over the rank of 1st Lt. (unless they're serving on the front with him.) Prefers to use his bayonet instead of his pistol for close range, because the bayonet doesn't jam. Would rather hide in the mud than take his chances running for a better hiding place. Assigned to the 888th for assaulting a superior officer ("No, he inadvertently ran into my buttstock just before he could suggest a glorious charge towards a fortified position, clumsy sod"), shooting 3 prisoners whilst on a mission behind enemy lines ("What was I supposed to do, it was a behind-enemy-lines mission, and besides, those SS bastards had it coming to them") and failing to maintain a clean and orderly appearance during an award ceremony ("I guess 3rd strike’s out, whoops, can't be any worse than having to serve under this idiot guess you'll have to transfer me to a different regiment.") Spends most of his time digging, building, or otherwise creating defensive positions to hide in when things inevitably go to shit. Is the type of guy who would tape 6 short-fused frag grenades to the inside of a blast door on the off chance that the enemy manages to open it.
Stats: +2 speed, +1 Dex, +2 Senses
Skills: +3 Rifles +2 Languages +2 Melee +1 Demolitions +1 Camo +1 Traps +1 Pistol
Life: + 1
Inventory: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
IMPORTANT GEAR!
Helmet and flak vest (+1 life)
M1 Garand (8-8 shots, Risk 3)
5 M1 8 round clips
Bayonet (risk 3)
Webley Revolver (6-6 shots, risk 3 at close range, risk 2 at other ranges)
2 Webley speed reload clips (6 rounds)
3 Satchel Charges
2 Frag Grenades (Risk 7)
LOOTED GEAR
1 SturmGewehr 44 (22-30 shots, Risk 4)
1 Gewehr 43 (10-10 shots, Risk 3)
3 STG magazine (22-30 rounds) (2 full mags)
1 G43 magazine (10 round clips)
Cleaned Luger (8-8 rounds, Risk 2?)
1 Luger Magazine (8 Rounds)
Fancy SS Dagger (Risk 2)
MP40 (0/30 shots, Risk 3, +1 for every 5 shots)
40 Common GLORY
Notable Actions:
Storming of Fort du Roule
Fire the main cannon at the turrets.
Name: Mark Wilson
Description: a man of average height and build. His long, brown hair has been forced into a ponytail and his ungroomed beard touches his collarbone. He ended up in the 888th after sneaking into a US Army base and commandeering a tank on a drunken dare.
Life:
Physical:
Mental:
Stats: dexterity+2, knowledge+2, senses+1
Skills: Mechanic+3, Tank+2, Operator+2, Camouflage+1, Pistol+1, Demolition+1
Inventory:
Universal Kit
Mechanic's Kit
Toolbox
Duct Tape
Wrench (risk 2, non-weapon)
M1911 Pistol (risk 2, 7(9)/18 rounds
[5,2]
Tobeis sprays machinegun fire into the front most engine and its turrets. Their armor seems to absorb most of the round but a few make it through firing slits and other weak points and cause mayhem within. The Machinegun turrets stop moving for the moment. Meanwhile Mark takes another shot with his cannon, but the round screams out over the top of the train and misses by inches. He stares at the train with annoyance and then shrugs. At least it didn't go as bad as last time.
Try to shoot anyone who pops out to shoot at the creepy “Chaplin”.
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 150
(335 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +3
Language +1
Interrogation +1
Pistol +1
Inventory:
Nazi medal
Knitted wool cap
Gas mask
Luger 8/8 (2 magazines, risk 2)
Gewehr 10/10 (2 magazines risk 3)(loaned out)
Rifleman Equipment
Helmet (1 life)(bought with GLORY)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
No one sticks their heads out so you just kinda sit and wait.
Help team mates get on the train. Then run into the armored car, knife them nazis starting with the closest guy. If out of range and they all see me, back up and spray into the room with German SMG..
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: -1
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Medals:
Beserker Medal
Inventory:
Helmet
First Aid Kit (extra)
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
German SMG, 15 bullets
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Smoke Grenade
Universal Kit
GLORY: 100
Achievements:
As soon as Tala is on the platform you turn and try to get the door to the inside of the armored train engine open. Its locked. Bastards and their...basic security. You wanted to pull a Simon!