”Let’s get those poor sods to safety, eh? You guys ready for a scrap with the remaining guards?”
Unless stopped by my allies for some reason, decouple the cattle cars, then use the brakes to bring them to a halt. Make sure to hold on tight when braking!
Name: Radioman
Description: A radioman.
Physical: -1
Mental: -1
Life: 0
480 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 grenade
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
Checking other posts....
Nah, everyone seems to be ignoring you so I guess this is fine.
[6]You yank the pin out and jump to the cattle cars as they start to slow down and drift away. You climb up to the roof and start spinning the wheel to engage the brake. Perhaps you spin it a bit fast. But the cars do all start to slow down. They slow down very quickly, in an ironic sort of way.
"Heyo, friends! Anyone mind giving me some first aid? My elbow seems to not be working quite right." Bob addresses Radioman, Denver, and Tala as he hops down.
Consider whether there are any methods of entry into the armored engine cars ahead. Those and their machinegun slits may be useful! Also hope to get some small medical attention.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0 -1
Life: +2 (Iron Heart Medal.) +1
Glory: 260
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory (replenishing):
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
2 BAR magazines
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines (One full, other 8/9)
1 first aid kit
1 trench knife
1 smoke grenade
1 Iron Heart Medal
1 Cowboy Hat
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Non Replenishing:
MP-34 (2 risk, +1 for every seven shots)
1x 34 round ammo box
1 radio (Unbroken)
3 german medals
1 strange medallion.
Survived Injuries+Missions+Accomplishments:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
Proudly displayed his nude form in the Park Crescent Hotel Lobby, and acted as an excellent getaway driver.
Road the crazy tank ride of death.
Gave Franek a medal when he needed it most
Well I mean that one lady just smashed a window out for the express purpose of crawling through and getting to the next car so...yeah that would probably work.
I'm still here I promise
do more tankey things. Load shells and machinegun spray, rinse and repeat until no more turrets are active. Unless of course, the tank crew bailed out and jumped on the train. In which case, LOOTIN' TIME! unless I have enemies to kill, in which case, start shooting the alerted ones and stabbing everyone who looks like they won't respond in time to fight back. Use the Luger 'til I'm out of ammo, and the Webley once I have to drop the Luger.
Name:Tobeis ‘Toby’ Parrish, 20
Physical and Mental Description: Black hair, tinted purple. Exceptionally blue eyes, white skin, and numerous scratches. Wears glasses (which have as yet managed to survive without breaking) although he can see fairly well within about 50 meters. Pragmatic in combat, doesn't believe in fighting honorably, and very rarely ever stops moving, except to make a shot or pretend to listen to a superior officer. Has an amazing lack of respect for officers over the rank of 1st Lt. (unless they're serving on the front with him.) Prefers to use his bayonet instead of his pistol for close range, because the bayonet doesn't jam. Would rather hide in the mud than take his chances running for a better hiding place. Assigned to the 888th for assaulting a superior officer ("No, he inadvertently ran into my buttstock just before he could suggest a glorious charge towards a fortified position, clumsy sod"), shooting 3 prisoners whilst on a mission behind enemy lines ("What was I supposed to do, it was a behind-enemy-lines mission, and besides, those SS bastards had it coming to them") and failing to maintain a clean and orderly appearance during an award ceremony ("I guess 3rd strike’s out, whoops, can't be any worse than having to serve under this idiot guess you'll have to transfer me to a different regiment.") Spends most of his time digging, building, or otherwise creating defensive positions to hide in when things inevitably go to shit. Is the type of guy who would tape 6 short-fused frag grenades to the inside of a blast door on the off chance that the enemy manages to open it.
Stats: +2 speed, +1 Dex, +2 Senses
Skills: +3 Rifles +2 Languages +2 Melee +1 Demolitions +1 Camo +1 Traps +1 Pistol
Life: + 1
Inventory: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
IMPORTANT GEAR!
Helmet and flak vest (+1 life)
M1 Garand (8-8 shots, Risk 3)
5 M1 8 round clips
Bayonet (risk 3)
Webley Revolver (6-6 shots, risk 3 at close range, risk 2 at other ranges)
2 Webley speed reload clips (6 rounds)
3 Satchel Charges
2 Frag Grenades (Risk 7)
LOOTED GEAR
1 SturmGewehr 44 (22-30 shots, Risk 4)
1 Gewehr 43 (10-10 shots, Risk 3)
3 STG magazine (22-30 rounds) (2 full mags)
1 G43 magazine (10 round clips)
Cleaned Luger (8-8 rounds, Risk 2?)
1 Luger Magazine (8 Rounds)
Fancy SS Dagger (Risk 2)
MP40 (0/30 shots, Risk 3, +1 for every 5 shots)
40 Common GLORY
Notable Actions:
Storming of Fort du Roule
Fire the main cannon at any turrets that are still a threat.
Name: Mark Wilson
Description: a man of average height and build. His long, brown hair has been forced into a ponytail and his ungroomed beard touches his collarbone. He ended up in the 888th after sneaking into a US Army base and commandeering a tank on a drunken dare.
Life:
Physical:
Mental:
Stats: dexterity+2, knowledge+2, senses+1
Skills: Mechanic+3, Tank+2, Operator+2, Camouflage+1, Pistol+1, Demolition+1
Inventory:
Universal Kit
Mechanic's Kit
Toolbox
Duct Tape
Wrench (risk 2, non-weapon)
M1911 Pistol (risk 2, 7(9)/18 rounds
[2]
The combined efforts of Tobeis and Mark result in a tank round that very throughly misses anything useful and destroys a small plot of probably nazi sympathizing grass a few hundred feet away.
I don't think you have any idea how fast I really am.
Name: Franek Kimono
GLORY: 150 (50 own + 100 common) - 70 = 80
Physical:
Mental:
Life:
Stats:
Strength: +3
Dexterity: +1
Skills:
Hand to Hand: +3
Melee: +2
Exotic Melee: +2
Shotgun: +1
Camouflage: +1
Pistol: +1
Inventory:
1* Helmet
2* Fancy Hats
1* Gasmask
1 Ration
1 First Aid Pouch
1 Entrenching Tool (A folding shovel)
1 Clicker
1 L type Flashlight
1 Mirror
1 razor set
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
Keep on running along towards the switching station.
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has ten firearms chained to him, along with an assortment of knives, grenades, and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +0
Stats: Strength: +1
Dexterity:+2
Sense:+2
Medals:Berserker: You cannot be injured on turns where you kill an enemy with a melee weapon.
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+3
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [3/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close, Sniper Rifle)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent, Sniper Rifle)
- A mag of incendiary ammo for the De Lisle [11/11]
- Trench Knife (Risk 3, melee)
- Gas mask (Not worn, but ready)
- 3/3 CS gas grenades.
- Helmet (+1 Life)
- Enough paint to cover Isabella.
Looted Inventory:- Two spare First Aid Kits.
- MG 15 [75/75] (Machine Gun)
- A spare box of ammo for the MG 15.
- Scoped Gewehr 43 [10/10] (Risk 3, Sniper Rifle)
- Two Gewehr Magazines
- Four Mauser C96s [10/10]*4 (Risk 2, Pistol)
- Four Mauser C96 mags
- MP 40 [32/32] (Risk 2, SMG)
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent, Rifle)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries, Sniper Rifle)
- Three spare Springfield "magazines"
- Six spare knives (risk 2, melee)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
- Five grenades (Risk 7?)
- Handaxe, looted off the side of a german tank. (Risk 2, melee)
- A copy of a German tanker's diary, perfectly translated into Latin.
- "Isabella Hate-Tread", a A FRIGGING PANZER IV TANK!
GLORY: 230!Mission achievements:
- Supplied the tank which destroyed both enemy tanks, killed many infantry, and provided a, uh, "method" of "boarding" the train.
- Managed to not only stay on top of the tank while it fired a cannon shell point blank into the ground underneath him, but also managed to snipe a Nazi machine gunner, through a firing slit, while standing atop the slaloming and exploding tank. Then he screwed up his jump to the train and ate dirt....
- Came up with the GENIUS plan to
get all his allies killed so that he could hoard all the GLORY jump from a moving tank onto a moving train in order to hijack said train.
- "You spit some blood and rise up onto one knee, shouldering your rifle and looking through the sight with the eye that isn't already swelling shut. You sight in on the periscope or whatever it is that they're using to aim the main cannon and put a round straight through it, despite the range, the movement, and the fact that you're pretty sure your arm is broken."
- Actually managed to heal himself up completely from the above injuries.
Yeah let me just pop in Sonicmusic.mp3.exe
[4][6]
You both traverse a good mile at a dead sprint. Its very impressive. You're 1/3rd of the way there.
Find and kill nazis
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 150
(335 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +3
Language +1
Interrogation +1
Pistol +1
Inventory:
Nazi medal
Knitted wool cap
Gas mask
Luger 8/8 (2 magazines, risk 2)
Gewehr 10/10 (2 magazines risk 3)(loaned out)
Rifleman Equipment
Helmet (1 life)(bought with GLORY)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
I mean honestly thats the kind of action that you could probably use to complete the whole game, right?
You hop through the window Gwen just busted out, walk over to the back door of the train engine ahead of you and try it. This one is oddly unlocked. Probably some nazi not following the pregenocide flight checklist. You open the door and are confronted with a thin corridor with little gun cubbies off to either side, just like in the last train engine. This one too has been clearly hit with high caliber fire because there is blood on the floor and the whistling of wind through various holes. But there's still a nazi in front of you, all raring to go with his normal baby eating grin. Or Grimace? Hard to tell. Doesn't matter. Shooting.
[4]
You put two rounds straight into the center of mass and the nazi manages to squeeze off a few completely random shots as he falls, rounds bouncing around the interior of the train engine like supersonic wasps.
Sneak back and go into the cattle car behind us, kill any guards with my knife, and get the engine crew in. Then disconnect the engines via tools, and apply the brake. If I don't know how to safely disconnect the cars, get Tala's help.
"...I'll settle for the ones in the cattle cars.
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: -1
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Medals:
Beserker Medal
Inventory:
Helmet
First Aid Kit (extra)
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
German SMG, 15 bullets
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Smoke Grenade
Universal Kit
GLORY: 100
Achievements:
Already done, cinnamon bun. Didn't even have to murder anyone.
Follow Denver to the cattle car and assist him with killing nazis.
Name: Gwen Howell
Description: Gwen is a tallish woman with long black hair, she was a civilian pilot before the normandy landings, and she enlisted shortly after.
Physical: 0
Mental: 0
Life: -1
Stats:
Dexterity +2
Speed +1
Senses +2
Skills:
Plane +3
Rifle +2
Explosive +2
First Aid +2
Operator +1
Melee +1
Inventory:
Rifleman Equipment:
Helmet and flack vest (+1 life)
M1 Garand [8/8] (Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Requisitioned Equipment:
Spare First Aid Pouch
Looted Inventory
2 Lugers [8/8] (risk 2)
3 Luger magazines.
4 knives (risk ?)
Glory:0
No I mean...its done bro. Nazis are the other way. Other two train engines. That-a-way. Follow the sound of Carolina being useful.
Shake it off and try again. Board the train. But safely stow our bible.
Name: Ninsianna Neith Nuanet
Job: Chaplain of the Church of Satan
Description: A pale girl with straw blond hair and distant blue eyes. She was abused by her family until she was taken in by acolytes of the dark gods. There she was trained as a high priestess and sacred prostitute. The clarion call of the battlefield compelled her to seek out other lost souls to add to her flock.
Life: -1
Knowledge: +3
Senses: +2
Interrogation: +3
Language: +2
Operator: +2
Pistol: +1
Submachine Gun: +1
Car: +1
Chaplin Equipment:
Bullhorn loudhailer
Necronomicon (Used to restore reduce 0 to 3 mental damage. Every 0 roll deals 1 mental damage to user)
Unholy Symbol (-1 Mental)
M1910 pistol (9 shot, risk 2)
2 pistol magazines
Knife (2 risk)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
[4] Ya get hold. With your hands. Your feet are still dangling. Just riding this thing like a....I'm gonna self censor this for all our sakes. I'm ejecting from this metaphor.
Well anyways you kinda get on the train. Try and pull yourself up. I was almost gonna say pull yourself off but thats something entirely different.
Well, do whichever you like. Your life. I won't judge you except with all this intense judgement I have here.
Train cars shriek and start to slow down very quickly. One of three Nazi engines are conquered. Command has recalled Egan and told him to be the one to fly in the armored train engine we're gonna use to get out of here. I hope he reads this. Someone harass him.