Throw the canister into the bunker and jump aside to cover. Then bandage my ass when I'm safe.
Name: Florian De Greef
Description: Bald, fat, cigarette smoking Belgian.
Physical: -1
Mental: Not yet
Life: -2
Stats:
Strength: 1
Speed: 1
Dexterity: 1
Will: 2
Skills:
Flamethrower: 3
Demolitions: 2
Operator: 1
Mechanic: 1
Camouflage: 1
Traps: 2
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 Flamethrower (Risk 8, expands to fill rooms)
4/5 Flamethrower Tank (5 shots)
[2-1]
You unhook the canister and attempt to throw it away from yourself. You hurl it with all your might but the strap catches on your hand and the tank comes down maybe 4 feet away. And as it hits, you see the valve get smashed open and the contents get a sudden connection to sparks and oxygen.
"Crud."
Duck and cover?
"DUCK AND COVER!"
Name: Radioman
Description: A radioman.
Physical: -2
Mental: 0
Life: -2
280 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
2 grenades
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
[6-2]
"Fug tha" Radio says, and promptly sprints away from the whole stupid mess he just caused. He dashes across the open grass and dives into the treeline, curling up behind a tree and muttering something about the unfairness of the universe.
Get out of dodge ASAP
“And it was going so well”
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 250
(35 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +2
Language +1
Interrogation +1
Pistol +1
Inventory:
Knitted wool cap
Gas mask
Luger (2 magazines, risk 2)
Gewehr (10 bullets, risk 3)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
[6]
You case Radio into the woods and tackle him out of behind his tree. You end up on top of him, straddling his pelvis.
"Wow this would be pretty sexy if it wasn't for the fact that YOU NEARLY KILLED US YOU DINGUS!"
You punch him straight in the dial. He makes a static sound.
Approach the back door and examine it closely. Could I use my strenght to force it open?
Name: William Taggart
Description: He is of polish descent. Light brown short hair and blue eyes.
Backstory: He punched an officer in the face while drunk and got sent here to die.
Physical: 0
Mental: 0
Life: 0
Stats:
Strenght: +3
Speed: +1
Dexterity: +1
Skills:
Flamethrower: +3
Exotic Melee: +2
Hand to Hand: +2
Melee: +2
Explosive: +1
Demolitions: +1
Inventory:
3 knives (Risk 2)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Trench Clearing Equipment:
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots) (4 shots left)
The back door is a metal door, fairly robust looking, but not as entrenched and strong as the doors in the front. You can't wrench it open with your bare hands, but maybe if you have a leaver...
"Oop!"
Move to that rear entrance door someone spotted, making sure to stay far away and in cover from the incoming grenade.
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Inventory:
Helmet
First Aid Kit (extra)
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [5/25]
German SMG, 15 bullets
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Universal Kit
GLORY: 160
Achievements:
Scouted a bunch
Lent radio out
Shot up Nazis with Bob, captured a truck and freed the prisoners
Dodged the Nazi lightning
You wander over to the door along with William and watch him test his strength against the door. You suggest that he use a shovel to pry the door open.
"Okay, sure, Loady. And yeah, it's awesome 'to be' me, but focus on the loading, not your creepy fantasies! Ed, I want you to fire on the first non-door Nazi thing you see once we've crested the hill, Loady, make sure there's another shell ready right after! Alice, forget what I said about the throttle, you did great; do it again, but this time into the Nazis!" ((*syvarris collects his shekel from Redjive))
Continue assisting Alice, steering her into steering us into another high-speed crash--but this time, preferably into something useful. Like a reinforced door into the Nazi compound. We're in a tank, tanks are like the final stage of battering ram evolution! And battering rams are the bane of doors!
Simon, the Bossiest Commander!
Relevant skills: +3 Sniper Rifle?
Alice, the Maddest Driver!
Relevant skills: +2 Operator, +2 Mechanic
Ed, the Idlest Gunner!
Relevant skills: +2 Tank, +3 Mechanic, +1 Operator
Parrish, the Heroic-est Loader!
Relevant skills: +3 Rifles?
Sid, the Worst Seatbelt!
Relevant skills: +2 Explosives, +1 Mechanic
Robert, the Newest Machine Gunner!
Relevant skills: +3 Machine Gun
((You're all free to leave, if you want. And get filled with bullets.))
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has nine firearms chained to him, along with an assortment of knives and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +0
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent)
- A mag of incendiary ammo for the De Lisle [10/11]
- Trench Knife (Risk 3)
- Gas mask (Not worn, but ready)
Looted Inventory:- Two spare First Aid Kits.
- MG 15 [75/75]
- A spare box of ammo for the MG 15.
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Four Mauser C96s [10/10]*4 (Risk 2)
- Four Mauser C96 mags
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries)
- Three spare Springfield "magazines"
- Six spare knives (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
- Two grenades (Risk 7?)
- A FRIGGING PANZER IV TANK!
GLORY: 105!
Current mission accomplishments (So I don't have to go back over things later):
- Scouted out the northeastern Nazi positions, has now informed everyone. Including the Nazis, probably.
- Set fire to a Nazi-occupied building, which five Nazis then fled from. Then snuck past without issue.
- Partially scouted the bunker, from the north, found three machine gun nests which have a good view of the entrance switchback, and 180° coverage otherwise. Saw that the northern slope terminates in a 25-foot high cliff, making it near impassable.
- Got caught near a house which was struck by machinegun lightning and detonated spectacularly. Survived with -2 life.
- Killed an entire tank crew. In melee. Without taking any wounds. ALONE. Then stole their Panzer IV and drove it home.
- While riding in that tank, survived a massive targeted lightning bolt through no fault of his own. Ed rolled a one and utterly failed to dodge.
- Was "commander" of the tank while it managed to destroy two bunkers with the main gun.
- Was bravely riding outside the tank as it charged into scorched earth, and then tumbled down the side of a hill. Was only kept from being thrown free by Parrish, but hey, it's still pretty glorious. "Glorious" is almost like a synonym of "suicidally brazen"!
"Very helpful, Simon."
Onwards. Again.
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: +0
Mental: +0
Life: +0
Stats:
Speed 1
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 230
Inventory:
Fancy Hat
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (1 shot, risk 2)
Knife (Risk 2)
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
Gas mask
2 pistol magazines
Joan's Radio
Binoculars
Police baton
Coffee maker
Some dude's diary
[1]
Alice backs the tank up and it runs into a tree.
"Good, but next time, harder"
Alice turns the tank a bit and tries to drive forward but just runs straight into another tree.
"Yes baby, you're getting there."
Alice backs up again and hits yet another tree before sliding down a few feet and getting the tank wedged between two trees.
"There you are. You're fucked nice and proper now. Very good."
"Could you not? Could you just not?"
"Fuck you."
"We're not out of the woods yet, you guys." Ed deadpans, peering through the firing slit.
'There's a tree, like, right there. We should go the other way now."
Ed lights a cigarette and smokes, while continuing to aim at the bunker, or in the bunker's general direction, ready to fire at the first sign of trouble. Well, troule that could pose a significant threat to the tank. I am not talking about loose grenades and exploding flamethrowers here.
Description: average height, average build, brown hair, brown eyes, plain face.
0 Physical
0 Mental
0 Life
Stats:
2 Dexterity
2 Will
1 Senses
Skills:
3 mechanic
2 tank
2 trap
1 camouflage
1 operator
1 demolitions
Inventory:
Universal Equipment: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
2 L type Flashlights
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes(9/9) + 1 additional cig
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 pair spare socks, wool, warm
Engineer’s EquipmentMechanic’s tools
Trap making Kit
3 2 Satchel Charges (Risk 7) (1 used in IED)
1 gas grenade, courtesy of Tala
Knife (Risk 2)
Gewehr (10 ammo) (looted from Organ transport truck)
nazi talisman (looted from Organ transport truck)
Nazi Commander Luger 7/8 ammo (Risk 2)
One of the Nazi angular guns that Simon looted (I believe this is in use by Radio at this time)
Nazi Officer's Uniform, gently used
One fancy (Nylon!) hat with ear flaps
1 comically oversized rubber ducky (0 GLORY)
505 GLORY
One fully autonomous Radio:
Pretty sure I gave it to Oz since he was the first to answer. Not that he can't be used by multiple people.
We've been tasked with helping clear a section of city and then to remove the "Fort du Roule", a heavily fortified hill top bunker, from the list of enemy held positions.
Its position on the hilltops above the city makes it too good of a strategic position for them to just bomb it to gravel.
Taking it won't be easy though; its got at least 5 heavily fortified firing positions and a tunnel system in the stone.
Intelligence indicates there's an entrance on the west side of the mountain, though getting to it might be harder than just getting to one of those fortified positions and blasting on through. Your call.
We're going to drop you off by boat and the local boys will bring you where you need to go. We're told they'll have a map for you but don't expect anything amazing.
This is a simple job, lads: Kill any Kraut that still has some fight in him, spare any citizen of the town, and try to keep that fort as intact as possible." He waves his hand dismissively at that last part, but doesn't say anything more.
You sit around, smoking a cig as Alice and Simon either work their way towards a fight or a rough and frenzied night. You consider throwing a condom and a knife into the mix and seeing which one gets used.
Something explodes up on the hill and you blow smoke out the nearest firing slot.
"See, that's how it's done, Alice. Bob grinned, knowing that it was his encouragement that had caused them to make it up the hill.
"I'm gonna try to shoot people now."
Assuming no orders by Simon to the contrary, start shooting at stuff. Slits in the bunker, if we're nearby, people in the fort. (I'm not really certain where we are exactly now.) But if there don't seem to be Nazis around, or people shooting at us, shoot at the clouds as Simon recommended. Just a little.
((obviously he's going to call you "no-toby-simon"))
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: +2 (Iron Heart Medal.)
Glory: 5
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34 (2 risk, +1 for every seven shots)
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
4 BAR magazines
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines (One full, other 8/9)
1 first aid kit
1 trench knife
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Iron Hear Medal
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Survived Injuries+Missions+Accomplishments:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
Proudly displayed his nude form in the Park Crescent Hotel Lobby, and acted as an excellent getaway driver.
Shot out some random Nazi vehicle's tire.
Shot 3 or so Nazis in an ambush with Denver, and stole a truck, and in doing so, saved three french civilians from death.
Road the crazy tank ride of death.
[1]
You open up with the machinegun, spraying rounds like a mad man. You do most of it with your eyes closed and screaming at the top of your lungs. After a few seconds you stop and open your eyes.
"I think I got'em!" you shout, just before a tree, its trunk shredded by rounds, falls down and lands on the tank. Its not a big tree but it lands on the tank with a resounding GONG that shakes everyone to their bones.
The flamethrower canister detonates at about the same second as the frag grenade. Florian doesn't survive. That much is extremely clear. Radio, down under Carolina's bucking hips, catches a severed hand in the face. Meanwhile, the dagger of clouds drifts over to hang directly above the bunker.
https://i.imgur.com/34ubbAJ.png