Name: Franek Kimono
Description:
https://www.youtube.com/watch?v=J1cwnIybzzsPhysical:
Mental:
Life:
Stats:
Strength: +3
Speed: +1
Dexterity: +1
Skills:
Hand to Hand: +3
Melee: +2
Exotic Melee: +2
Shotgun: +1
Camouflage: +1
Pistol: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
Just saw this. You wanna warp in now or wait till its over?
"Seems like we found a backdoor into the party. We might want to get a move on before they realize we're here, but just the two of us is a little lonely, so if anyone wants to come and help us rain on this bratwurst parade that'd be appreciated."
Report situation to rest of the team. Then, go take a peek through the door, be ready to duck away if fast metal presents present themselves.
Name: Radioman
Description: A radioman.
Physical: -2
Mental: 0
Life: -2
280 GLORY
Stats:
Strength: 0
Speed: 2
Dexterity: 2
Will: 0
Knowledge: 0
Senses: 1
Skills:
Operator: +3
Rifle: +2
Camouflage: +2
Mechanic: +1
Melee: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
13 individual cigs
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 grenade
1 blowtorch
flyzapper gun (risk: ??)
trench knife (risk-3)
"Yeah, we found a way in around back. Though it seems to have an infestation of some kind of angry metal wasp? Or someone is shooting at us but that honestly seems kind of far fetched. Over."
You go and push the door open a bit again and, as before, someone sprays rounds down the hall. You let the door's weight close it and step back, wary of any ricochets.
"Yep, definitely metal wasps."
Point at William’s Flamethrower. Point at the door. Nod. Offer to open the door partially while he attacks.
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 250
(35 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +2
Language +1
Interrogation +1
Pistol +1
Inventory:
Knitted wool cap
Gas mask
Luger (2 magazines, risk 2)
Gewehr (10 bullets, risk 3)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Ignore Carolina. Open one of my spare flamethrower fuel tanks, kick the door open and throw it inside. Then use my flamethrower and burn the pool of fuel.
Name: William Taggart
Description: He is of polish descent. Light brown short hair and blue eyes.
Backstory: He punched an officer in the face while drunk and got sent here to die.
Physical: 0
Mental: 0
Life: 0
Stats:
Strenght: +3
Speed: +1
Dexterity: +1
Skills:
Flamethrower: +3
Exotic Melee: +2
Hand to Hand: +2
Melee: +2
Explosive: +1
Demolitions: +1
Inventory:
3 knives (Risk 2)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Trench Clearing Equipment:
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots) (4 shots left)
You gesture, quite clearly at indicating what you think is a very reasonable plan. William rolls his eyes and makes several very rude gestures that seem to indicate that you should perform certain actions with Radio. You're both offended and honestly a little confused about one of those...what does that...Oh, with your tongue? Huh.
William takes his extra flamethrower tank and walks up to the door with it in his left hand. [4] He pants his feet, aligns his body just right, and then kicks the door. It swings open about 3/4ths of the way and he uses his left hand and the weight of his body to lift the flamethrower canisters and hurl it down the hall in the direction of the bullets, all without exposing any more than a bit of his hand. The door slams closed a few moments later and maybe a half second after that there is a tremendous, if muffled, BANG! as the no doubt bullet riddled canister detonates. The door bulges out a bit and smoke and flame licks out through the gaps. William then does an exaggerated showman's pose and says "Ta-da" in a monotone.
"You just wasted a tank of fuel for something that might have been done with one burst!" you whisper to him in an angry hiss.
"Yeah, but I did it without sticking my face into a bunch of fucking bullets. Let the tax payers worry about my expenses, I'll worry about my skin and the continuing integrity there of."
((see, great minds think alike, eh, Egan?))
continue doing my whole loading shells and not drawing attention to myself as long as I don't have any cunning plans thing
You sit in your loader chair and brace for what is SURELY a bad decision.
((I was skipped ))
Take a page out of Ed's book, prepare to shoot the shooty guys with the machinegun.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: +2 (Iron Heart Medal.)
Glory: 5
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34 (2 risk, +1 for every seven shots)
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
4 BAR magazines
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines (One full, other 8/9)
1 first aid kit
1 trench knife
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Iron Hear Medal
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Survived Injuries+Missions+Accomplishments:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
Proudly displayed his nude form in the Park Crescent Hotel Lobby, and acted as an excellent getaway driver.
Shot out some random Nazi vehicle's tire.
Shot 3 or so Nazis in an ambush with Denver, and stole a truck, and in doing so, saved three french civilians from death.
Road the crazy tank ride of death.
(sorry)
You settle in to start machine gunning. Hopefully targets will present themselves.
"Woo! Even trees can't stop us! We're coming, Radioman, just hold tight and we'll blast 'em all to smithereens!"
Keep that handaxe. What risk is it, and does it count as a melee weapon, or exotic?
Otherwise, keep on commanding, assist Alice with driving if needed. Not much to do until we get into shooting range.
Simon, the Bossiest Commander!
Relevant skills: +3 Sniper Rifle?
Alice, the Maddest Driver!
Relevant skills: +2 Operator, +2 Mechanic
Ed, the Idlest Gunner!
Relevant skills: +2 Tank, +3 Mechanic, +1 Operator
Parrish, the Heroic-est Loader!
Relevant skills: +3 Rifles?
Sid, the Worst Seatbelt!
Relevant skills: +2 Explosives, +1 Mechanic
Robert, the Newest Machine Gunner!
Relevant skills: +3 Machine Gun
((You're all free to leave, if you want. And get filled with bullets.))
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has nine firearms chained to him, along with an assortment of knives and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: +0
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent)
- A mag of incendiary ammo for the De Lisle [10/11]
- Trench Knife (Risk 3)
- Gas mask (Not worn, but ready)
Looted Inventory:- Two spare First Aid Kits.
- MG 15 [75/75]
- A spare box of ammo for the MG 15.
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Four Mauser C96s [10/10]*4 (Risk 2)
- Four Mauser C96 mags
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries)
- Three spare Springfield "magazines"
- Six spare knives (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
- Two grenades (Risk 7?)
- Handaxe, looted off the side of a german tank.
- A FRIGGING PANZER IV TANK!
GLORY: 105!
Current mission accomplishments (So I don't have to go back over things later):
- Scouted out the northeastern Nazi positions, has now informed everyone. Including the Nazis, probably.
- Set fire to a Nazi-occupied building, which five Nazis then fled from. Then snuck past without issue.
- Partially scouted the bunker, from the north, found three machine gun nests which have a good view of the entrance switchback, and 180° coverage otherwise. Saw that the northern slope terminates in a 25-foot high cliff, making it near impassable.
- Got caught near a house which was struck by machinegun lightning and detonated spectacularly. Survived with -2 life.
- Killed an entire tank crew. In melee. Without taking any wounds. ALONE. Then stole their Panzer IV and drove it home.
- While riding in that tank, survived a massive targeted lightning bolt through no fault of his own. Ed rolled a one and utterly failed to dodge.
- Was "commander" of the tank while it managed to destroy two bunkers with the main gun.
- Was bravely riding outside the tank as it charged into scorched earth, and then tumbled down the side of a hill. Was only kept from being thrown free by Parrish, but hey, it's still pretty glorious. "Glorious" is almost like a synonym of "suicidally brazen"!
- Helped free his tank from several dastardly trees, while within earshot of Nazi machineguns (pointlessly) filling the air with lead.
(2 risk, melee)
"ONWARD GUIDANCE GOBLIN! MURDER AWAITS, BUT GLORY WAITS FOR NO ONE!"
"I'm far too tall for a goblin." She mutters.
You slide up right next to her face and scream in her ear, "ONWARD ORIENTATION OGRE!"
You give Alice a gentle, persuading bonk on the fancy hat with the back of the ax. The spurs will come later.
*Sigh*
Can we smash that base yet? I'd like to do that. I'd also like to stab Ed, but priorities.
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: +0
Mental: +0
Life: +0
Stats:
Speed 1
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 230
Inventory:
Fancy Hat
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (1 shot, risk 2)
Knife (Risk 2)
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
Gas mask
2 pistol magazines
Joan's Radio
Binoculars
Police baton
Coffee maker
Some dude's diary
[4] You pull the tank out and around until you have a good view of the front of the bunker, pulling to a sharp halt maybe 30 feet from the entrance.
"I'm gonna shoot the shooty guys now, mkay?"
Shoot the shooty guys.
Description: average height, average build, brown hair, brown eyes, plain face.
0 Physical
0 Mental
0 Life
Stats:
2 Dexterity
2 Will
1 Senses
Skills:
3 mechanic
2 tank
2 trap
1 camouflage
1 operator
1 demolitions
Inventory:
Universal Equipment: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
2 L type Flashlights
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes(9/9) + 1 additional cig (currently smoking)
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
1 pair spare socks, wool, warm
Engineer’s EquipmentMechanic’s tools
Trap making Kit
3 2 Satchel Charges (Risk 7) (1 used in IED)
1 gas grenade, courtesy of Tala
Knife (Risk 2)
Gewehr (10 ammo) (looted from Organ transport truck)
nazi talisman (looted from Organ transport truck)
Nazi Commander Luger 7/8 ammo (Risk 2)
One of the Nazi angular guns that Simon looted (I believe this is in use by Radio at this time)
Nazi Officer's Uniform, gently used
One fancy (Nylon!) hat with ear flaps
1 comically oversized rubber ducky (0 GLORY)
505 GLORY
One fully autonomous Radio:
Pretty sure I gave it to Oz since he was the first to answer. Not that he can't be used by multiple people.
We've been tasked with helping clear a section of city and then to remove the "Fort du Roule", a heavily fortified hill top bunker, from the list of enemy held positions.
Its position on the hilltops above the city makes it too good of a strategic position for them to just bomb it to gravel.
Taking it won't be easy though; its got at least 5 heavily fortified firing positions and a tunnel system in the stone.
Intelligence indicates there's an entrance on the west side of the mountain, though getting to it might be harder than just getting to one of those fortified positions and blasting on through. Your call.
We're going to drop you off by boat and the local boys will bring you where you need to go. We're told they'll have a map for you but don't expect anything amazing.
This is a simple job, lads: Kill any Kraut that still has some fight in him, spare any citizen of the town, and try to keep that fort as intact as possible." He waves his hand dismissively at that last part, but doesn't say anything more.
[3]
"Its at a point like this" Ed says, rotating the turret to get a good look at the main door of the bunker, "That most people would say something witty or dramatic. But I'm not really good at that sort of thing so I'm just gonna blow the fuck out of you."
And blow the fuck out of them he did. The armor piercing round punches straight through the double steel doors, leaving a lovely hole right in the center. The resulting blast inside the bunker throws light, smoke and debris out every single firing slit near the door and the shooting promptly dies away. However, the rattle of bullets is replaced by something far worse. Thunder. And not normal "Crack...BANG" thunder. No this thunder is constant, violent, and rising, like a string of firecrackers the size of battleships going off somewhere overhead. The swirling spike of clouds is coated in spiderwebs of lightning, flashing so bright and constant that you can't even look at it without immediately turning away, eyes burning and dazzled. The lightning crawls down towards the point of the clouds, condensing.