"The hell was that?" Bob muttered at the sound of explosions. A little concerned, he broadcasted over the radio: "You alright over there? Heard some explosions."
"Anyway, I'm thinking we'll turn east now, start trying to get in a bit closer to the fort, alright?"
Cross the road and head east with Denver. Make sure to look both ways before crossing roads, and be ready to shoot if seen by enemies.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: +2 (Iron Heart Medal.)
Glory: 5
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34 (2 risk, +1 for every seven shots)
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines (Should I get rid of some of these? Because I had five from back when the BAR got five, and I was just assuming my character held onto them)
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
Supressor (makes pistol risk 8 if unnoticed)
2 pistol magazines
1 first aid kit
1 trench knife
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Iron Hear Medal
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Survived Injuries+Missions+Accomplishments:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
Survived the attack on the USS St. Elijah.
Proudly displayed his nude form in the Park Crescent Hotel Lobby, and acted as an excellent getaway driver.
Shot out some random Nazi vehicle's tire.
Move with Bob, scout with Binocs. If lightning things start to happen, move us out of the way.
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Inventory:
Helmet
First Aid Kit (extra)
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Trench Knife (Risk 3)
Universal Kit
GLORY: 160
You head east. You make it past another road and hide behind a nearby house so you can get a look at the next road to the east. There are nazis to the north, another supply truck slowly rolling southward with several nazi soldiers jogging along beside it. You can hear screaming from the back of the truck.
Simon lays stunned on the ground where he fell, smiling up at the rainclouds. After a few seconds he reaches up to feel his now-unprotected head, and chuckles to himself. "Aheheh, damn, had that helmet since the suicide mission... hehe..."
Roll over and start crawling away from the remaining building, back to the forest... Simon's just going to retrace his path back to base, because that is sadly the wise thing to do. Much as I want to go kill Nazis in the buildings to the west, there's no actual benefit to...
Wait. Wait. This is RTD, right? So Simon can roll a 1d6 to drive a tank, and has at least a 50% success chance? Was that Panzer he saw before running, implying occupants? If not, after getting back to the forest, divert west towards the Nazis and their tank. No better lightning protection than being ENCASED IN ARMOR PLATING!
Name: Simon Smith
Description: A short and somewhat stocky man with
a thick beard and a bulky gasmask. His looks are deceptive, as he's actually quite agile. He has six firearms chained to his back, along with an assortment of knives and a sniper rifle he's always carrying around.
Physical: +0
Mental: +0
Life: -2
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Sniper Rifle:+3
Camouflage:+3
Melee:+2
First Aid:+1
Traps:+1
Demolitions:+1
Class Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- A bunch of useful bits and bobs
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2/2 Springfield "magazines"
- Binoculars
- Spare Scope (Mounted on Gewehr)
- 2/2 Smoke grenades
- A "mag" of incendiary rounds for the Springfield (loaded in spare Springfield)
- Scoped De Lisle carbine [11/11] (silent)
- A mag of incendiary ammo for the De Lisle [10/11]
- Trench Knife (Risk 3)
- Gas mask (Not worn, but ready)
Looted Inventory:- MG 15 [37/75]
- Scoped Gewehr 43 [10/10] (Risk 3)
- Two Gewehr Magazines
- Mauser C96 [10/10]
- Angular Nazi Lightning Rifle [10/10] (Risk 4, hopefully silent)
- A spare Springfield M1903 A4 [5/5] (Loaded with incendiaries)
- Three spare Springfield "magazines"
- Knife (risk 2)
- A collection of "Chains, rope, small knives, and other things" looted from a Nazi supply depot.
GLORY: 105!Current mission accomplishments (So I don't have to go back over things later):
- Scouted out the eastern Nazi positions, has not informed anyone yet.
- Set fire to a Nazi-occupied building, which five Nazis then fled from. Then snuck past without issue.
- Partially scouted the bunker, from the north, found three machine gun nests which have a good view of the entrance switchback, and 180° coverage otherwise. Saw that the northern slope terminates in a 25-foot high cliff.
- Got caught near a house which was struck by machinegun lightning and detonated spectacularly.
Hmmm. To be completely honest you're not sure if it was running. Or at least if it was actually occupied. You pull the wood spikes out of yourself and crawl back into the forest and around back towards where you saw the tank. Its a lot easier to get back to the edge of the woods and get a look at that tank than it was getting to where you were before. You have a good view of the intersection from the trees and can see that now there are no soldiers around the tank, but the tank is running and there's a commander hanging out on top, half out of the upper hatch.
”Houses to the left of me, other houses to the right. Here I am, stuck in another house with no one in particular.”
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 250
(35 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +2
Language +1
Interrogation +1
Pistol +1
Inventory:
Knitted wool cap
Gas mask
Luger (2 magazines)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Wait...you feel a great disturbance in the house, as though another house cried out in terror and then was silenced.
Find stuff to build a plane. Just in this house.
Name: Alice Gwerhierhwaer
Description: Short blue dyed hair, shiny orange eyes. Tallish, and not thin. Hairy.
Physical: +0
Mental: +0
Life: +0
Stats:
Speed 1
Dexterity 2
Will 1
Knowledge 1
Senses 1
Skills:
Plane 3
Operator 2
Mechanic 2
Melee 1
Pistol 1
First Aid 1
GLORY: 230
Inventory:
Fancy Hat
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Mechanic’s tools
Flare Gun (1 shot, risk 2)
Knife (Risk 2)
Silenced pistol (2 risk normally, but 8 if unnoticed. Does not draw attention by sound. 8/8 shot)
Gas mask
2 pistol magazines
Joan's Radio
Binoculars
Police baton
[3]
You find...an aluminum coffee pot.
Think you're gonna need some kind of powerful engine, a control system, a propeller, and a shit load of junk.
Assuming this is the appropriate place to post such things...
Name:Toby Boon, 20
Physical and Mental Description: Brown, almost black hair, exceptionally blue eyes, white skin, and numerous gunpowder burns. Pragmatic in combat, doesn't believe in fighting honorably, and very rarely ever stops moving, except to make a shot or pretend to listen to a superior officer. Has an amazing lack of respect for officers over the rank of 1st Lt. (unless they're serving on the front with him.) Prefers to use his bayonet instead of his pistol for close range, because the bayonet doesn't jam. Would rather hide in the mud than take his chances running for a better hiding place.
Stats: +2 speed, +1 Dex, +2 Senses
Skills: +3 Rifles +2 Languages +2 Melee +1 Demolitions +1 Camo +1 First Aid
Life: + 1
Inventory: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Important Stuff
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Unless there is a desperate need for a different class of soldier? I'm happy to oblige as necessary.
Looks ok, if you want I can stick you with the rest of the crew
This is an update and clarification of my team's action this round:
So, Tala, Grouse, and Taggart are going down the southeast branch of the cul de sac (lookingfor Frenchies). Ed, Radio, Jackson, and Toby "New Guy" Boon are going down the southwest fork with the same objective, after we loot the wreckage of anything useable. If you need to have someone take a full turn to do the looting, Radio and Jackson will stay behind, while Ed will take the New Guy down the fork. If we spot trouble, though, we'll quickly regroup with Radio and Jackson and alert the others (via radio).
Clear as mud?
(attack took 1 charge)
Alright I'll just respond to this since It looks like everyone is following those actions.
You both head off down to opposite sides of the cul-de-sac and find similar circumstances at either end: There are no frenchies alive here. There is clear evidence of a fight, the houses are gunned up, a few are partially blown up, and there are a fair number of corpses scattered about. There are bound and vivisected corpses here as well. There is little of use here; its all been scavenged already, or destroyed. It might be back with the nazi convoy, it would make sense they'd try to seize everything they could and take it with them.
Radio...radios in to command about the state of things. They confirm and say they'll send troops in along your path to hold this area.
https://imgur.com/a/kcsIKxU