Now at the site of the incident, Tala was glad nobody was injured.
"Whoever that is, give a situation report. Why did you fire on fellow allies on an allied ship? I am coming inside. We are looking for the General ever since we heard what was going topside. We are coming in. Now."
InvestigateChat! Also get into there and check the surroundings and the state of our allies in there.
Issue an order to local Priest soldier if they dont act.
"Chaplain, we need your words in here. Tension and anxiety. Heal the mind."
Glory: 0
Weapon: Scoped Springfield M1903 A4 [5/5]; [5/15 ammunition total]
Current Weapon Skill: +3 [+0 if used in Melee/+0 in HtH]
Name: Tala Agata
Description: Tala was enlisted alongside her kin, for their renown in sharpshooting and rugged terrain survival. Being the one who had taught Joan how to shoot, she was only a year her senior before they had been separated in different brigades. She was recently transferred to the 888th after the Normandy landings.
Physical: -
Mental: -
Life: - {+Helmet}
Stats:
Speed: +1
Dexterity: +1
Will: +1
Knowledge: +1
Senses: +1
Skills:
+3 Sniper rifle
+2 First Aid
+2 Medical Training
+1 Camouflage
+1 Pistol
+1 Languages
Inventory:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
*Medic Bag
*Helmet {+1 Life}
Probably a lot of tinfoil
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
"How the hell should I know what opened the door! I can't see up the ladder! All I know is that the last thing I saw tore a man's heart out. You can do what you want but I ain't leaving this place till whatever that was is dead."
You duck your head through the door and into the room beyond. Its basically nothing but a small compartment with a hole in the floor and a ladder extending up from it. You get on all fours and stick your head through the hole to look into the engine room. Its pitch black in there except for a cluster of flashlights in one corner. You can see the vague shapes of enormous mechanical things in that light, but nothing distinct. There are maybe a half dozen men down there, crew members, two are armed with thompsons, the rest are holding random objects as clubs. They're looking at you in abject terror but not shooting.
Ponder the meaning of life, and the weird ways it can come to a sudden end while leaning over the rail to look at the dead guy.
Ok, not really
Try really hard to remember everything I heard about the lightning guns that were recovered. Is it likely that this guy was killed with something similar? Where on the ship are the recovered guns currently being stored? (Not that it makes sense for them to be on the ship, but I seem to remember something being said about them being onboard earlier.)
Physical: 0
Mental: 0
Life: 0
Stats: Speed(3), Will(1), Dexterity(1)
Skills: Medical Training(3), First Aid(2), Submachine Gun(2), Pistol(1), Mechanic(1), Car(1)
Inventory:
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
A whole pile of other shit I won't bother to track.
Medic’s Bag (restores up to -3 on life dice)
M1911 pistol (9 shot, risk 2)
2 pistol magazines
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst)
3 Thompson magazines
75 GLORY
Smith came to the 888th because he wanted more carnage to fix. Normal units are simply too boring. Smith won't tell anyone if "Smith" is his first or last name, and his officers don't care enough to look it up in his records. As far as appearance goes Smith is remarkably ordinary. So ordinary that in any group he practically disappears.
The lightning guns, as far as you know, are basically a gun that fires a barbed projectile that then draws a bolt of electricity to it. It would explain the burns but not the disembowelment or freezing.
Team Boiler Cluster
Denver sees Charlie gesturing frantically at the front of the ship and edges towards him, covering the front of the ship. He takes a peek in the boiler room or front if the ship, whichever Charles points to, gun raised. If no response from Charles, he checks the front.
"Charles, what is it? Boiler or front?"
Name: Denver Gaunt
Description: Denver Gaunt is an average man of average build from New York. His family ran a small bakery, but Denver was disenchanted with the working class life and took up boxing. After joining up into the army, he discovered a newfound love of war and was quite overeager, eventually being transferred into the 888th for insubordination after several men were killed due to his rashness.
Physical: 0
Mental: 0
Life: 0
Stats:
Speed +1
Dexterity +1
Will +1
Senses +2
Skills:
Melee +3
First Aid +2
Camouflage +2
Traps +1
SMG +1
Operator +1
Inventory:
SCR 300 Radio Transceiver and Handset
Thompson SMG (25/25, Risk 2+1 for every five rounds in
burst )
Spare Magazine [25/25]
Binoculars
Flares (Red, Green, Black, Blue, and Yellow smoke)
Flare Gun
Universal Kit
You look at the front of the ship. Nothing unusual there. You look at the boiler room. Ok, the fact that its a deep freeze in there is pretty weird, gotta say.
"You mean the storm? Yeah, that's still out there."
Fill them in on the current situation.
Name: Spencer Ward
Description: A tall and thin man with curly brown hair. Has the look of someone more aware of his surroundings than others do.
Physical:+0
Mental:+0
Life: +0
Stats:
Strength: +1
Will: +1
Knowledge: +1
Senses: +2
Skills:
Hand to Hand: +1
Melee: +2
Pistol: +2
Rifle: +3
First Aid: +1
Language: +1
Inventory:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3) (8/8)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Not sure who you're filling in but consider the situation elucidated.
If I may submit a character
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
Physical:0
Mental:0
Life:+1
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +2
Language +1
Interrogation +1
Pistol +1
Inventory:
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
And for my first action, I'll Wake up in the corner of the Mess Hall, wondering what the hell happened last night.
You wake up in the corner of the mess hall, wondering what the hell happened last night.
Follow Tala into the room, on guard for potential traps.
"What? Doesn't the whole 'person suddenly appears' thing happen semi-regularly to you guys?"
Description: He's a tall guy with a medic's outfit, other than that, he's a generic human. Soon after enlisting, he was transferred to the 888th for reasons unknown to him. He decided to chalk it up to being an outstanding medic.
Physical: +0
Mental: +0
Life: +0
Stats: Speed+1, Dexterity+2, Knowledge+2
Skills:+1(Melee, Rifle, Language) +2(Pistol, First Aid) +3(Medical Training)
Medic Equipment
+Medic Bag
+M1911 (risk 2)
(9/9 shots)
+Pistol Magazine x2
Universal Kit
+First Aid Pouch
+Entrenching Tool
+Ration
+Clicker
+L Type Flashlight
+Sewing Kit
+Mirror
+Razor
+Bar of Soap
+Toothpaste & Toothbrush
+TP
+Cigarette Pack
(9/9 cigarettes)
+Lighter
+Mess Kit
+Knit Cap
+Notepad & Pen
+Haversack
+Gunbelt With Magazine Pouches
+Canteen & Cup
+Compass
You follow Tala and also stick your head in to get a peek.
Bob called down the stairs. "What 'it' are you talking about?"
Bob asks the question, and remains ready with his pistol. To shoot people. If they aren't friendlies.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental: 0
Life: 0
Glory: 70
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Hand to Hand: +1
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Rations (Restores up to -2 on physical dice)
MP-34
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines (Should I get rid of some of these? Because I had five from back when the BAR got five, and I was just assuming my character held onto them)
1 BAR mag with incendiary rounds.
M1910 pistol (9 shot, risk 2)
2 pistol magazines
1 first aid kit
1 trench knife
1 radio (Unbroken)
3 german medals
1 strange medallion.
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Survived Injuries:
Hit in the forehead with machinegun fire on D-Day, helmet broke his nose, but saved his life.
Clipped by machinegun fire from main bunker on D-Day.
Caught in part of the fuel explosion in Poland: Large burns on exposed skin, but survived.
"The thing that killed that guy! Come on, his corpse is right there on the deck!"
Team Paranoid
Keep following the leader of the team.
Name: Hans Bauer
Current weapon held: BAR
Magazine: 20/20
Skill with the currently held weapon: +3
Magazines for the current weapon left: 2
Description: When Ermächtigungsgesetz, or The Enabling Act was passed in Weimar Republic on 24 March of '33, Hans fled from Germany to Great Britain, knowing deep inside of himself what Hitler's rule will lead to. The Invasion of Poland on September 1 of '39 made him realize that it is time to take the weapon in his hands and fight against the Nazi threat. Hans was eventually brought into 888th Brigade for his skills with machine guns and the knowledge of German language.
Physical:0
Mental: 0
Life: 0
Stats:
Dexterity: +2
Speed: +1
Strength: +1
Knowledge: +1
Skills:
Machine Gun: +3
Pistol: +2
Language: +2
Interrogation: +1
Explosives: +1
Hand-to-hand: +1
Inventory:
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
2 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
1 Clicker
1 L type Flashlight
1 sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Follow the leader continues
Team Boiler Cluster
Denver sees Charlie gesturing frantically at the front of the ship and edges towards him, covering the front of the ship. He takes a peek in the boiler room or front if the ship, whichever Charles points to, gun raised. If no response from Charles, he checks the front.
"Charles, what is it? Boiler or front?"
"Both. To misquote our dear commander's namesake, 'We can die here or we can die over there.'"
Charlie enters the freezing boiler room, all senses on full alert and knife at the ready
You enter the room. There's a catwalk around the interior walls of an otherwise wide open room with the boiler at the center and the large smokestack rising up through the ceiling. Its dark, quiet and freezing. Normally this place would have crewmen manning it and be...well...boiling. No one is in here, at least as far as you can see. And you can't see far in this darkness.
EVERYONE IN THE CARDGAME
Simon wins 3 cigs off radio and 1 off Yarrick. Alice takes a nap.