Could we get an updated map, please?
Now, we appear to have either primitive life support (Not really likely) or some really nasty experiments (VERY likely).
Tiruin, can your character
read German? I suspect mine can, as having the
unwilling victims of a torture session occupants of an information-gathering facility write things down is a good tool, should you need to resort to the cutting-out of tongues in the interrogation process. However, if you can read German, figure out what those labels say, and
fast.
Those labels are honestly scaring me, even without any knowledge of what's on them. The Germans experimented with some pretty nasty chemicals in WWII...and we're in a
Piecewise game. Those fuel tanks are probably full of, not fuel, but chlorine trifluoride, and the little canisters in the gel are probably discount Captain America bio-modification drugs.
Move north, to the corner of the building, away from those triple-A guns, and check the corner, then move across the open space, still heading north, to the end of the row of buildings.Everyone always expects you to go for the biggest hangar when planning an escape. The solution, therefore, is to just go to the second-biggest hangar, which should definitely have what you need, while being much poorer-guarded and much less conspicuous.
Name: Robert Davidson ("Bob")
Description: Small and wiry, bald-headed, with a few scars, including some fresh wounds, visible across his body. He's a coldhearted man without concern for his enemies, who regularly trains his marksmanship with anything that shoots one bullet at a time. He was transferred to the 888th after a suspected incident in which he may have abandoned his squad in order to complete the objective. However, nobody was willing to court-martial him while he was within reach of a firearm, so they transferred him.
Physical: +0
Mental: +0
Life: +0
Stats:
Senses +2
Will +2
Dexterity +1
Skills:
Heavy Rifle +3
Rifle +2
Camouflage +2
Pistol +1
Language +1 (German, mostly. He learned as part of a basic course on taking prisoners.)
Interrogation +1 (Same as above)
Inventory:
Universal Equipment:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
GLORY: 0