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Author Topic: PBP Dusk City Outlaws Oneshot (Waiting List Accepted) OOC  (Read 4553 times)

Neonivek

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PBP Dusk City Outlaws Oneshot (Waiting List Accepted) OOC
« on: May 04, 2017, 09:19:06 pm »

Hello I am Neonivek and I am currently wishing to do a play by post oneshot of “Dusk City Outlaws”.

4-5 players is my ultimate goal.

What is Dusk City Outlaws?

The game is a currently in development pen and paper RPG mostly focused around pick up and go gameplay. The rules are somewhat light and streamlined, somewhat excellent for this play by post format. Abilities and knowledge tend to also be absolute but you do have a set of skills ontop of those that do need rolls. What do I mean by absolute? An Alchemist doesn't need a roll to make an alchemical object, it is an innate ability.

You play as a team of thieves and mafiosos attempting to pull off stunning heists. You each have your own specialty and are members of individual cartels. You need to find information, gather resources, remove targets, all so you will be able to pull off the final heist. Yet beware because if you are loud and sloppy people are going to catch on and might put barriers in the way to stop you.

How do I make a character?

You need to come up with a name and a suitable story, you don't have to be too deep or detailed but a clear motivation for why you commit the crimes you do (even if it is just for the thrills) would go a long way.

You also need to come up with your specialization, this determines your abilities, starting equipment, and skills. You also need to chose your Cartel which comes with an ability, what you know, as well as giving you access to special favors linked to each Cartel.

Regardless of what you chose. You start with 100 luck and 1 Influence

What are the Specializations?

If anyone would like a more indepth look at any of these feel free to PM. I don't know how much I can share so for now these descriptions shall be it.

-The Alchemist: You can create alchemical compounds, objects and devices.
-The Assassin: A Hitman specialized in killing people violently but more important silently.
-The Boss: With a team of minions in toe you inspire your team members to greatness
-The Brawler: A Thug or warrior, but who couldn't use a bit of muscle?
-The Grifter: Master of Disguise and stealer of hearts.
-The Thief: A Pickpocket but also one who has mastered the rooftops.
-The Beguiler (Mummers only): An illusionist who can create vivid and dangerous visions
-The Magus (Circle Only): The minds of your enemies are your to play with.

What are the Cartels?

For their abilities, feel free to PM me.

https://scratchpadpublishing.com/blog/2016/6/3/alcatraz-origins

The Wardens are not available.
The Forgotten are not available.
-Both of these will become available once the Beta gets to that point.

How will this game go?

The Day and Night Cycle is split into two phases: The Planning phase and the Legwork phase. Each day consists of two sets of these.

During the Planning Phase I will give you, I believe three days to figure out what each of you wants to do during the Legwork phase. Even though every person will have their own activity, you may, however, also plan to join anyone's legwork scene if you think you can contribute, even if that means you are in every legwork scene.

Some characters have abilities that can only be used during the Legwork phase.

Legwork will hopefully go at a decent pace but I would wish for it to take 3 days or sooner to finish a legwork as well. Rolls are percentile but you can also spend luck, after you roll, to guarantee a success.

What is Influence?

Influence represent resource and favor. Your Cartel have a number of specific favors to outline their abilities but you can also use it in the way an exorbitant amount of wealth could. It can also be used safely remove obsticles without complication.

One Shot What?

I am running a Adventure Path already created for the game so get a hang of it.

Does this sound like a good idea so far? have any additional questions?

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Waiting List
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« Last Edit: May 07, 2017, 02:15:34 am by Neonivek »
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S34N1C

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #1 on: May 04, 2017, 10:01:16 pm »

This seems pretty cool. Haven't read the cartels yet, but I'd probably be interested in playing
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mastahcheese

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #2 on: May 04, 2017, 11:38:10 pm »

I can't load the cartel site on my DS (for whatever reason) so as long as someone could suggest one for me, I'd probably make an assassin.
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Stirk

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #3 on: May 04, 2017, 11:45:35 pm »

Interested, will make a Boss probably.

@Mustahcheese I'll copy/paste/pm you the cartels.

Spoiler: Smokey (click to show/hide)
« Last Edit: May 05, 2017, 12:16:27 am by Stirk »
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Neonivek

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #4 on: May 04, 2017, 11:51:18 pm »

I can't load the cartel site on my DS (for whatever reason) so as long as someone could suggest one for me, I'd probably make an assassin.

Let me give a quick rundown then..
NOTE: The Right Kind of People... is the name of the people in what you could call the "mafia" (The mafia in this case is a conglomerate of several crime families)

-The Circle: Thugs and Racketeers who bring the threat and intimidation to the Right Kind of People.
-The Family: Businessmen and Politicians who use their resources and connections for the Right Kind of People.
-The Gravediggers: Plague doctors and Grave Diggers who have influence on all things death and medical related.
-The Mummers: Circus folk and Entertainers by day who use their low profile and charisma to commit crimes.
-The Red Lotus Society: Weapon and Gunpowder Smugglers with foreign connections.
-The Vespers: Nobles who have an extensive ledger on all the most wealthy and powerful people and know how to talk to them.

As for the time period of the setting. It is about Renaissance, pre-industrial, or early industrial
« Last Edit: May 05, 2017, 03:56:59 pm by Neonivek »
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heydude6

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #5 on: May 05, 2017, 04:03:40 pm »

I'm pretty interested so far. Do you want me to make a sample character like Stirk did?

EDIT: I decided to go ahead

Spoiler: Francis (click to show/hide)
« Last Edit: May 05, 2017, 06:43:54 pm by heydude6 »
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My Name is Immaterial

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #6 on: May 05, 2017, 04:19:01 pm »

I'm interested. I'll be PMing you in a little bit to ask for more information.

-The Circle: Thugs and Racketeers who bring the threat and intimidation to the Right Kind of People.
-The Family: Businessmen and Politicians who use their resources and connections for the Right Kind of People.
-The Gravediggers: Plague doctors and Grave Diggers who have influence on all things death and medical related.
-The Mummers: Circus folk and Entertainers by day who use their low profile and charisma to commit crimes.
-The Red Lotus Society: Weapon and Gunpowder Smugglers with foreign connections.
-The Vespers: Nobles who have an extensive ledger on all the most wealthy and powerful people and know how to talk to them.
Are we allowed to play as the Forgotten? I saw them on the website.

Neonivek

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #7 on: May 05, 2017, 04:35:24 pm »

Honestly I'd let you play forgotten if there were rules on them. Yet right now only 6 of the 8 Cartels (Plus three "rare" cartels are unwritten) are written out fully.

Also interestingly enough it will have 26 specialties (though 11 of those are the "Magic" specialties). I am aware of some of these: Poisoner, Cleaner, Mastermind, Fixer, Dabbler, Mole, and Sharpshooter.

Meaning outside the Mages there are 2 specializations I am unaware of at the moments (And these are always subject to change)

I'm pretty interested so far. Do you want me to make a sample character like Stirk did?

Yep, Stirk's was excellent. You don't have to do it exactly the way he did, but it includes the necessary information.
« Last Edit: May 05, 2017, 04:41:41 pm by Neonivek »
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heydude6

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #8 on: May 05, 2017, 04:57:47 pm »

Edited previous post with character
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Neonivek

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #9 on: May 05, 2017, 06:03:06 pm »

Through reading the tiniest writing ever, I translated the poisoner and will allow it as playable (since someone was interested in it)

https://www.kickstarter.com/projects/481478805/dusk-city-outlaws/posts/1801761

Incase you wanted to see what I had to read.
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My Name is Immaterial

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #10 on: May 05, 2017, 06:36:30 pm »

Spoiler: Anne "The Maid" Horn (click to show/hide)

Neonivek

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Re: Interest Check: PBP Dusk City Outlaws Oneshot
« Reply #11 on: May 05, 2017, 08:48:31 pm »

We have a Mummer Poisoner.

That is 4 players with completed sheets. I'll also post some more rules soon. I've just been writing out a lot of the specializations and cartels in PMs all day so I am a bit typed out.

Though for those who already finished we have enough to play. I'll set things up and get it together ASAP.

We can still have a 5th player though.

To help chose here are the currently taken Specialisations
-Boss
-Thief
-Grifter
-Poisoner

And the currently taken Cartels
-The Family
-Vesper x 2
-Mummer
« Last Edit: May 05, 2017, 08:56:41 pm by Neonivek »
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mastahcheese

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Re: Interest Check: PBP Dusk City Outlaws Oneshot (1 Slot Left)
« Reply #12 on: May 05, 2017, 11:10:52 pm »

Thanks for the PMs, guys!

Spoiler: Billy West (click to show/hide)
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S34N1C

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Re: Interest Check: PBP Dusk City Outlaws Oneshot (Full up)
« Reply #13 on: May 06, 2017, 12:07:09 am »

Tfw you were too lazy to post a sheet in time :*(
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Neonivek

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Re: Interest Check: PBP Dusk City Outlaws Oneshot (Full up)
« Reply #14 on: May 06, 2017, 12:54:26 am »

Tfw you were too lazy to post a sheet in time :*(

If a 6th player wouldn't mess with the rules in... very bad ways I'd let you in...

I'd compensate but I am not expert in this game enough to know what to fiddle with.
« Last Edit: May 06, 2017, 12:59:15 am by Neonivek »
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