Hello I am Neonivek and I am currently wishing to do a play by post oneshot of Dusk City Outlaws.
4-5 players is my ultimate goal.
What is Dusk City Outlaws?The game is a currently in development pen and paper RPG mostly focused around pick up and go gameplay. The rules are somewhat light and streamlined, somewhat excellent for this play by post format. Abilities and knowledge tend to also be absolute but you do have a set of skills ontop of those that do need rolls. What do I mean by absolute? An Alchemist doesn't need a roll to make an alchemical object, it is an innate ability.
You play as a team of thieves and mafiosos attempting to pull off stunning heists. You each have your own specialty and are members of individual cartels. You need to find information, gather resources, remove targets, all so you will be able to pull off the final heist. Yet beware because if you are loud and sloppy people are going to catch on and might put barriers in the way to stop you.
How do I make a character?You need to come up with a name and a suitable story, you don't have to be too deep or detailed but a clear motivation for why you commit the crimes you do (even if it is just for the thrills) would go a long way.
You also need to come up with your specialization, this determines your abilities, starting equipment, and skills. You also need to chose your Cartel which comes with an ability, what you know, as well as giving you access to special favors linked to each Cartel.
Regardless of what you chose. You start with 100 luck and 1 Influence
What are the Specializations?If anyone would like a more indepth look at any of these feel free to PM. I don't know how much I can share so for now these descriptions shall be it.
-The Alchemist: You can create alchemical compounds, objects and devices.
-The Assassin: A Hitman specialized in killing people violently but more important silently.
-The Boss: With a team of minions in toe you inspire your team members to greatness
-The Brawler: A Thug or warrior, but who couldn't use a bit of muscle?
-The Grifter: Master of Disguise and stealer of hearts.
-The Thief: A Pickpocket but also one who has mastered the rooftops.
-The Beguiler (Mummers only): An illusionist who can create vivid and dangerous visions
-The Magus (Circle Only): The minds of your enemies are your to play with.
What are the Cartels?For their abilities, feel free to PM me.
https://scratchpadpublishing.com/blog/2016/6/3/alcatraz-originsThe Wardens are not available.
The Forgotten are not available.
-Both of these will become available once the Beta gets to that point.
How will this game go?The Day and Night Cycle is split into two phases: The Planning phase and the Legwork phase. Each day consists of two sets of these.
During the Planning Phase I will give you, I believe three days to figure out what each of you wants to do during the Legwork phase. Even though every person will have their own activity, you may, however, also plan to join anyone's legwork scene if you think you can contribute, even if that means you are in every legwork scene.
Some characters have abilities that can only be used during the Legwork phase.
Legwork will hopefully go at a decent pace but I would wish for it to take 3 days or sooner to finish a legwork as well. Rolls are percentile but you can also spend luck, after you roll, to guarantee a success.
What is Influence?Influence represent resource and favor. Your Cartel have a number of specific favors to outline their abilities but you can also use it in the way an exorbitant amount of wealth could. It can also be used safely remove obsticles without complication.
One Shot What?I am running a Adventure Path already created for the game so get a hang of it.
Does this sound like a good idea so far? have any additional questions?
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