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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 591160 times)

Cnidaros

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7110 on: August 07, 2018, 11:17:38 pm »

Fair enough; I didn't realize how big it would have to be.  I'll tweak the Outmatch.

I'm not entirely happy with any of the cruisers as they are, not even mine any more.  They dont really do anything new; they're all based on the Cataphract, they all use existing missiles, and everything about them is inferior to what Cannala can do.  When Cannala rolls out their own version of the missile cruiser, it'll be a bigger advantage for them than us.  I really want something *new* to go with it, you know?

I'm also not really happy with the fact that we'll probably get outmatched if the Cannalans go the missile cruiser route as well. If only there was a vehicle that was 100% immune to ASMs...

Aw man, 1945 and we almost had our first blimp design. :(

UFN-B.L.I.M.P-45 Balloon Lifted Interdiction Missile Platform

The BLIMP is Forenia's first venture into the exciting new field of cool airships. With an envelope length of 250m, it's the size of a ship itself. It has a bomb bay which carries 1 10 tonnes of bombs, and underslung hardpoints carrying up to 9 Saltseeker and 30 Noose missiles. For point defense, four Sewing Machine turrets are spaced equidistant around the blimp's perimeter, while passive and active radar systems give it unparalleled situational awareness from the high ground. The envelope is painted with "GM PLS" in truly massive lettering across the sides, which is an ancient engineer's invocation meant to seek the blessing of the gods and ensure its effectiveness in combat.

EDIT: I'm for-real willing to vote for an airship design because I like them too, but not as part of a ship design.
« Last Edit: August 07, 2018, 11:20:05 pm by Cnidaros »
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Taricus

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7111 on: August 07, 2018, 11:36:49 pm »

The problem is tht blimps are... well, going to be pretty ineffective at this stage of the war. Besides, a revisino to turn our rockets into countermeasure batteries for our ships would improve their longevity against the cannalans immensely.
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7112 on: August 07, 2018, 11:47:42 pm »

Quote
UFN-USB-45 "Sobriety" Pattern B

Welcome to the Silent Service.
         -Captain Sherstova Vsevolodovna,
           of the first Sobriety-class Submarine.

United Forenian Navy Undersea Boat 1945 "Sobriety" Pattern B is Forenia's pre-emptive answer to Cannala's new Missile Cruiser.  Able to fulfill the same missile-toting capabilities yet able to pick-and-chose battles, the idea of the Sobriety was first fielded as a way to attack Cannala's shipments of imported rum (as well as other naval targets, if needed).

The Sobriety is equipped with electric-diesel engines (similar to the Vodka's) for propulsion.  It features a double-hull design, with a cigar-shaped inner pressure hull and a ship-shaped depressurized outer hull, giving it better surface speed while also enabling it to withstand greater depths.  The bridge is elongated down the spine of the ship to house "boomer-style" missile silos, in which various Garm, Noose, and Saltseeker missiles may be stored and launched from.  The ship must be surfaced to fire these missiles, but extra care is taken to minimize the time needed to pop up, fire, and dive back down.  This is reflected by the forward elevation planes in the nose and quick-closing missile hatches.  Additionally, the nose is equipped with two flooding 600 mm torpedo tubes; larger than needed for the Dolphin, but giving the possibility for future upgrades.  One tube in the rear enable the Sobriety to chase off pursuing ships.

The sensor suite includes a periscope for Active Radar, Passive Radar, Visual Targeting, Passive IR Detection, as well as both Passive and Active Sonar.  A "chimney" allows the Sobriety to remain submerged in emergencies while still feeding oxygen supplies. 

Although the Sobriety is primarily intended for anti-ship roles, space can be made by reducing payload in order to house elite Salamander troops for stealth insertions.


We lose ground if we match Cannala's cruiser with our own.  We've been talking about it for a while; we made the sonar and everything.  Let's finally make that sub and slap missiles on it.
« Last Edit: August 08, 2018, 10:03:33 am by evictedSaint »
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NUKE9.13

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7113 on: August 08, 2018, 03:28:11 am »

You know, I think eS might be right. The BR made the need for a dedicated missile platform pretty clear, it wouldn't be at all surprising if Cannala rolled out a DDG or some such, and given that Cannala still has "More ship experience" and "More missile experience", it is all but guaranteed to be better.
I would really like a Research Credit or something for our first sub, though. Since we don't have one, we should try to limit the features in an attempt to focus on what really matters. Like, how simple can we make a sub whilst still being effective? I know that by this point in history, double-hulls were standard, but could we get away with a simpler one-hulled or one-and-a-half-hulled (which was a real thing) design? I mean, it's not like there's a lot of ASW we have to dive under. As for the sensors, do we really need active sonar? I definitely think we can scrap the IR.
Rapid diving and surfacing is important, but the chimney might be unnecessary- just replace one missile silo with more batteries. In fact, replace some of the torpedo tubes with more batteries- this is a missile sub, it doesn't need six forwards facing torpedo tubes. Make it 2/1 instead.

I think that if we cut enough features, we could get this down to a hard Hard or easy Very Hard design, as opposed to the hard Very Hard the current Sobriety would likely be.

In fact, the Archer II looks closer to what we should be aiming for, although I think we should go straight for a missile sub- our torpedoes are great when dropped from planes, but shit when fired from ships/subs.
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Kashyyk

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7114 on: August 08, 2018, 03:49:40 am »


Quote from: Fastest votebox in the west
(1) UFS-DDG-45 'Onegin' Guided Missile Destroyer: ConscriptFive
(2) UFS-CG-45 'Bogdanov' Guided Missile Cruiser : Cnidaros, NAV
(1) UFN-SS-45 Archer II: Kashyyk
(2) UFS-GMC-45 "Outmatch" Pattern A: eS, Happerry
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Cnidaros

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7115 on: August 08, 2018, 08:21:38 am »

You know, I think eS might be right. The BR made the need for a dedicated missile platform pretty clear, it wouldn't be at all surprising if Cannala rolled out a DDG or some such, and given that Cannala still has "More ship experience" and "More missile experience", it is all but guaranteed to be better.
I would really like a Research Credit or something for our first sub, though. Since we don't have one, we should try to limit the features in an attempt to focus on what really matters. Like, how simple can we make a sub whilst still being effective? I know that by this point in history, double-hulls were standard, but could we get away with a simpler one-hulled or one-and-a-half-hulled (which was a real thing) design? I mean, it's not like there's a lot of ASW we have to dive under. As for the sensors, do we really need active sonar? I definitely think we can scrap the IR.
Rapid diving and surfacing is important, but the chimney might be unnecessary- just replace one missile silo with more batteries. In fact, replace some of the torpedo tubes with more batteries- this is a missile sub, it doesn't need six forwards facing torpedo tubes. Make it 2/1 instead.

I think that if we cut enough features, we could get this down to a hard Hard or easy Very Hard design, as opposed to the hard Very Hard the current Sobriety would likely be.

In fact, the Archer II looks closer to what we should be aiming for, although I think we should go straight for a missile sub- our torpedoes are great when dropped from planes, but shit when fired from ships/subs.

I dunno whether double hulled is necessarily better than single hulled, submarine designs of this era seem to be a mix of both, diverging into double-hulled for the Soviets and single-hulled for the Americans later in the cold war. For the sake of simplicity, I've made the Archer II a single-hull design, like the Type VIIC U-boat.

Active sonar isn't needed for a missile sub, but nice to have if we already have a model of it. And yes, IR is unnecessary. Here, have a cruise missile version of the Archer II, copying the Sobriety name. I've also updated the Archer II with the specification for 600mm torpedo tubes for future-proofing.

UFN-SSG-45 Sobriety

The Sobriety is a vessel that builds on the tradition of the old Archer Destroyers, albeit by sinking intentionally. It's Forenia's first proper submarine, using a single strengthened pressure hull and ballast tanks to sail safely beneath the waves, with bow planes for quicker diving and stern rudder to steer. The Sobriety has dual diesel-electric propulsion depending on whether it's surfaced or submerged, based off the diesel-electric engines in the Vodka.

It's the first Forenian vessel to be primarily armed with the Saltseeker anti-ship missile, carrying four Saltseekers or the GARM variants in vertical silos aft of the sail. The Sobriety must surface to fire, while its Saltseekers are modified to quickly return to sea-skimming profile after vertical launch, and the launch tubes feature quick-closing hatches to allow for a speedy escape underwater should that prove necessary. The Sobriety's secondary armament is a load of up to 6 torpedoes, fired from 2 bow and 1 stern 600mm torpedo tubes, which should serve as a nasty blow should it encounter Cannalan warships at close range. The torpedo rooms are designed with some extra space, should we later develop larger torpedoes.

On deck, its conning tower features a periscope for stealthy observation, as well as an extensible radar mast for long-range detection. Short-range however, it relies on a passive sonar in the bow to seek out and target enemies, a larger varient of the passive sonar of the Whalesong mine. It doesn't have any other on-deck weapons, forgoing these in favor of a more streamlined design for speed. Instead, emphasis is made to improve its crash-diving speed should the Sobriety come under aerial attack. If there is time, a snorkel is developed to allow the Sobriety to recharge its batteries when submerged at slow speed. Variants of the Sobriety may serve as special forces transports if a couple of the launch silos are replaced by additional personnel quarters and stowage for small boats, allowing the Forenian Navy to create "The Sober SEALS", a special forces branch dedicated to submarine-to-shore operations.



With all that said however, I'm still voting for the attack torpedo sub. My version of the Sobriety is still quite ambitious, as four missiles may be too much considering that was about how many the first purpose-built guided missile submarines carried in the 1960s (Grayback class, Juliett-class). Any lower, however, and I don't see the point of a missile sub over a cheaper Iceberg bomber which carries two, even accounting for stealth.

On the other hand, I'm sure the Archer II won't exceed a Hard difficulty, possibly even Normal. Unlike most of our other designs, it's based off something that isn't in the 1960s/70s, a 1940 submarine (Type VIIC U-Boat). Also, there's the metagaming reason: torpedo submarines are going to be more effective than missile submarines given that the enemy has absolutely no anti-submarine measures at present, not even depth charges. Going for the simpler submarine now gives us the opportunity to go for a SSG carrying 6-8 Saltseekers later.

Quote from: Fastest votebox in the west
(1) UFS-DDG-45 'Onegin' Guided Missile Destroyer: ConscriptFive
(2) UFS-CG-45 'Bogdanov' Guided Missile Cruiser : NAV
(2) UFN-SS-45 Archer II: Kashyyk, Cnidaros
(2) UFS-GMC-45 "Outmatch" Pattern A: eS, Happerry
(0) UFN-SSG-45 Sobriety:

Additional thoughts for revision: we probably want to revise that goddamn Wooden Spear. But not this turn because the Cannalans have initiative on the Plains island lane, probably next turn instead. Anyone know if it's possible to make lander doors that open downward instead of outward?
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7116 on: August 08, 2018, 08:40:33 am »

I know that by this point in history, double-hulls were standard, but could we get away with a simpler one-hulled or one-and-a-half-hulled (which was a real thing) design?

I'd rather not - pressure hull shapes aren't really good for surface travel, which a diesel-electric sub will be doing 95% of the time.  The double hull isnt anything more special than thin metal wrapped around the sub in a hydrodynamic shape.  Single hull designs didn't become practical until the advent of nuclear engines and oxygen extractors, enabling the subs could stay submerged indefinitely. I'm up for trimming fat, but the wrapper is probably not the most efficient place to do it.

Quote
I mean, it's not like there's a lot of ASW we have to dive under.

Not until the very next turn after we build it :P

Quote
As for the sensors, do we really need active sonar?

I'm not 100% sure - sonar is old, old, old tech, and pretty standard on subs; I'd have to see what pre-WW1 subs did, and whether they had active sonar.  I figured we're halfway there already, might as well add the ping, right?

Quote
I definitely think we can scrap the IR.

Eh, probably. I didn't think it would add to difficulty or cost, since we slapped it on the Garlic just fine.

Quote
Rapid diving and surfacing is important, but the chimney might be unnecessary- just replace one missile silo with more batteries. In fact, replace some of the torpedo tubes with more batteries- this is a missile sub, it doesn't need six forwards facing torpedo tubes. Make it 2/1 instead.

I'll have to check which ran out first more often - batteries or air supply.  Either way, Chimney's never worked 100% well IRL, anyways. I would be alright with waxing it, though I'm not sure if it's a contributor to difficulty.  After a certain point, it's like trying to make a car cheaper by cutting out the seatbelts, airbags, and door handles.

Torpedo tubes are pretty high, yeah. 2/1 or 4/1 is more reasonable.



So a few tubes, passive IR sensor, chimney, and maaaaybe sonar - would that be enough to drop difficulty, you think? I'm worried we'll end up axing a bunch of features for no difficulty drop, since the lions share will come from building the missile submarine itself.

Quote from: Fastest votebox in the west
(1) UFS-DDG-45 'Onegin' Guided Missile Destroyer: ConscriptFive
(2) UFS-CG-45 'Bogdanov' Guided Missile Cruiser : NAV
(2) UFN-SS-45 Archer II: Kashyyk, Cnidaros
(1) UFS-GMC-45 "Outmatch" Pattern A: Happerry
(0) UFN-SSG-45 Sobriety:
(1) UFN-USB-45 "Sobriety" Pattern B: eS
« Last Edit: August 08, 2018, 10:16:49 am by evictedSaint »
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VoidSlayer

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7117 on: August 08, 2018, 12:40:05 pm »

The main point of the sub is for the missiles, any torpedo tubes would be for defense against other subs at this point.  Cutting them down to 2/1 seems reasonable, and leaves room for it being faster or having more storage.

VoidSlayer

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7118 on: August 08, 2018, 12:43:23 pm »

Also someone made a sub which I promised to vote for; and more importantly, experience with heavily pressurized hulls will be great for my spaceplane next turn.

Quote from: Fastest votebox in the west
(1) UFS-DDG-45 'Onegin' Guided Missile Destroyer: ConscriptFive
(2) UFS-CG-45 'Bogdanov' Guided Missile Cruiser : NAV
(2) UFN-SS-45 Archer II: Kashyyk, Cnidaros
(1) UFS-GMC-45 "Outmatch" Pattern A: Happerry
(0) UFN-SSG-45 Sobriety:
(2) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer

ConscriptFive

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7119 on: August 08, 2018, 03:42:15 pm »

Looks like we're going for the sub this turn.

The Boomer seems a bit too ambitious.  I'd rather have a perfect sub hull with great sensors, cheap enough that Cannala could never suppress all of them.  We can always revise boomer-type launchers on as an expensive variant.

Remember that an attack subs real strength in naval warfare is that it forces the enemy to divert warships out of the fleet and into menial convoy escort and patrol duties.  In land warfare terms, it's a guerilla asset, not a line unit.  Like a guerilla, it's supposed to hit soft targets, like oil tankers and troop transports.  Suicide ambushes on naval fleets are always a possibility, but not really the true strength of the sub.

Quote from: Fastest votebox in the west
(0) UFS-DDG-45 'Onegin' Guided Missile Destroyer:
(2) UFS-CG-45 'Bogdanov' Guided Missile Cruiser : NAV
(3) UFN-SS-45 Archer II: Kashyyk, Cnidaros, ConscriptFive
(1) UFS-GMC-45 "Outmatch" Pattern A: Happerry
(0) UFN-SSG-45 Sobriety:
(2) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer

evictedSaint

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7120 on: August 08, 2018, 04:52:05 pm »

I feel like it may be a poor choice to do a sub without a missile bay; our torpedoes are underpowered at the moment, and even after a design they still won't match the range of an ASM.  Besides, once Cannala reacts with Anti-Sub weapons next turn, we will want something with more range. 

Plus, the Archer II will require more work before it can last more than a turn against Cannalas response; be beefed up torps, an asm launcher, etc.  Archer II is a ww2 sub, we need a cold war sub.
« Last Edit: August 08, 2018, 05:01:56 pm by evictedSaint »
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NAV

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7121 on: August 08, 2018, 05:09:21 pm »

Quote from: Fastest votebox in the west
(0) UFS-DDG-45 'Onegin' Guided Missile Destroyer:
(0) UFS-CG-45 'Bogdanov' Guided Missile Cruiser :
(4) UFN-SS-45 Archer II: Kashyyk, Cnidaros, ConscriptFive, NAV
(1) UFS-GMC-45 "Outmatch" Pattern A: Happerry
(0) UFN-SSG-45 Sobriety:
(2) UFN-USB-45 "Sobriety" Pattern B: eS, voidslayer
What we need is a WW2 sub for experience before we make a cold sub. It will be effective until they develop countermeasures. Then we have enough experience to make a cold war sub. The Sobriety will just fail and get us nothing. Why do you think we can jump straight to cold war sub with absolutely no submarine experience?
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7122 on: August 08, 2018, 05:10:57 pm »

Quote
Why do you think we can jump straight to cold war sub with absolutely no submarine experience?

*looks at the equipment list*

Just a hunch.

NAV

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7123 on: August 08, 2018, 05:17:36 pm »

We had lots of airplane experience before we got cold war planes. WW2 jet experience before cold war jets.
We had lots of tank experience before cold war tank.
We stole our cold war missile from Cannala, who put multiple designs in before it worked.

We have no sub experience at all. Our ship experience is barely WW2 level. Not comparable.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

evictedSaint

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Re: Intercontinental Arms Race: Spring 1945 (Design Phase)
« Reply #7124 on: August 08, 2018, 05:23:35 pm »

Alright, fair point.

I dont like that it's not using any of the missile tech we've been developing, and that it promises several more turns of actions before it can compete with Cannala's inevitable countermeasures, but fair point. : (
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