Itd be better to spend a design; sonar and wire guidance in addition to the larger size. The Dolphin would be within depth-charge catapult range, and they have plenty of idle patrol boats >.>
Ooooooor we could have it rely primarily on ASM's with torps as a backup...
Guess who doesn't have depth-charge catapults? The Cannalans.
Look, if the Sobriety ends up carrying two Saltseekers it's not going to be worth it and we should just go for a missile cruiser/Saltseeker cheapening this turn.
You say that going for broke is a good idea. I disagree. I can only think of a few places where we went for broke: the first jet (Thunderbird), where we already had loads of plane experience, the Saltseeker, where we had guided missile experience from the stolen Piracy Warning, the first aircraft carrier (Wasp Nest), which was quite bad and only got saved by rolling a 6, along with the fact that Cannala had no carriers then.
Even then, we didn't jump in and go straight for the carrier with no ship experience, we made a destroyer (Archer) first.Alright, fair point.
I dont like that it's not using any of the missile tech we've been developing, and that it promises several more turns of actions before it can compete with Cannala's inevitable countermeasures, but fair point. : (
Where do you get that it's going to require "several more turns of actions"? If anything, the Sobriety will screw up on its roll and be the one requiring a revision to urgently fix, because it's more difficult. I see that it still wants passive IR detection for some reason, maybe looking out Cannalan sailors using night vision? Also, the entire point of going for an attack sub now is to build up experience for a missile sub later, I haven't forgotten that. When the Cannalans roll out depth charges and sonar, we'll make a new missile submarine.
Metagaming is king. If we go for a missile sub straight off the bat, not only will it be subpar (haha!), the Cannalans will immediately begin designing to counter it. If we go for a torpedo sub first, they'll go for counters such as depth charges, hedgehog launchers and sonar, which are of extremely limited value against our later missile subs. I'm not against missile subs, but leaping to one as our very first sub design is shooting ourselves in the foot.
Torpedo subs are just as effective as missile subs right now, given that the Cannalans don't have sonar or hedgehog launchers.