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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 592041 times)

Madman198237

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6810 on: July 21, 2018, 08:27:36 am »

A seaplane does all that for what should be a Cheap cost, unlike the size-of-a-destroyer-escort flying machine you're proposing. Also, it's less difficult to work out than the ground effect, and seaplanes don't stop working in rough weather---you just have to fly out of the storm system, or stay tethered to a seaplane tender during the rough patch.
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NAV

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6811 on: July 21, 2018, 09:12:31 am »

Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (1) : Madman
Microprocessors (1) : RAM
UF-GEV-45 Ekaterina (3) : Andrea, Kot, NAV
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Cnidaros

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6812 on: July 21, 2018, 09:14:07 am »

As much as I've been a lifelong sub nut, the conditions aren't particularly good for a sub yet.

1. What's the purpose of an attack sub?
Stealth munitions ambush on juicy targets: redundant with saltseeker for capital ships, fuzzy GM calculus for logistical targets.
Stealth insertion/extraction of special operations forces (SOF): we don't have SEALs (yet), fuzzy GM calculus for SOF raids.
Stealth recon and SIGINT/ELINT collection:  SIGINT and ELINT still aren't a thing (yet), fuzzy GM calculus for recon in general.

2. How do you find an attack sub?
Lots of small boat for patrolling and escorts: guess who has lots of small buccaneer boats with nothing better to do now.
Helicopters lowering hydrophones into the water: they have helicopters that could be revised for this.
Active Sonar: probably would need a full design at least.

3. How do you sink an attack sub?
Depth charges: a timebomb that sinks would be a trivial revision, plenty of small boats or helicopters to drop them from.
CAS ambush while on surface: diesel electrics need surface time and at least they really don't have a CAS or Naval bomber

So yeah, as much as I'd want a sub, we need to at least corral their small boats with a GOOD destroyer or our own small boats.  Otherwise our subs just won't have the open seas they need to operate.

In order:

1. The Saltseeker is outranged by the Cannalan Stingray, which is also cheaper, faster and has a better hit rate. We are losing in ASM pretty badly right now, which is why Naval Advantage went to Cannala instead of neutral. So we can't hit their capital ships by saltseeker.

We didn't have Salamander Marines, or the Cannalans their Aswang commandoes/ptero pilots before we invented those things. Unit designs are out of the scope of the game. And SOF raids have been stated to affect battles numerous times, see all that's happened with the Aswang raids.

Recon isn't the main point of an attack sub, just a nice bonus.

2. Those small boats can't detect submarines in any way except visually, which is more the domain of aircraft. And the Cannalans don't have a dedicated naval search airplane yet.

They don't have hydrophones yet, and in any case their helicopters don't have the fuel endurance to search effectively.

Getting them to waste a design is in fact the whole point of Das Boot.

3. Again, it takes a turn for them to make depth charges, during which we run rampant and make the missile sub next turn.

Could be solved by focusing on crash-diving capability, or a snorkel.

Anyway, a sub design proposal (totally not based off the Type VII U-boat):

UFN-SS-45 Archer II
The Archer II is a vessel that builds on the tradition of the old Archer Destroyers, albeit by sinking intentionally. It's Forenia's first proper submarine, using a strengthened pressure hull to sail safely beneath the waves, with bow planes and stern rudder to steer. The Archer II has dual diesel-electric propulsion depending on whether it's surfaced or submerged, based off the diesel-electric engines in the Vodka. Armed with a load of up to 14 torpedoes fired from 3 bow and 1 stern torpedo tubes, its intended role is to sneak up and put torpedoes into Cannalan ships. The torpedo rooms are designed with some extra space, should we later develop larger torpedoes. On deck, its conning tower features a periscope for stealthy observation, as well as an extensible radar mast for long-range detection. Short-range however, it relies on an active sonar in the bow to seek out and target enemies, developed from the passive sonar of the Whalesong mine. It doesn't have any other on-deck weapons, forgoing these in favor of a more streamlined design for speed. Instead, emphasis is made to improve its crash-diving speed should the Archer II come under aerial attack. If there is time, a snorkel to allow the Archer II to recharge its batteries when submerged at slow speed.

Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (1) : Madman
Microprocessors (1) : RAM
Ekaterina (3) : Andrea, Kot, NAV
UFN-SS-45 Archer II (1) : Cnidaros

The whole point of Plan Das Boot is that we pull ahead in action economy, since the Cannalans will have to make something against a torpedo sub, which will be ineffective against a missile sub. Plus, getting Naval Advantage next turn for landing on the Plains island.

In case people don't want a sub, though, my second choice would be the Ekaterina. I believe introducing new elements is going to be more effective in getting back Naval Advantage.

PS. Sell the Uranium to the Soviets for ore. They've got spies in the Manhattan project, they definitely know how important uranium is about to become.

Also it just occurred to me that if we nuke the Cannalans/they nuke us, we could end up starting WWIII less than a year after WWII ends. What fun!

Hey...if we could do this, why not sell both Uranium for an Ore and Oil boost?  You know, achieve the objective of diversifying the fronts through the massive boost that would provide?

I thought of that, but it seems too OP to have Uranium be worth both Ore and Oil together.
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Madman198237

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6813 on: July 21, 2018, 10:10:23 am »

A missile sub would in this case be effectively the same as a missile destroyer, except with the added disadvantage of being susceptible to helicopter attack whenever it's capable of firing back.

Yes, it might be a solid advantage, but worth two designs? Probably not.
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NUKE9.13

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6814 on: July 21, 2018, 10:26:33 am »

A missile sub would in this case be effectively the same as a missile destroyer, except with the added disadvantage of being susceptible to helicopter attack whenever it's capable of firing back.

Yes, it might be a solid advantage, but worth two designs? Probably not.
Except that a missile destroyer would fall prey to their superior ASM before it got into range.
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Kashyyk

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6815 on: July 21, 2018, 10:52:10 am »

Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (1) : Madman
Microprocessors (1) : RAM
Ekaterina (3) : Andrea, Kot, NAV
UFN-SS-45 Archer II (2) : Cnidaros, Kashyyk
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NAV

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6816 on: July 21, 2018, 11:06:14 am »

Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (1) : Madman
Microprocessors (1) : RAM
UF-GEV-45 Ekaterina (3) : Andrea, Kot, NAV
UFN-SS-45 Archer II (2) : Cnidaros, Kashyyk
Dont mind me just fixing Ekaterina name
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6817 on: July 21, 2018, 12:43:27 pm »

Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (1) : Madman
Microprocessors (1) : RAM
UF-GEV-45 Ekaterina (3) : Andrea, Kot, NAV
UFN-SS-45 Archer II (2) : Cnidaros, Kashyyk
Hammer of Forenia (1): Zanzetkuken
« Last Edit: July 21, 2018, 12:51:02 pm by Zanzetkuken The Great »
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Parsely

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6818 on: July 21, 2018, 01:26:40 pm »

Making a submarine armed with torpedoes is a massive waste of potential. No, if you design a submarine it needs to be armed with anti-ship missiles. Then you revise anti-ship missiles so they can be launched while submerged and suddenly you have an extremely potent threat. There's no point in developing torpedoes anymore except for an anti-submarine role and our enemy has no submarines. Bonus points if the missiles are launched from torpedo tubes (this is a thing).
« Last Edit: July 21, 2018, 01:29:49 pm by Parsely »
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6819 on: July 21, 2018, 01:40:36 pm »

Little bit of a mad idea.

UF-ML-45 "ARAC's Revenge"
A set of boxcars built off of the technology of the ARAC, the minimum number required for the system is technically one, that being a box car which has the sides fold down to reveal a Saltseeker missile on a rotatable launcher, the standard operating minimum is three.  Aside from the launcher car, there is also the utility car, which has a radar station taking up a third and an old T33 tank modified to have a crane replacing its turret to the back to reload the launcher, and an ammunition car carrying several Saltseeker missiles to reload from.  Through usage of a radar target painter, the missile is able to be honed in to specific targets.  The 'Firecracker' PTAB is made into an optional payload, and efforts are made to increase the missile's range.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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Cnidaros

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6820 on: July 21, 2018, 02:09:24 pm »

Making a submarine armed with torpedoes is a massive waste of potential. No, if you design a submarine it needs to be armed with anti-ship missiles. Then you revise anti-ship missiles so they can be launched while submerged and suddenly you have an extremely potent threat. There's no point in developing torpedoes anymore except for an anti-submarine role and our enemy has no submarines. Bonus points if the missiles are launched from torpedo tubes (this is a thing).

Again, the Cannalans don't have anything to find a submarine except the Mk1 Eyeball, and don't have anything to attack a submerged submarine. And I don't believe we can get a missile submarine with no prior experience, which is why I advocate an attack sub first. Can you explain why exactly you think making an attack sub is a "massive waste of potential"?
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Sensei

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6821 on: July 21, 2018, 03:10:46 pm »

The common thread of thinking which usually comes up when submarines are suggested, is that the Cannalans will counter them with a sonar system very shortly after they are made, so their usefulness will be limited. Of course, this still forces the Cannalans to spend time making a counter and there's always the chance that they will feel something else is more pressing or flub their roll, but that's the gist of it.

If it comes to it, they could conceivably try to attack submarines from above with aircraft such as their Chupacabra, although they don't have any weapons specialized for the purpose.
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6822 on: July 21, 2018, 03:30:26 pm »

Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (1) : Madman
Microprocessors (1) : RAM
UF-GEV-45 Ekaterina (3) : Andrea, Kot, NAV
UFN-SS-45 Archer II (2) : Cnidaros, Kashyyk
Hammer of Forenia (2): Zanzetkuken, eS


Hammer gives us a large-scale bomber (which we've lacked the whole game) and napalm bombs.  It helps on land and sea.  What more could we want?

Edit: plus, if we make a Nuke, we will need a plane capable of delivering it.
« Last Edit: July 21, 2018, 04:00:20 pm by evictedSaint »
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Kashyyk

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6823 on: July 21, 2018, 04:21:16 pm »

Or we could go for a sub launched SRBM.
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #6824 on: July 21, 2018, 04:33:34 pm »

Either way, we would need a nuke...

Quote from: design
UF-BFB-44 "Deathball Mk. II"

You know what this is.
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