I thought of that, but it seems too OP to have Uranium be worth both Ore and Oil together.
It occurs to me that uranium supplies build up over time. It would be possible for uranium to be exchanged at a 2 for 1 ratio, or even 3 for 2 if it would otherwise overflow. This would leave it as being more flexible but less powerful than a traditional resource, as it could provide anything, but not every turn.
A missile sub shouldn't be al that impossible. An angled launch tube shouldn't be too much different than a torpedo tube, and only operating while surfaced would simplify things greatly. I could easily see it requiring 10-20 minutes to achieve a safe position, sufficiently prepare the tube to open, raise and extend the missile, power up the radar and acquire a target... And another 5 minute to retract things enough to seal the hatch again, but that still seems viable. It could also carry an S.A.M. system, likely with less setup due to smaller missiles, and act as a deterrent to small scout-flights that can be mission-killed without opportunity to scramble an effective retaliation force. ?So it seems feasible, but a bit too much of a focus on naval operations...
We do need an effective bomber...
Ground-effect is cool! And can probably also operate most places that a hovercraft can, and operate over depths too shallow for surface vessels of appreciable calibre for landing support.
Can we counter their radar beacons using smoke? We must have smoke-deployers of some sort. Maybe we could throw in some additives. It doesn't need to offer a radar contact, just block radar signals...
UFAF-SNB-45 'Tubby Duckling' (1) : Madman
Microprocessors (0) :
UF-GEV-45 Ekaterina (4) : Andrea, Kot, NAV, RAM
UFN-SS-45 Archer II (2) : Cnidaros, Kashyyk
Hammer of Forenia (3): Zanzetkuken, eS, Happerry