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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 600440 times)

Sheb

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5295 on: October 31, 2017, 08:34:17 am »

Quote from: design votes
[8] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, Zanzetkuken, McHuman, Madman
[2] LC-42 "Barracuda": Kashyyk, Sheb
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Kot

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5296 on: October 31, 2017, 08:53:06 am »

I think for flares, we should go for more use.

1. First, it should exist as a standalone Kampfpistole equivalent, with fitting flare, smoke and frag and optionally HEAT ammo (the Germans did experiment with it, and it was theroetically able to defeat 80mm of ammo, but the range was deemed to low and instead they opted to research the Panzerfausts further, and since we have an RPG since long time, it might be really uneccesary, but probably a nice thing to have as an option). Could also make use of those crazy message sending ones, spies would probably love that one.
2. Useable as either standalone tubes on planes, or in worst case,
 like the Arado 234.. If you look at the right side, you might spot an flare gun pointing outwards - a thing that actually existed on many planes, albeit usually just in form of port for the pilot own flare gun - it served as backup communication device and a way to signal own position over friendly territory. Since our jets (opening a window is less of an option for those) are fine for now, we can even get away with not making it more modern integrated flare launchers. I am a bit too busy to look for sources, but I am pretty sure most Allied bombers just shoot those out of the window, Americans particurally used the flare gun to signal which plane requires to land first due to wounded crew.
3. Useable on tanks for smoke grenades, frag grenades to clean nearby infantry (although combined with Blood Eagle could be easy suicide method) or even flares if they try to make infrared AT missiles, either as Nahverteidigungswaffe launcher or one of the more common, simple tube launchers that were mounted on the sides of tanks.
4. Optionally, we could make it useable as standalone Sturmpistole, which is basically Kampfpistole but with a stock, or an underbarrel launchers for our guns.
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Kot

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5297 on: October 31, 2017, 09:12:28 am »

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stabbymcstabstab

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5298 on: October 31, 2017, 10:57:57 am »


Quote from: design votes
[8] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, Zanzetkuken, McHuman, Madman
[3] LC-42 "Barracuda": Kashyyk, Sheb, Stabby
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NAV

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5299 on: October 31, 2017, 11:25:27 am »

Quote from: design votes
[8] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, Zanzetkuken, McHuman, Madman
[4] LC-42 "Barracuda": Kashyyk, Sheb, Stabby, NAV

A good lander is too big to accomplish with a revision. Cannala managed to revise their walrus, but they rolled a six and Sensei said it would have completely failed with any lower roll, and that he should have given it a complex tag anyway.

Maybe we could try to steal their walrus with a revision since it's a boat and we did make naval gains this turn?
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5300 on: October 31, 2017, 11:41:28 am »

Quote from: design votes
[7] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, McHuman, Madman
[5] LC-42 "Barracuda": Kashyyk, Sheb, Stabby, NAV, Zanzetkuken
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evictedSaint

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5301 on: October 31, 2017, 01:28:04 pm »

  • Difficulty is affected by how long ago it's existed and what other nations have done.
  • Cannala did it more than a decade ago.
  • Sensei didn't make the walrus Complex, so it doesn't make sense he'd make ours Complex instead.
  • We need Cavity Radar to remain at parity at sea for whatever Cannala does this turn.
  • Cavity Radar lets us develop ASM's to further our lead at sea.
  • We can develop early-warning flare/radar defense with CR to automatically dump flares when an incoming IR missile is detected - we'll need this if they extend the range to beyond line-of-sight.
  • A radar-plane would detect incoming missile-carriers at more than ten times their effective firing range, and more than twenty their lock-on range.

We do need a lander, but we can both develop it and cavity radar this turn.  CR will likely make a bigger impact than flares will.
« Last Edit: October 31, 2017, 02:16:37 pm by evictedSaint »
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Taricus

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5302 on: October 31, 2017, 01:33:02 pm »

More to the point, stealing the Walrus would take a six anyway.

Quote from: design votes
[8] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, McHuman, Madman, Taricus
[5] LC-42 "Barracuda": Kashyyk, Sheb, Stabby, NAV, Zanzetkuken
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Powder Miner

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5303 on: October 31, 2017, 02:12:34 pm »

If we lose the naval "advantage" this turn (and why wouldn't they move to fix the loss of their most consistent, massive advantage that helps both tactically and strategically), then the Titan assault would likely be doomed in any event.
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10ebbor10

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5304 on: October 31, 2017, 02:21:27 pm »

Quote
They will now have access to the Ore here.

If I did the math correctly, this means we now have :

AS-T33 is cheap  (With ERA, it's merely expensive)
Zhelezenovogrod is cheap

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Taricus

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5305 on: October 31, 2017, 02:28:57 pm »

Cheap Z-Class carriers + Good Cavity RADAR = El Presidente is gonna get even worse with Cortez. And I for one like the prestige of being able to say we beat the fuckers on their terms fully.
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andrea

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5306 on: October 31, 2017, 02:42:30 pm »

There is another factor to consider.

Their missiles are deployed exclusively by falcons, which are used exclusively for missile runs. They also have a very different speed compared to the jet interceptors. If we can deploy radar widely, it would be relatively easy to identify missile groups and strike them before they can deploy their payload.

RAM

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5307 on: October 31, 2017, 02:47:19 pm »

AS-T33 is cheap  (With ERA, it's merely expensive)
Okay, our task is clear. The only question is how... I, personally, am stumped, and must rely upon the community for ideas. How, precisely, to we convince the G.M. to classify these separately so that we can get a full fleet of cheap tanks without and a second full fleet of expensive tanks with? Or I suppose that we could choose one or the other or have some sort of proportional deployment...

flares...
Since our jets (opening a window is less of an option for those) are fine for now, we can even get away with not making it more modern integrated flare launchers.
It seems that, at present, these missiles are only good against heavy bombers, and even then, it is a pretty expensive way to deal with it. How mad will we be if they make a homing missile that is effective against fighters? I would like to consider making a radar-guided autoturret to shoot down missiles, but for now we can use Blood Eagle? I mean, the guidance makes these missiles pretty predictable so we wouldn't need much...
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5308 on: October 31, 2017, 03:10:48 pm »

Quote
They will now have access to the Ore here.

If I did the math correctly, this means we now have :

AS-T33 is cheap  (With ERA, it's merely expensive)
Zhelezenovogrod is cheap



Z has 5 Oil, not 4 Oil.  Still Expensive.

Granted, Sensei's been leaving it on Very Expensive when it should be only Expensive already, so we should still get more if he remembers.

AS-T33 is cheap  (With ERA, it's merely expensive)
Okay, our task is clear. The only question is how... I, personally, am stumped, and must rely upon the community for ideas. How, precisely, to we convince the G.M. to classify these separately so that we can get a full fleet of cheap tanks without and a second full fleet of expensive tanks with? Or I suppose that we could choose one or the other or have some sort of proportional deployment...

Simple.  We just have some deployed with and some deployed without.

It seems that, at present, these missiles are only good against heavy bombers, and even then, it is a pretty expensive way to deal with it. How mad will we be if they make a homing missile that is effective against fighters?

Actually reliable stuff for that role wasn't around til the '70s or '80s if I recall correctly, so I know I'd be pretty pissed.  That's a shitton of advances in computers, material, rocket propulsion, and other shit in that stuff.
« Last Edit: October 31, 2017, 03:14:43 pm by Zanzetkuken The Great »
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NUKE9.13

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Re: Intercontinental Arms Race: Fall 1942 (Design Phase)
« Reply #5309 on: October 31, 2017, 04:01:36 pm »

Quote from: design votes
[9] RDN-42-4 "DEADLIEST RAY": QuakeIV, Piratejoe, eS, Jilladilla, Powder Miner, McHuman, Madman, Taricus, NUKE9.13
[5] LC-42 "Barracuda": Kashyyk, Sheb, Stabby, NAV, Zanzetkuken
I favour revising the Archer into a lander.
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