10: Do(check how minimalistic the world is);
There are some checks on the minimalism. Assume that to begin with, you are a normal human who can do anything a normal human can. That being said I will try to go with the flow with any actions posted and adapt them to what the main character can do.
Story:
20: Do(hit the blue button)'
int ActionRoll = rng(1d6) => 5
30: If(blue button was pressed)=false; Goto(20);
The Screen Has The String 'T00' Lit Up.
int Deathroll = rng(1d8 - 3) => -2
Action = ActionRoll => 5
You press the blue button but unfortunately for you, you chose the wrong time line. You start to get colder, colder, colder. Your limbs lose all feeling. How ironic that someone is still burning just a few feet away. You need to sleep. You just put your head down for a little while... TIME LINE 'T00' HAS ENDED.
The Screen Has The String 'T10' Lit Up.
int Deathroll = rng(1d8 - 3) => 0
Action =6 - ActionRoll => 1
You try to press the blue button but you miss and hit the red one instead. You suddenly feel yourself burning. You cry for help but nobody helps. Same as with the last guy... TIME LINE 'T10' HAS ENDED.
The Screen Has The String 'T01' Lit Up.
int Deathroll = rng(1d8 - 3) => 3
Action = ActionRoll => 5
You press the blue button. You watch in horror as a person in front of you turns ice blue. A chunk of ice surrounds him. He is dead. You shudder to think that could have been you. In fact, you are pretty sure that in another time line, it was probably you...
The Screen Has The String 'T11' Lit Up.
int Deathroll = rng(1d8 - 3) => 2
Action =6 - ActionRoll => 1
You try to push the blue button but press the red one instead. Or perhaps it is more accurately to say that you smash the red button. (It hurts your hand more than the button)
You look on in horror at the wake of destruction this causes. most buildings within 5 mile radius spontaneously combust. The sound of screaming can be heard for miles.
Commands:
Do(Action);
Do(Action, Time);
Kill(Time);
Rng(diceNotation);
//the variable Time is used to indicate a given time line. time lines are designated based on what string is lit in a time line.
//Example diceNotation, 1d6 + 1 will roll a d6 and add 1 to that value.
//More Commands May Be Added As They Become Necessary