10: Do(revive timeline T0000101);
Way too soon for me to give you any power of that magnitude. Sorry. That being said, there may be a time in the future when you can divide a timeline into 3 or more direct branches such that you see a timeline with a 2 within its id code. This is actually technically possible but it would involve multiple people choosing 1 specific timeline to fork using separate actions.
Do(Speak to Time about the device, T000101);
It's Dead Jim...
Do(Call Doc Sproc anyway just to be sure. Maybe their answering machine will have a message, or some information we can use.);
int ActionRoll = RNG(6) => 1
The Screen Has The String 'T00101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => -1
Action = ActionRoll => 1
You are just about to call Doc Sproc when you feel a piercing sensation. And by piercing I mean a knife in your back. You think you are dead. Then you die. Painfully. TIME LINE 'T00101100101' HAS ENDED.
The Screen Has The String 'T10101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 1
Action = 6 - ActionRoll => 5
You briefly exit the market to call Doc Sproc. You hear several rings and then someone picks up. A man with a delightfully British accent picks up. Good Day Sir, You Have Reached the Office of Doc Sproc and Co. How may I help you?
The Screen Has The String 'T01101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 1
Action = ActionRoll => 1
You have so much on your mind right now that you forget to call Doc Sproc
The Screen Has The String 'T11101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => -1
Action = 6 - ActionRoll => 5
You are calling Doc Sproc when you feel a piercing sensation. And by piercing I mean a knife in your back. You think you are dead. Then you die. Painfully. Well you what they say; Do Not ask who the phone rings for, for it rings for you. TIME LINE 'T11101100101' HAS ENDED.
Do: (keep searching for time.)
int ActionRoll = rng(1d6) => 3
The Screen Has The String 'T10101100101' Lit Up.
int Deathroll = rng(1d8 - 1) => 7
Action = ActionRoll => 3
You ask the man on the phone, do you know where I could find Time? The man replies, Pardon sir, but I am not acquainted with anyone named Time.
The Screen Has The String 'T01101100101' Lit Up.
int Deathroll = rng(1d8 - 1) => 4
Action = ActionRoll => 3
You begin to search for Time, something you are surely lacking.
Do(browse for a tailor, with the device in view so that if one can help me, they will know)
int ActionRoll = rng(1d6) => 1
The Screen Has The String 'T010101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 2
Action = ActionRoll => 1
You search for a tailor. You find a tailgater, a mouldy tail, and some stale bread crumbs but you fail to find a tailor.
The Screen Has The String 'T110101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 0
Action = 6 - ActionRoll => 5
You search for a tailor. You find a tailor. And by that I mean some kind of Mad Scientist who disects you and turns you into a zombie slave. Essentially, if Dr. Frankenstein was chose a more active method to gather corpses, that's who you ran into. TIME LINE 'T110101100101' HAS ENDED.
The Screen Has The String 'T001101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 4
Action = ActionRoll => 1
You search for a tailor. You find a tailgater, a mouldy tail, and some stale bread crumbs but you fail to find a tailor.
The Screen Has The String 'T101101100101' Lit Up.
int Deathroll = rng(1d8 - 3) => 1
Action = 6 - ActionRoll => 5
You succeed in finding the same Tailor who gave you the note in the same square.
20: If(have knowledge on how to revive a timeline)=false; Do(figure out how to revive a timeline); Goto(10);
int ActionRoll = rng(1d6) => 4
The Screen Has The String 'T0010101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => 3
Action = ActionRoll => 4
Through a bit of research at a nearby library, you discover that it has been theorized that it is possible to revive dead timelines.
The Screen Has The String 'T1010101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => -2
Action = 6 - ActionRoll => 2
You decide to order pizza while at the library to give you some energy during your research. You go outside to get your order and are ran over by a frozen pizza truck. Your old nemesis. TIME LINE 'T1010101100101' HAS ENDED.
The Screen Has The String 'T0001101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => -2
Action = ActionRoll => 4
You decide to order pizza while at the library to give you some energy during your research. You go outside to get your order and are ran over by a frozen pizza truck. Your old nemesis. TIME LINE 'T0001101100101' HAS ENDED.
The Screen Has The String 'T1001101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => -3
Action = 6 - ActionRoll => 2
You decide to order pizza while at the library to give you some energy during your research. You go outside to get your order and are ran over by a frozen pizza truck. Your old nemesis. TIME LINE 'T1001101100101' HAS ENDED.
The Screen Has The String 'T0101101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => -2
Action = ActionRoll => 4
The tailor gives you an annoyed look and tells you to learn to read. You leave the square and get run over by a frozen pizza van on the way to the library. TIME LINE 'T0101101100101' HAS ENDED.
The Screen Has The String 'T1101101100101' Lit Up.
int Deathroll = rng(1d8 - 5) => 2
Action = 6 - ActionRoll => 2
You find no information on how you might revive dead timelines. You are left with no new leads. I scrap of paper goes remains forgotten in your pocket.