For generations your species has survived, hidden deep within a comet hurtling through space. Your icy spaceship held within its core a micro-ecosystem that endured the long journey through space. In those cold waters several species evolved and survived for an untold amount of time. Yet now, that age has come to an end. Your species has arrived at its destiny, a planet. As your home enters the atmosphere it breaks apart and crashes into an alien ocean, spilling its contents into the strange unknown waters. What the future holds for your species, its impossible to say. But one thing is certain, only the strong will survive. Evolution: This is a turn based evolution game. At the beginning of each turn each player will be given one evolution point (EP). These can be spent to manually evolve your creature. Small evolution may only take one point, but the more complex the evolution, the more it will cost. There will be a good deal of price checking at first, but as the game goes on we'll figure out about how much everything costs. At the end of each turn there is a chance that your species may randomly mutate without cost. This mutation can be beneficial or harmful, but will almost always be a small. After any mutation, your species as a whole advances, and those who do not advance will die off.
Events: This world is unknown and changing all the time, occasionally large events may effect your species and the area in which you live. All species will have to adapt to survive. These can occur any turn, and even multiple turns in a row if the dice hate you.
Food: Each species will have a food source at the start of the game (the one you've been eating in your meteor) but may find other sources of food if your particular food source does not survive. Each food source will provide your species a certain amount of Food Points, depending on the size of your creature, after reaching a certain number of Food Points per turn, your population will grow. Furthermore, each species will have an Nivore number, which a scale of -10 to 10 with -10 being 100% carnivore, 10 being 100% herbivore, and 0 being a perfectly balanced omnivore. These numbers will effect the amount of food points you get from different sources.
Name of species:
Description of species:
Number of species:
Size of species:
Nivore number:
Trait:
Larger species have lower populations to begin due to a lack of food inside the comet. The base population for each species is 100 divided by length (in inches) multiplied by width multiplied by 2. Equation: (100/(LxW))x2. So a species that is 5 inches long by 5 inches wide would have a starting population of 8. (100/25)x2 =8).
Furthermore, if your species has a special trait (being poisonous, covered in spines, ect ect. it will reduce the starting population. This is done so that cool species can be played, but aren't overpowered right from the start. Just price check your trait with me and I'll let you know.
This is basically going to be a carbon copy of the evolution game I ran forever ago. The areas will be a little different, but beyond that, largely the same. There will be no cap on players, and players can join after the game begins as invasive "native" species.