Einar: Desperate ferocity roll(+1 berserker, -1 broken arm) : 6,6,5,4,2 !!CRITICAL!! -2 fate to resist injury, -1 to assist Sihylde (2/5 fate left). 1 wound, broken arm (-1 die)
Sihylde: Desperate ferocity roll, -2 fate to push men on, + 2 die due to push and assist: (4,4,4,3,2) (3/5 fate left)
Kol: -1 fate point to resist casualties, -1 to assist Jóra (3/5 fate left/ since you just assisted, no roll needed)
Jora: Finding bow: 3 Cunning, desperate situation, low effect, -2 fate to push, +2 die from assistance: (5,5,3,2,1) 1/5 fate left, 1 minor wound, sliced arm (- effect)
(Skjære resist -1 fate for outpost overrunning, 2/3 fate left)
The screams and shouts of fighting and dying men and beasts echoed over the island, as the Sea Wolves made their defiant stand. There would be no retreat no quarter. When the shield wall threatened to break, Sihylde raised her hammer and called out to Crom, and leapt back into the fight with a renewed ferocity, felling a foe with each swing. Her raiders started to chant CROM! CROM! CROM! And the war call was picked up by the rest of the men.
Jóra, Kol, Skjære and the rest of their men assembled a wedge. Jóra found a crude shortbow carried by a beastmen, and quickly putting it to good use, sending arrows flying out as she commanded the formation forward. Instead of diving into the bulk of the formation, they took to the flanks and skirted around the bulk of the fighting beastmen. Kol took point on the wedge, and his sword and shield dissuaded most of the enemy from trying him, and those that did were sent to their fates. Skjære took a flank, his spear flitting out of his shield, stabbing and bringing down both Cimbri and beastmen. Jóra spends most of the time directing the wedge, though she sends an arrow flying when she spots a target of opportunity. Though they killed few of the beasts, they arrived at the shield wall mostly intact.
Consequence: Little effect on beastmen morale, though reunited with the shield wall As the Sea Wolves reunite, a large thud resounds through the fighting, and all look to where Einar is standing over the minotaur with it’s large axe in one hand, and bringing it down in a vicious swing into its body as it squeals. He wears a maniacal grin, and is covered in blood as he chops the body into pieces. The beastmen howl and the Cimbri gnash their teeth, a good portion rush at Einar while the rest renew their attack on the shield wall.
The anger at their leaders death, however, avails them little, as Einar cuts a swath through them. Their rage quickly turns into fear as this monster of a man wades through them as a hot knife through butter. They turn their attention on the shield wall, hoping to break it down quickly so they can focus their attention on the blood splattered axe man.
Sihylde brings her war hammer crashing down on a Cimbri, disintegrating his shoulder in a spray of blood and bone. She growls as a spear glances off of her armor. Her hammer crashes into the attacker’s side, crushing it and sending him tumbling away. Men cry out to both Crom and their mothers as blows are exchanged, desperate fighting ensures as the discipline of the shield wall breaks down. One section completely collapses due to one skilled Cimbri, welding a two handed axe. He splits the skull of one man, and his next swing cuts another near in half. Sihylde rushes him, and he turns to meet her with a howl. They trade blows back and forth, dodging and parrying weapons with thunderous crashing. He spots and opening, and his axe cuts into her side, causing a wound ( resist for -3 fate or using armor). Crom gives her strength, and she ignores the pain and slams her war hammer into the Cimbri’s head. It explodes across the men behind him.
Consequence: Success, but at a cost of men and a wound for Sihylde.
With his death, and the raging of Einar behind them, the beastmen force loses heart and begins to flee out of the gate. Jóra and her archers send a few arrows after them, and only a few of them escape.
The outpost is in ruins. A few fires burn, and dead and dying men and beasts lie everywhere. Einar has crawled over to the shield wall, and though his eyes are still a little maddened, he has stopped trying to swing at anyone approaching him. Around 35 Sea Wolves remain, and about 10 of the Outpost guard. Only about 15 or so escaped relatively unwounded, most of those being on the ship. Rodrick bears a nasty wound across his face, and, exhaustion etched across his face, asks that you take him back to Freysakr.
You have won a victory here, but it was hard fought. What do you do next?
SC: Awesome write up!