Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 7

Author Topic: Urist's Law -- The Inevitabilities of Dwarf Fortress  (Read 15677 times)

Maul_Junior

  • Bay Watcher
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #15 on: April 05, 2017, 09:36:40 am »

As soon as you have a handle on the workarounds for the last stable version's bugs a new version rolls around.

When you see an opportunity for a good, old-fashioned April Fool's troll, it's four days too late. Which makes YOU the April Fool.
Logged
Quote from: Meph
I didn't actually say this.

Quote from: smurfingtonthethird
there is nothing funnier than watching a goblin army get assaulted by hundreds of war chickens.

Any new discovery, sufficiently weaponize, is indistinguishable from !!FUN!!

Mostali

  • Bay Watcher
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #16 on: April 05, 2017, 12:13:00 pm »

The Weaponsmith will be Possessed.

The migrant that arrived with Expert Bowyer will Withdraw from Society when its skill you have been training it in reaches Adept.

If a fort is missing a type of thread, that's the thread the mooding dwarf needs.

If an embark is missing glass and/or clay, every constructed instrument of the civilization will require a piece made of the missing material.
Logged

asialsky

  • Bay Watcher
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #17 on: April 05, 2017, 01:20:30 pm »

You will forget which of the levers raises the drawbridge, and which one kills everyone inside.
(Hint: It's usually the same lever!)
Logged
Off defending the fortress from dragons with a tank, I'm sure.
"All I want is for you to be happy. You won't be happy until I'm happy, so hurry up and shoot the zombies!"

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #18 on: April 05, 2017, 01:41:18 pm »

All moods will require shell on an desert embark.

The broker will want to Eat, Drink, Sleep, Meditate on Wealth! and Socialize! before trading.

The Duke will forbid exporting your main trade good.

The dwarf who likes large gems will be elected Mayor.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

Maul_Junior

  • Bay Watcher
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #19 on: April 05, 2017, 02:47:05 pm »

You will forget which of the levers raises the drawbridge, and which one kills everyone inside.
(Hint: It's usually the same lever!)



Pro-tip: Ctrl+Shift+N (in LNP) can rename any building--including Levers.


When you come back to Dwarf Fortress from a long time away, you will accidentaly destroy your favorite fort when you try to get back into the game.
Logged
Quote from: Meph
I didn't actually say this.

Quote from: smurfingtonthethird
there is nothing funnier than watching a goblin army get assaulted by hundreds of war chickens.

Any new discovery, sufficiently weaponize, is indistinguishable from !!FUN!!

asialsky

  • Bay Watcher
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #20 on: April 06, 2017, 01:45:51 am »

You will forget which of the levers raises the drawbridge, and which one kills everyone inside.
(Hint: It's usually the same lever!)



Pro-tip: Ctrl+Shift+N (in LNP) can rename any building--including Levers.


When you come back to Dwarf Fortress from a long time away, you will accidentaly destroy your favorite fort when you try to get back into the game.
I usually leave a (N)ote, but to each their own.

You will embark, only to see your wagon go underwater as the murky pool thaws.
Logged
Off defending the fortress from dragons with a tank, I'm sure.
"All I want is for you to be happy. You won't be happy until I'm happy, so hurry up and shoot the zombies!"

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #21 on: April 06, 2017, 02:03:45 am »

There is nothing to catch in the southern swamps. (or the northern ones for that matter).
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

YetAnotherLurker

  • Bay Watcher
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #22 on: April 06, 2017, 04:41:29 am »

Urist cancels Store Item in Stockpile: Interrupted by a crundle
Urist cancels Clean: Interrupted by a Forgotten Beast
Logged

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #23 on: April 06, 2017, 07:29:42 am »

There is nothing to catch in the southern swamps. (or the northern ones for that matter).
I can so relate to this, especially if there is an awesome river just next to them.
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #24 on: April 06, 2017, 09:39:13 am »

The dwarves suspended the construction of the bridge : Interrupted by goblin-first-year-attack
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #25 on: April 08, 2017, 07:18:09 am »

The Weaponsmith will be Possessed.

It will be an Adamantine Mace.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

Roguedragon999

  • Escaped Lunatic
  • [GREEDY]
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #26 on: April 10, 2017, 09:21:53 am »

If it exists, it will be weaponized no matter what it is
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #27 on: April 10, 2017, 04:28:37 pm »

Deconstructing the tile supporting the one a dwarf is standing on is a given.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Fearless Son

  • Bay Watcher
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #28 on: April 10, 2017, 04:58:51 pm »

You will always get migrant waves faster than you can build accommodations for them.
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Urist's Law -- The Inevitabilities of Dwarf Fortress
« Reply #29 on: April 10, 2017, 05:00:22 pm »

Contrariwise, if you want migrants, none will ever turn up.

Addendum: if you love artifacts, population remains stable at 19 adults.
Logged
One wheel short of a wagon
Pages: 1 [2] 3 4 ... 7