well, this is it, the entire sheet for my blob army, although some of the nodes need size reductions. It's got a very simple appearance, but complex mechanics that mean it can grow and produce units infinitely, but is limited by resource costs and therefore takes time.
Anywhere from one or two square centimeters of blob grow per turn(randomly), which takes anywhere from 4 to 8 blobbomass. I choose where to place them. It goes from light blob, to medium blob when it is surrounded by at least light blob on all sides, to heavy blob when it is surrounded on all sides by at least medium blob on all sides, and it doesn't downgrade if these requirements stop being met. It can produce temporary tendrils for the purpose of attacking for free.
The spores(that little green drippy thing) are free and produced with every pulse(once a turn as long as it is within 3 centimeters of an energy node or the core), but you can only have a maximum of three per factory and three factories. When a spore comes in contact with an enemy unit, it attempts to choke/crush them by engulfing as much as it can and squeezing hard. If it kills an organic unit or hits an organic corpse, it corrupts the unit into a blob zombie. If it kills an inorganic unit or hits a wreckage it becomes thick blob, but can't expand or attack until it is connected to the whole.
The resource node produces 10 blobbomass every pulse, but stops producing at all once the blob surrounding on all sides it becomes thick blob of at least 3 centimeters thick, and then must be scrapped and the resource node built elsewhere. Only one resource node at a time. I should probably shrink this down, and the factory.
The blobbernaut is a large and powerful unit, made mostly out of thick blob and coated with armored blob, it can shoot infertile blob spores at targets(they can't make zombies), as well as devouring enemy units to heal itself. When produced, it destroys the factory it was made from, and still counts as being a factory.