Good. Keep scrubbing or whatever until it's all off.
You get it off. You are pockmarked and creaky, but functional. Ugly as sin though. Lost a couple fingers and a toe in the process.
((Sorry for not posting in so long. Combination of a really hectic week and, well, the absurdity of the situation in-game.
Fakeedit: Damnit, I was just finishing the post below when you posted. Oh well.))
Thrips let out a sigh of something along the lines of relief. At least one disaster had been prevented from getting any worse... although as he glanced back at the blazing barn he wondered if it hadn't just been replaced by another.
"Um, thank ye for the rescue an' all, sirs," Thrips speaks up after a moment, "D'you mind if I'll be gettin' home now? Looks like'm out of a job, after all. Guess I should prob'ly be lettin' the guards know about them bad folk back there, too, save you sirs the trouble."
Graciously thank my "rescuers", and offer to report the trouble (without implicating their group, of course) to the authorities, thus saving them the hassle of doing so themselves.
If I am allowed to leave, thank them again and wander off down a random street to the left or right.
Turn off and make my way back to the barn once I am out of their sight, unless something interesting happens to distract me along the way. "Interesting" is a pretty broad category, this is a big exciting city and I'm pretty well cashed up, after all. If I reach the vicinity of the barn, stay a safe distance from the flames for now.
(2) they continue to drag you along until you are well away from the barn. They suggest that it isn't worth your time to report the trouble, but they won't stop you if you do.
You follow the smoke back to the barn.
Look at the corpses. And the leader-guy. Start getting antsy at being made to stand here while there's food right there.
Steady on, Frederick. He gives you teh 'stay' gesture, and pats your neck. Fire dims. Yellow smoke pours out of the building. It makes you uncomfortable. You want to back away from it.
Well then, let's take a look at where those tiny little spiders are going, shall we?
(2) One of your eyeballs rolls in the dirt. The fire glints. the smoke stings. You feel none of it.
More water but avoid the growing lattice of magic crap
(4) hey look at taht, you found the courtyard well. (3) you wet down the walls that were catching. (3) you hear shouts from out front of the building when you are in the courtyard for a second bucketful. Sounds like someone has spotted the smoke. And something about a demon too. You turn back to a sparkling blue on the floor ofhte Barn, and a billowing, roiling, raging yellow blackness in the air.
Does the yellow smoke (or does only the foam goop do something) have any special properties or does it act like regular smoke, if it does something special, I could breathe it in so I can reproduce it.
In my character description I said the gasses work when they come in contact with organic material, I orginally meant creatures, plants, etc. but you could say it would also work with wood.
So first I tell Giglam to go out. Then I puff with Jotun's breath (freezing agent) and release it in the stalble (only if no teammates are still inside). Also avoid the weirdgrowing magic stuff.
You won't know what the alien deathsmoke does until you inhale it. (6) you coat everything that is burning in your freezing breath. The flames dim dramatically and begin to recede. The lattice grows exponentially though, and the yellow smoke rushes at you with a vengeance.
Pick a random direction. Phase shift as fast as I can forward, beak first, through the crowd and down the street. Keep going until either physics stop me, or the mob is well out of sight.
You escape the crowd. You hear calls of "Fire!" and "Devil!" behind you. The crowd seems torn as to what to do.