While we wait for (Moskurg probably) the next update, I shall post designs!
(Near-)
Future Design: AS-R2 Hybrid RifleThe AS-R2 is the actual rifle. The actual weapon of the future. Really, the AS-R1 is a prototype. Meant to test the effectiveness of a handheld infantry weapon.
The first improvement of the AS-R2 is simple. Improved accuracy. The AS-R1 possesses remarkable range, but its accuracy hurts this greatly. The rifle actually has a range of Extreme range, but at as little as Medium ranges, it accuracy begins to fall off. By expanding the barrel and streamlining the bullet to reduce disruptive drag, we have increased the accuracy to the point where hopefully the AS-R2 should remain accurate to Extreme range.
(Change this if we do Crystal Optics beforehand)Next is also simple - a scope. We tweak the structure of Crystal Glass by just a bit to have it create an effect magnifying distant targets. The scope is made out of this magnifying Crystal Glass in a cylinder-resembling shape and placed on top of the AS-R2. We carefully place a crosshair onto the crystal glass scope to indicate where the bullet should hit if one was looking into the scope while firing.
The scope is designed to be able to be detached and reattached as needed, as to not bother the forces fighting close-up with the AS-R2.
Finally, is a groundbreaking improvement: the ability to load multiple bullets at a time.
The AS-R2 uses our knowledge of mechanics learned over decades of use with our many steam engine and steam engine-using designs, the AS-HAC-2, breech-loading, and much much more in order to allow for this innovative feature.
A magazine is placed inside the AS-R2 in order to store 4 bullets at a time. After a bullet is shot out, we use our bolt-action breech-loader to have a lever arm be flipped by the user, forcing a new bullet from the magazine into the barrel to be then fired out when ready.
Ammunition is loaded via a
clip. Four bullets are bundled together via being clipped onto a thin and small crystal bar. Clips are stored on the person and are small+light. They can be very easily and quickly loaded into the magazine from a slot in the top of the gun. The bullets are pushed downwards into the magazine while the crystal bar stays outside, and is then discarded.
Clips are stored in a stylish crystal ammunition "pouch" that will now come standard in Combat Armor. Hopefully.
The Magegem clip has been modified to allow for 2 AA Magegems, and we have optimized both the barrel to maximize pressure and the Blastball's energy usage to allow for 1 AA Magegem to support two SPSF-Cs. We use both our
extensive Fireball experience here, and use a slightly less powerful Blastball thanks to the barrel optimizations allowing for increased muzzle velocity from the same pressure.
We considered combining the Magegem and bullet clips, but doing so would make reusing Magegem clips after recharging harder.
The AS-R2's operation is simple. A soldier clips in the Magegem and bullet clips. They can then fire once, quickly pull the lever in roughly two seconds, then fire again. They can repeat this to fire four bullets per clip. They then take out the Magegem clip to store it on their person for later recharge then insert new clips.
The new scope combined with greater accuracy will allow for sniping of the likes we've never seen before. At Extreme range, their commanders will be nearly instantly hit by a sniper using the scope on their AS-R2. Our advances can be shielded from ballistae by having AS-R2 users snipe the ballistae operators. Lightning (and tornadoes) can be easily stopped by sniping the mages. The
extremely improved rate of fire will make our longbows effectively obsolete wherever they can be replaced. The AS-R2 will be an extremely versatile weapon of many users, from standard ranged to close combat to sniping to much more.
TL;DR: A bolt action clip-fed rifle equipped with a scope and greater accuracy compared to the AS-R1. Useful for replacing the longbow (disregarding Expense) due to its greater range, accuracy, and rate of fire. Useful for sniping because of its scope and greater accuracy. Useful for close combat (disregarding anti-magic for now) because of its RoF. And other things I haven't thought of.
Accuracy - Increase the accuracy via a longer barrel and more aerodynamic bullet, reducing disrupting drag. The AS-R1 has a max range of Extreme and an effective range of Long because its accuracy begins dropping off at medium range. We make it accurate up to Extreme.
Scope - Use Crystal Glass + modifications (tons of Crystal experience + crystalworks!) to make a scope for the AS-R2. Can also spot for artillery if we don't have that yet. Can be detached.
Clip-loading/Bolt-action -
We already essentially have bolt action for breech loading. We just add an internal magazine loaded via clips of 4 bullets. A bullet is pushed into the breech every time the bolt is opened by the user.
Drastically[/I] increasing rate of fire.
2x Magegem Clip/Improved SPSF-C Effiency - We make a single clip holding two wired-together AA Magegems. By decreasing the power needed for the same muzzle velocity through optimizing the barrel and increasing the efficiency of the SPSF-C in general via our experience with fireballs, we make each AA Magegem power 2 firings. So one Magegem "clip" should power 4 bullets being fired out, matching our 4-bullet clip.
Our AS-R1 isn't that useful yet, but it still has immense amounts of potential. The AS-R2 realizes that potential and makes it actually useful. I definitely think we should do this soon.
Alternatively, I'm thinking maybe a tank or an entirely blastball-rocket-powered aircraft that uses blastballs for UFO-like maneuverability. Something like that.