Celestedemorte
A larger, stronger, more powerful frost tower that effects a pillar of air rather than a disk of air. This creates a massive version of the convection effect that we have been constantly observing around our firewalls and steam engines and fireballs and fire wasps and every single tiny little thing that we do with all this fire in cold climes. This creates a massive Massive MASSIVE wind force as untold millions of tonnes of air are compelled to move down as quickly as they are able, and with all their friends doing the same thing, that is very quickly indeed. This will, in short, rip their storm coulds out of the heavens, and all the pathetic insects shall plummet from the air with them. And, as fortune would have it, it seems that as the water grows colder, the number of storm clouds is reduced.
Enduring this insane force is no small feat. The worked-crystal tower's walls are ten centimetres thick and must be transported in great panels by rails and cavalry teams before being assembled by leaning them against each other and bound together with rapidly grown vines. A great copper pole, 5 centimetres in diameter and running along one corner of the pyramidal structure and sunk into the ground renders the tower and its surrounds immune to lightning as we have learned that lightning loves metal. Finally, there is a 1-centimetre thinck shell around the structure of summoned crystal, that can easily be renewed. Within, the traditional elements of the tower of forever frost have been combined with circuitry to create a massive multistorey circuit to better unify the magic, inhibiting magical seepage and wastage resulting in a much more efficient tower and magems are included to make its operation more consistent. Access is granted by a ladder through a hole in the centre of the crystal foundation slab and requires that a tunnel be duge which benefits from crystal supports.
DESIGNS
0 - Exploding Shell:
3 - Combat Armor: Chiefwaffles, Andrea, Kadzar
0 - Black crystal:
0 - Celestedemorte:
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Revisions:
0 - Conjure Water:
0 - Beachfront Frost Tower:
0 - Energetic Transfusion:
0 - Anti-Magic Mist:
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Plans?
2 - Fallacy's Plan: FallacyofUrist, RAM
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Thoughts:
Exploding shells seem to lack fluff. Some idea of the reasons why a fireball can be kept stable would be nice. But I am willing to support it at present. We need something and that is at least vaguely plausible. But it still comes down to "We have explosions, give us something that blows up" which ought to give us a penalty to the rolls.
Combat armour is expensive at least, and probably pretty much doesn't work. we already know that summoning antimagic charms is extremely difficult. We also know that antimagic charms do not interact with lightning. It is based upon the idea that crystals are already conductive enough to recieve lightning without damage, which does not seem to be the case, given that metal was more conductive, but it is unclear so that is not certain, but E.S. probably already decided one way or the other so that could be untenable but a good roll could find another way. Transparent crystal ought to be either impossible or a simple matter of cutting it, but given magic, it should be a revision, still an additional feature. Electrical-magical conversion is a design of its own.
Simply put, this mkes antimagic gems that convert mundane lightning into magic. That is a design. It also summons antimagic charms, another design, one which could easily fail. It also adds transparent crystals and crystal armour, two separate revisions. Finally, it grants us infantry armour when our infantry is irrelevant and rock armour when rocks are being destroyed all around us. If the lightning immunity effect fails then it is uselessm and the project seems far too ambitious to succeed to that extent. We need to actually destroy their airships which are sitting outside of our range. Or properly nullify their lightning rather than get aemour made of super-crystals that can only be fielded to one sildier in a hundred.
Black crystal is nice, but if we are doing a design for a different material, I would like some more properties than just being really resilient. We can already make resilient crystals by making them thicker... It is still good, of course, but just doesn't capture my imagination.
The Celestedemorte is a direct attack on their lightning clouds. Employs airflow to make use of our existing excess of cold towers(Cycling the air keeps new air around them which needs to be chilled...), Pulls their air forces out of stand-off, and creates wind conditions that destroy the ability to use carpets. A revision ought to get it into the water... I forget if the frost towers have a 100 kilometre radius or diameter, or maybe it increased since then? Regardless, consideering that it also had volume enough to kill off the jungle, 20 kilomters of altitude with phenomenal volume should be easy, and ought to suck their storm clouds into the ground before they can build up, and a nice lightning rod drains it all away harmlessly regardless. I cannot imagine it being a national effort, not with our current frost towers, and combined with our existing frost towers and the fact that it is a weather-pattern-scale convection effect it ought to be able to cover the whole battle-line. It is a very direct leveraging of magic upon natural forces and directly undercuts all of their advantages using very familiar elements. Easy, relevant, and powerful. This is realyl the only sane project.
Conjure water has been a long time in coming. It would be nice if permanent conjuration of water worked, for a logistical effect and basing it on our permanent crystals should be doable. But it would probably up the difficulty to unreliable levels. I am feeling greedy so I want permanent water... Really, water supplies are such a vulnerability, this would be so good. ?Ugh, I just wish that our permanent conjuration magic wasn't tied to a big dumb facility back at the home-front.
Beach-front frost towers are very good. They should make landings suicide as cannons do not play nice with troops marching on ice. Unfortunately, the enemy is flying... But the directional technology and mitigating effects on their weather are very nice and seem revision-level given our tower experience.
Energetic Transfusion is wonderful, but I think that it is a design. I do not trust it as a revision. It is my vote if it going to a design and clarifies that it is implmented on frost towers and crystal clads and has a mobile land-version.
Antimagic mist could be an ambitious design. Summoning antimagic gems is very difficult. Microscopic antimagic gems are again very difficult. Also, it is useless against fire pots and lightning, so... Not to mention that the greatest weakness of our fog spell is that, rather than being a nice big cloud at a random location as one would expect, it is a big wedge forming from our mage, acting as a great-big "shoot here" sign, and this, if anything, makes that even worse. Crystals are denser than air. Making them smaller does not stop them from being denser than air... You could maybe try imbuing them with mist-power but that is clearly a design of its own unless we get some sort of supporting design to make such revisions easier. Finally, using clouds against wind magic has already been proven to be stupid, antimagic has already been proven to fail against effects already in progress, unless they are our summoned items, which are special somehow... At best they can just avoid it and have to find some way to throw their ordnance, maybe some sort of twisted-rope device, or summoned weather patterns. The corrct way to do this is to revise the equaliser into an air-burst of floating seed-pods...