Power - Their airships are presumably very easy targets. We should have lots of AS-HAC-1s, and they will have very high rates of fire. Sure, they aren't actually autocannons, but they still have a very notable rate of fire and we'll have a lot of them.
Shooting pegasi out of the air "with sheer luck" - I honestly don't know what to say here. Their carpets obviously aren't going that fast or their riders would fall off. This cannon is easy to aim, easy to shoot, easy to reload. It'd be by far the best weapon in our arsenal to deal with this kind of stuff.
Price issue - "Maybe" is extremely generous. There will very probably be a price issue. May I remind you that we got a 3 in Expense on the Restless and that gave us National Effort? It was only our resource bonus that brought it down to Very Expensive. If a much-easier-to-make design is Very Expensive, then why will bird cavalry be anything below that?
Spotting issue - Still
very inferior to the Crystal Spyglass.
Reduced power -
AP SHELLS. You refer to AP shells directly below this line! I'm saying we use AP shells in conjunction with the AS-HAC-1! But even
without AP shells, it should still be useful. It'll be unlikely to pierce armor, yes. More-so than the HC1-E, yes. But ultimately, the speed of a projectile matters more than the mass of the projectile. The AS-HAC-1 should be firing them with improved speed. So it shouldn't be
that much, if at all, worse than the HC1-E. The AS-HAC-1 has reduced power, but less mass to shoot and thus shoots with comparable/improved speed.
Crystal is light and brittle, that is kind of terrible for armour-piercing unless you are using some sort of squash-head weirdness or something.
I say a crystal tip on an otherwise metal shell, along with some other structural tweaks to the shell. It's been well established that our crystal is significantly sharp and that helps us a lot, even against their soldiers' supermetal armor.
And I worry that scattershot would be difficult to implement into the automatic firing mechanisms.
A flak shell is the best idea here, and the AS-HAC-1 is just breech-loaded, but if it is done, I want to do an self-feeding AS-HAC-2 at
some point.
And rate-of-fire alone is nothing compared to scatter-shot. It is still the sort of thing that can be dodged if you see the gun aiming at you. You want to render a whole section of the sky uninhabitable for a brief period of time if you can, instead of increasing the rate at which you plink them off one by one.
Yeah, but we just can't make a scattershot here. It's out of the scope of the design. And Evicted is
unusually restrictive with shells, and we'd almost definitely have to spend its own design for a scatter-shot/flak shell. And without an AS-HAC-1, a flak/scatter-shot shell wouldn't be useful as we wouldn't be able to actually shoot it at their air units.
I like the idea of an anti-air shell, I just don't think there's any way we can do that this turn. Perhaps we could do an explosive shell next turn's design then revise a flak variant of it?