Nice job with the emblem, Kadzar!
...
Okay. So it turns out anti-air actually would have been pretty nice.
I think for our revision, we should do something with the train. It's a great platform for further development and could really help us. It looks like a big flaw was the tracks - we couldn't use the train in every theatre because of this.
Or, we can develop an armor piercing shell in the revision. Which I think would go nicely with the...
Design: AS-HAC-1The AS-HAC-1, or the Hybrid Auto-Cannon, is a revolutionary new cannon designed.
The cannon itself has a much different design. Instead of a crew moving and firing a large cannon, it's mounted onto a portable "stand". A small set of levers and gears allow one person to very easily aim the cannon with 360 degrees of horizontal motion and almost 90 degrees of vertical motion facing upwards (as in, almost facing straight up). Meaning one person can easily aim the cannon within seconds, versus the crew, time, and effort needed to aim our larger cannons.
We've even included a "crosshair" in the design that one can focus their sight through, allowing them to quickly and easily check where the cannon is aiming.
The cannon fires a much smaller caliber of shell, and other parts are decreased in size. Combined together, these factors mean the cannon can propel a smaller shell to great distances (roughly the same of at least a HC1-E if not the HA1) at speeds higher than any of our previous cannons. The shells are easy to transport, carry and load.
Perhaps most importantly is the new method of loading. Previously, our soldiers had to load cannons through the ends of barrels by hand. Now, with the HAC-1, our Mathemagicians have implemented a new way of loading - breech loading. The HAC-1 includes a minor mechanism to securely open the back of the barrel, allowing for a new shell to be quickly inserted from the position the crew's already at instead of having to lower the barrel, move to it, and spend large amounts of time loading in a new shell. The new method is simply opening the chamber, pushing in a new shell for a few seconds then closing it. In order to allow the cannon to safely fire rapidly without overheating like the HA1, we've implemented very basic and minor cooling frost-based circuits in the barrel.
The rate of fire has been
massively increased by this innovation.
The HAC-1 can be charged in three ways - by a nearby wizard, crystal conduit, or a Magegem. One AA Magegem is enough power for one shot. This means that with an adequate supply of Magegems or a connection to another power source, mundane soldiers can fire the HAC-1.
One person can completely operate a HAC-1, and an apprentice can easily and quickly charge a HAC-1 and multitask while doing it.
The entire thing is made out of
mountain-sourced metal crystal and is aimed to be roughly half as heavy as a HC1-E.
If possible, we also aim to fit each Crystalclad with one HAC-1 for general use and anti-air. The HAC-1 is perfect for anti-air. It's great for using on the offense due to its portability, and amazing for anti-personnel in any situation as it can nearly mow down enemy troops thanks to its high rate of fire!
And perhaps one of the best parts is that the HAC-1 can shoot the enemy before they shoot us! Its range capabilities, accuracy, rate of fire, and easy-aiming make it a great choice to eliminate Moskurger riders before they can thunderbolt the cannon!
TL;DR: A breech-loading small "swivel" cannon that can be easily operated by one person and is extremely easy to aim and reload. Think
the AA cannon from Battlefield 1, except breech-loaded instead of self-loading. Meant to be used for anti-air, anti-personnel, and general cannon things.
Also, a (regenerative) crystal construction makes it resistant against lightning and more forgiving towards misuse/overheating and much easier to repair, along with generally just being a better material.
I've isolated each aspect to be easier on Evicted and others. Many of them are very minor aspects, but still matter in the final design.
Swivel MountThe actual cannon is small, but is mounted on a separate and portable stand. A simple set of gears allow the operator to quickly aim the cannon on the stand in nearly any direction, up and down. We have tons of experience with mechanical movement -
a train, steam engines, the Crystaclad, and more; this should be extremely basic.
Breech-LoadingThe cannon is breech-loaded,
extremely increasing its rate of fire. In order to prevent an overheating problem, some very simple cooling frost-based circuits line the barrel. We've been using our cannons for a very long time and have extreme amounts of practical experience with them; breech-loading shouldn't be hard at all.
AimingIn addition to the swivel mount and gears to quickly aim the cannon, it also has a crosshair for quick target acquisition. With every factor combined, the HAC-1 should be extremely easy and quick to aim then fire. Our extensive ballistics knowledge (such as that displayed in the making of the HC1-E, which we have tons of theoretical and practical experience with) should make a basic crosshair an extraordinarily simple task.
CaliberThe shells are much smaller than our current shells, and can be very easily transported and loaded. They also have a greater velocity (and thus greater armor-piercing capabilities?). But a large amount of the power "gained" from downgrading the shells is "spent" in making the cannon smaller.
The smaller shells should be easier to transport and store.
SizeThe cannon is very small and very portable compared to a HC1-E. Roughly the size of a minigun or the picture I linked in the TL;DR. It should be able to be carried by one person, but it'd require both hands, a notable amount of strength, and wouldn't be entirely pleasant. It's hopefully half-as-heavy as a HC1-E. (However, Myark has expressed interest in attempting to use an AS-HAC-1 while holding it. Many doubt this is possible, but he
is Myark.)
The decrease in size shouldn't really affect the range/etc. because of the caliber change. Smaller caliber with smaller size should give you a similar range, no? If anything, the range should be increased (not enough for another level in range though).
MaterialThe cannon is made using crystal. With Regenerative Crystal, the cannon's material is the most robust possible. Whereas damage from overheating and the like from metal requires dedicated repairing inside the barrel, the
crystal will regenerate. The crystal is cheap thanks to the Crystalworks, too.
Crystal is nonconductive (right?) so lightning strikes shouldn't effect it, and any damage should be repaired quickly. In addition to all this, Crystal is just more durable and hard than steel, making the cannon overall more durable. And it's lighter, too, allowing for easy transport on ships, trains, and people.
Operation/ChargingUsing 1 AA-Magegem (optional if it increases overall expense) gives enough charge to fire one shell. The cannon can also be connected to an external power supply. So with another power supply or adequate magegems, mundane soldiers can easily use this. Apprentices can also easily charge it and even multi-task while doing so.
One person can completely operate the cannon - aiming, firing, loading, etc. - as long as the magical element is taken care of somehow. So if the AS-HAC-1 is set up and has a supply of magegems, any soldier can operate it as long as they have enough Magegems, or any apprentice can operate it as long as they have enough shells. Which are easy to transport and store thanks to their size.
Distribution/ExpenseIn addition to being distributed in the regular places, hopefully each Crystalclad can be fitted with a HAC-1.
The HC1-E, which the AS-HAC-1 is based on, is Cheap. The AS-HAC-1 downsizes the HC1-E, reducing material costs. The improvements it has, such as the swivel mount and breech-loading, shouldn't add any amount of complexity notable enough to increase Expense. And the AS-HAC-1 benefits from our Crystalworks bonus. If anything, the AS-HAC-1 should be Cheap.
UsesThe cannon should be
very effective at taking down Moskurger air units in addition with the flare, as it has a
much higher RoF, and smaller caliber means less drop/higher velocity. It can also be great for anti-personnel thanks to its ease of aiming, as troops on a fortification can use this vaguely like a MG emplacement against incoming soldiers. Other than that, it's still a cannon and can be used as one; it's just not
as great at siege-like stuff. It can also be used on the offense thanks to its large degree of portability.
It can shoot Moskurger carpets before they use lightning, thanks to how easy the HAC-1 is to aim and reload as well as its range. It should be partially effective against a Moskurger airship (thanks to its high rate of fire) but would probably require better shells for that.
Yeah, sure, name's a bit misleading, but I'm gearing it for version 2 which is an
actual auto cannon. It also serves as a precursor to the longshot rod, as it's much smaller, Magegem-compatible, breech-loaded, has a smaller caliber, and more. I'd be willing to vote for this one if others are too.
(Copy+pasted from post last design phase)
The AS-HAC-1 paired with an AP shell would be
great. It'd be effective against carpets, and with the AP shell, extremely effective against their airship. And this isn't even including the use on land.
No research credit use here, though. It's not that ambitious - just a lot of minor new things and tweaks. We should save the research credit for something else I think.
Other notes:
1.) We need a counter for their lightning stuff.
2.) We need better overall protection - our HA1s, HC1-Es, STV-1 (Restless), and Crystalclad are all suffering from a lack of protection. With the Crystalclad and Restless, they can just lightning the engines for MASSIVE DAMAGE and to eliminate moving ability. With the HA1s and HC1-Es, they can still damage the cannon and firebomb the crew. A crystal enclosure (or just a tank - the Restless should allow for this) would help a lot here. For the Crystalclad and Restless, just revising it (or including in a new design) to protect the weak spots should be enough.
DESIGNS
1 - AS-HAC-1: Chiefwaffles