Design: Explosive Ammunition
Revision: Bigger/Better-in-some-way Falcons
Design: APC1-Pursuer
Revision: Better Magegems?
That sound good?
The first two sound good. It means we'll have to wait a minimum of two years before we get giant falcons, but the Revision should put us in a better position when we try for it.
It's the Pursuer that I have misgivings with. Our current steam engines are ludicrously big and are a problem when applied to something as large as
ships. Making a steam engine as small as what the Pursuer requires in a single turn would, from what I can tell, be quite overambitious.
As a mid-way point, I would suggest one of two things.
1. A better ship whose main design goal would be to get smaller engines. Our current crystalclad has problems and this'll let us quickly get them ironed out.
2. Some kind of large ground locomotive that travels on tracks to quickly move a large amount of men and materiel. It would be a large logistics improvement, improves our steam engine design, and gives us experience with steam-powered land vehicles.
Glory to Arstotzka.
EDIT: I have another way we can fight against Moskurg's flying carpets: anti-aircraft fireballs. I'm not sure how they would work, exactly. Current ideas are a) a fireball with increased blast area but decreased damage; b) a fireball that explodes into smaller fireballs; c) a fireball that explodes when it gets close to a target; or d) a homing fireball. They all benefit from our experience with the fireball spell.
EDIT: That last one could in future be incorporated into our shells and other projectiles, using its origin point as a fireball variant to avoid the usual malus that comes with developing a new kind of spell.