We have cheap steel
and cheap crystal. But I do think we need better Crystal at some point regardless of the IDE. Crystal is weird for engines, though. It's prone to micro fractures from stress, but we can easily fix them with routine + relatively easy maintenance.
This design is basically a bundle of improvements that could be individually made in revisions. It's just a straight-up upgrade to crystal.
Future Design: Polymer CrystalOur Crystal is harder, lighter, and sharper than steel. But its brittleness hurts us, and we could make it
better.The core design principle behind this new generation of crystal is influencing the spells we use to create crystal items to tweak the fundamental structure of crystal. By doing this, we can make Crystal out of "polymers", almost as if it was woven together as a fabric. Of course, the resultant product is certainly not a fabric, but it's superior to our current crystal in every way.
Polymer crystal has two
main improvements over crystal: It's much more flexible, and is stronger. The flexibility isn't comparable at all to textiles or similar items, but it completely does away with the former brittleness of the crystal and makes it more versatile. The strength is simple - the Crystal withstands greater punishment before sustaining any damage. These two new elements of Crystal make it
much better in its uses. It could effortlessly shrug off any known Moskurger projectiles and weapons without any damage whatsoever. It can be used in our steam engines and machinery without suffering the micro fractures that our current crystal endures.
All this and polymer crystal manages to even be notably lighter than the crystal it's replacing! The change isn't particularly huge, but it's most certainly noticeable when crystal is used in anything bigger than an axe.
Polymer Crystal can be used to immediately replace the machine crystal in all our designs, thanks to the Crystalworks. We can simply "upload" this change to the circuits in the Crystalworks, having them all use polymer crystal instead of regular machine crystal.
So, what in terms of vehicles, we can form a pretty reliable roadmap. Of course, it's a good idea to not focus entirely on one thing for such a long time, but disregarding years where we do other things...
Design: Explosive Shells. (We're winning in the artillery game; let's build on this advantage.)
Revision: Bigger(/better) Falcons. (If we don't keep up in the air game, their air units could counter our artillery.)
Design: AS-STV-1 "Relentless" OR Internal Detonation Engine. (The IDE can be used for any vehicle in the future and is a very notable improvement, but the Relentless can improve steam engine tech to a point where we can use it in smaller vehicles)
Revision: Better Magegems? Better Crystal? Improve Crystalclad? Fix last design?
Design: AS-APC-1 "Pursuer" (With either the IDE or improved steam engine from the Relentless, we can use it to make a basic APC for our troops)
Revision: See last revision, or fixing the APC-1.
... (We should probably branch out into other, non vehicle things, for 1-4 years.)
Design: AS-DC-1 ("Devastation Cannon" - Shorter range than HC1-E, but much more destructive, breech loading, and much higher RoF.)
Design: (Primitive?) Tank. (We basically make a more armored APC-1 then stick the AS-DC-1 in it.)
So..
Possible Vehicles: (In order of most to least possible.)
- Train (AS-STV-1 Relentless)
- APC (AS-APC-1 Pursuer)
- Tank (No design yet)
- Submarine (SPB2 "Hunter")
- Walker (AS-HMW1 "Walker" - basically a kind of mech.)