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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 392989 times)

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #2445 on: May 23, 2017, 03:37:25 pm »

Wait, GM, do we get two Revisions this turn for getting the meteor iron? It did mention a Revision Credit.

Sorry - that was another mistake on my part.  The initial idea was to let the winner Revise the ore into something that they already had, but I decided it would be more useful and exciting to design it into something new.

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2446 on: May 23, 2017, 03:48:28 pm »

Revision: Crystal Circuits
Our current gold circuits are expensive, heavy, and unreliable.

The purpose of using gold is to "hold" the magic in our designs, but crystal can do that too as it's an inherently magical material. Crystal is summoned over our circuits by wizards instead of a long and expensive process of pouring over gold.
The crystal is sustained by the constant magic flowing through it, and doesn't require maintaining by a wizard.
As crystal is a very light material, our circuits' weight is heavily reduced. Crystal's strength ensures it can't melt or be degraded. And in the rare case of damage, any wizard can repair t in the field by summoning more crystal.


The resulting circuits are much cheaper, reliable, and lighter. Our engines, cannons and artillery become lighter, meaning our boats are more durable (not sitting as deep in the water) and/or can hold more weaponry. Our HA1s can fire faster as the circuit material no longer melts with high fire rates. Our circuits become much cheaper and designs making heavy use of it (namely HA1s or even steam engines) become cheaper as well.
And any future circuit-using designs will also share these benefits.


TL;DR
  • Increases fire rate + reliability of HA1s (gold circuitry melts when firing too fast)
  • Decreases expense of HA1 + future circuit designs (HA1 uses tons of gold circuitry and gold is expensive. Maybe expense of HC1-E too, but it uses less and its expense didn't change when we added gold to it.)
  • Decreases weight of steam engine, HA1, HC1-E, and anything else using gold circuitry. (Gold is heavy. Remove gold then designs' weight decrease.)
  • EDIT: Cheaper Crystalworks (Edited in after Crystalworks design was rolled. Crystalworks uses a lot of circuits. Cheaper circuits means cheaper crystalworks.)
« Last Edit: May 25, 2017, 08:07:05 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #2447 on: May 23, 2017, 04:28:26 pm »

Quote
Revisions:
0 - Magegem Refitting: 0
0 - Higher Powered Magegems: 0
2 - Crystal Circuits: Chiefwaffles, FallacyofUrist
I'm down for that. We're going to be able to spam our artillery even more now. Magic items are the future.

As for the meteor... two more ideas. One hilarious one, one that the GM probably won't allow but would be awesome if it was, and one practical one.

I miscounted.

Spoiler: Hilarious (click to show/hide)
Spoiler: Practical (click to show/hide)
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RAM

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Re: Wands Race - [Arstotzka]
« Reply #2448 on: May 23, 2017, 04:49:40 pm »

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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #2449 on: May 23, 2017, 04:54:02 pm »

Ah. Missed yours.

Quote
0 Magegem Refitting:
0 Hgher Powered Magegems:
1 Crystal Cartridges: RAM
2 Crystal Circuits: Chiefwaffles, FallacyofUrist
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #2450 on: May 23, 2017, 05:52:49 pm »

Revision: Crystal Circuitry [1]

Crystals can be used for circuitry, it seems - they're just not a very good choice.

We can conjure crystals at very precise sizes, angles, and thicknesses thanks to our heavy investment into the stuff, and though the magical energy can flow through the hair-width crystal structure under correct circumstances, it invariably breaks.  Running the circuit produces a very small amount of heat, and for a malleable metal like gold that's fine - it can flex very slightly as it expands and contracts.  Normally it's not enough to disrupt the circuit, but for a ridged crystal structure even a slight amount of force is enough to induce hairline fractures that disrupt the flow of magic.  So, we've discovered we can use crystals to direct the flow of magic, but it's not effective to use it for magical circuitry, let alone circuitry on devices like the HA1 or the steam recycler.

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2451 on: May 23, 2017, 05:56:14 pm »

Okay. Okay.
Great. Of course.

But we can use crystal for wiring now. Just not circuitry.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #2452 on: May 23, 2017, 06:07:27 pm »

Hm. We can fix that by using the generated heat in the circuit to maintain the conjuration instead of cracking the crystal. But that'll have to be another revision. Now we have the potentially OP Meteor Design.

Add whatever designs you had before into here! Or... I'll do it myself. Fine.

Quote
Meteor Design:
0 - Catgirl Assassins(Hilarious):
0 - Maxim Gun(Improbable):
1 - Aetheric Staff(Practical): FallacyofUrist
1 - Beacon of Magic: helmacon
0 - Tower of Heresy:
1 - Demon Wolf From The Dark Heavens: VoidSlayer
0 - Crown of Ash:
1 - Gilded Guardian Gilda: RAM
1 - Staff of Forever Frost: Andres
0? - Orb of Divination: Andrea?
0? - Orb of Anti-Divination: Andrea?
1 - Spire of Frost: Chiefwaffles
0 - Large Ice Lizard With Wings:
0 - Fair-Day Cage:

... I'm beginning to think we may have a problem coming to a consensus on this.
« Last Edit: May 23, 2017, 06:23:18 pm by FallacyofUrist »
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2453 on: May 23, 2017, 06:08:42 pm »

You should probably copy over the votes for meteor designs we were doing before Evicted's design post.
« Last Edit: May 23, 2017, 06:23:19 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #2454 on: May 23, 2017, 06:23:46 pm »

Done.

To reiterate: are we ever going to be able to come to a consensus on this? Is Myark going to have to pick from among our proposals?
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #2455 on: May 23, 2017, 06:25:47 pm »

... I'm beginning to think we may have a problem coming to a consensus on this.

Haha, yeah, this specific instance.  You're having trouble coming to a consensus this one time.  This is the first time. Haha.

To reiterate: are we ever going to be able to come to a consensus on this? Is Myark going to have to pick from among our proposals?

If you don't come to a concensus in the next hour or so, I'll just cherry-pick my favorite (regardless of how effective or difficult it might be)

helmacon

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Re: Wands Race - [Arstotzka]
« Reply #2456 on: May 23, 2017, 06:40:50 pm »

hmm, so crystals make poor circuits, but they can stand the flow of magic.
Could we do something like crystal lenses then?
The discharge of a mage gem focused through a series of crystal lenses to a small put powerful stream?

We could make some badass rifles with that. AAA mage gems as bullets, some sort of catalyst, (maybe just shattering the mage gem?) and then pushing it down a tube with crystal lenses to shoot a concentrated beam of magic!

...actualy, why couldn't we just do that with normal lenses? Probably more durable than the crystal anyways.

so we could use crystal circuitry for something like... oh! holy shit! anti-magic landmines! anti-magic crystals tend to explode when they get magic, right? A small pressure trigger completes a circuit connecting a mage gem battery to an anti-magic crystal! Yay! landmines!

...wait, that dosent actualy need crystal circuits either. huh. Not sure what we could use it for. It just seems like kind of a dead end idea. Doesn't have any advantage over anything else we could use. Not wireing either, cause it still breaks and becomes useless.
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2457 on: May 23, 2017, 06:41:55 pm »



Quote
Meteor Design
1 - Spire of Frost: Chiefwaffles
1 - Tower of Heresy: FallacyofUrist
1 - Staff of Forever Frost: Andres
0 - Catgirl Assassins(Hilarious):
0 - Maxim Gun(Improbable):
1 - Aetheric Staff(Practical): FallacyofUrist
1 - Beacon of Magic: helmacon
1 - Demon Wolf From The Dark Heavens: VoidSlayer
0 - Crown of Ash:
1 - Gilded Guardian Gilda: RAM
0? - Orb of Divination: Andrea?
0? - Orb of Anti-Divination: Andrea?
0 - Large Ice Lizard With Wings:
0 - Fair-Day Cage:
I added the links from those that already had links in the quote.

Anyways. I've redone Crystalworks to be concise and ready for next-turn.

Future Design: Crystalworks
Crystal is an amazing material sadly of little use to us currently, but we can fix that. The Crystalworks uses new techniques to mass produce cheap crystal invulnerable to the pathetic anti-magic utilized by Moskurg "wizards".

The Crystalworks is a large building - somewhat like a warehouse - with a high roof and wide while quite long.
At the center of the Crystalworks lies the "power room" where extreme amounts of A-size Magegems are connected in series. This room provides powers for the many power-hungry circuits across the Crystalworks. Thanks to the discoveries from our failed delayed Crystal circuitry revision, we have crystal wiring from the power room connecting it to the many circuits, providing a quick and efficient way to transport large amounts of magic power across the building.

We realized early on that having one circuit summoning precise crystal designs is inefficient and wasteful. Instead, we use "conveyor belts" of a some kind of fabric or cloth-like material strong enough to hold the contents on top being artificially moved by a steam engine.
In the first part of the Crystalworks, we have large amounts of circuits constantly summoning new unformed slabs of crystal. These hunks of crystal are split across other conveyor belts moving across the rest of the factory where other circuits gradually reform the crystal into different shapes, like sections of armor plating for ships or people, axes, wiring, and more!
New lines of circuits and conveyor belts can be added to the factory as needed as we design more crystal-based items.

Perhaps the most important aspect of the Crystalworks is the nature of the crystal. It turns out that when a human summons crystal, they "spend" a bit of their total magic potential and put it into the crystal. This magical energy can't stay outside of its natural host (the summoning wizard) for too long, and thus eventually returns, dispelling the crystal. Maintaining it simply resets the timer by replacing the "old" energy with "new" energy. The method of production using circuits simply creates the energy without forcing it to rely on "borrowed" magic, meaning the crystal lasts forever. This means that the crystal also can't be dispelled by Moskurg anti-magic because there's no magic to dispel in the new crystal.

It turns out this "assembly line" method of creating crystal items is much more energy-efficient than spending effort and time summoning one perfect item at a time. This plus the decline in required personnel means we can produce crystal at a much greater rate than before. Things such as crystal axes almost pour out of the Crystalworks and into crates designated for shipping onto the battlefield, to replace the old dispellable crystal!


TL;DR Mass produce anchored crystal. Allows us to more easily manage expense in future crystal designs and not worry about dispelling.
How?
Just expense is something that could be done in a revision; the point of the Crystalworks is crystal expense, infrastructure (so we can get bonuses to expense of crystal-using designs), and most importantly, crystal permanence. In other words, this design just makes cheap anchored crystals. That shouldn't be impossible in a design. It's not like we're trying to antimagic-proof our mages. We're just making permanent crystal.


Also, Evicted, about how big are the A-size magegems?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #2458 on: May 23, 2017, 06:45:02 pm »

About the size of a can of soda.  Maybe a bit smaller.

AAA is closer to about the size of a disposable zippo lighter.

RAM

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Re: Wands Race - [Arstotzka]
« Reply #2459 on: May 23, 2017, 06:48:21 pm »

C'mon Valkyrie! You can do it!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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