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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 393041 times)

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2415 on: May 22, 2017, 02:10:40 am »

You're just overestimating living crystals.
1.) Their life would be based on magic
2.) We'd be giving life to inanimate objects.
3.) How does them living help? Our wizards live and are still vulnerable to anti-magic.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

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Re: Wands Race - [Arstotzka]
« Reply #2416 on: May 22, 2017, 03:00:53 am »

You're just overestimating living crystals.
1.) Their life would be based on magic
2.) We'd be giving life to inanimate objects.
3.) How does them living help? Our wizards live and are still vulnerable to anti-magic.
1: Exactly, they would be more capable of directly interfacing with magic.
2: Yes? It doesn't seem all that off. Living weapons and such are not uncommon in fantasy and we can summon living wasps, and the circuits would help them with generating specific spell-effects so that we do nt have to teach them how to manifest magic in the mundane world.
3: It allows them to directly fight magical influnces and allows the magic itself to will itself into being. Our wizards face the problem of being disconnected from their spells and while great at manifesting magic, they are not actually inside the magic. Being inside the spells lets them directly control the magic in a purely magical sense, and evoke their own will for their own existence. Wizards are good at controlling magic to have a material presence and will the magic into being at a distance. Also, our wizards have, to my knowledge, only ever been affected when casting magic, not once it is already in effect(crystal weapons were periodically maintained rather than constantly enacted). It makes sense that the wizards have difficulty manifesting when the magic is already diminished. If living crystals worked then we could make wands that would contain a magical seed within them that would allow our wizards to cast my maintaining the wand.
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #2417 on: May 22, 2017, 09:13:57 am »

Seeing as you're going to keep harping magegems for all eternity...

Well, actually I think they're pretty good.

Quote
Design
2 - Magegems: Chiefwaffles, FallacyofUrist

Meteor Design
1 - Spire of Frost: Chiefwaffles
1 - Tower of Heresy: FallacyofUrist
I was more interested in the possibility of storing spells for mundane use, or making shells with stored spells in them, though.

You may want to revise your Spire of Frost idea a bit, though. As it is right now, it'll put our Taiga(Tundra)? into a new ice age.

On the other hand...

Meteor - Tower of Heresy: Using the meteor's unusual properties, we've created a tower that project a Heretic Field over the entire continent(though admittedly it's weaker the further it gets towards Moskurg). Here's the basic idea: we found a wavelength that corresponds to prayer. The Tower of Heresy emits a counter-wavelength that neutralizes that wavelength and induces headaches in the person who's praying. Seeing as Moskurgian anti magic works via religious zeal(we have confirmation of that now), this is going to be a major problem for them, especially if they're using their zeal for other spells as well.
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Andres

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Re: Wands Race - [Arstotzka]
« Reply #2418 on: May 22, 2017, 12:34:22 pm »

Meteor - Spire of Frost
This is suicide. It's been stated that we don't use any frost towers whatsoever in the Taiga because doing so would wipe us out. The Spire of Frost further increases the cold of our current frost tower and puts it right in the capital of our country.

A super frost tower is not a bad concept, but with all due respect, it's not well developed in your design document.

Glory to Arstotzka.
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #2419 on: May 22, 2017, 12:35:32 pm »

Demon Wolf From The Dark Heavens

We found a powerful, malevolent life force inside the meteor and our wizards attempted to summon it into a form we could use.  They succeed but failed to control it.  Now it must be kept under constant mental beast control, only being released under the command of our grand wizard to viciously murder, mostly the enemy.

The creature takes the shape of a monstrous giant wolf composed of living shadows.  It is resistant to even anti magic effectss, taking small damage but not being destroyed, and regenerating the damage by eating mages.  Beware it's deadly fangs and claws!  It can barely be controlled and is often left in it's cage formed from the meteoric metal, surrounded by anti magic crystals.

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2420 on: May 22, 2017, 02:48:30 pm »

Then we can make it affect everywhere but the Taiga and our cities + farms. It is just an incremental upgrade already, and as it's a National Effort using the meteor, we can afford one new feature.

I'm not that sold on it. Im just sick of the want for better frost towers and this would definitively end that as well as likely actually counter their counter.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

helmacon

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Re: Wands Race - [Arstotzka]
« Reply #2421 on: May 22, 2017, 04:49:36 pm »

Warning, lots of fluff. The actual usage is in the tldr.

Crown of ash
To say it was a fallen star would imply it was pure, or holy, but stars are grown in the void itself. Divine perhaps, but holy was the wrong direction.
When our men first layed eyes on the meteor, they knew what it was. A group of Moskurg out riders had taken it before we arrived and they were making a break for friendly territory. We rode them down. Slaughtered them. When the last few threw down their arms and begged for mercy, our captain had their heads. But first he had their eyes, and their hands. There, as the blood flowed around them, the ground littered with corpses, there it sat. Untouched, clean on a bed of white cloth, it's color a dull dark red.
On the journey back, the captain who had found it had his tent burn down, with him inside it. They found the meteor unmarked in the center of the ashes. Cool to the touch, even as the coals glowed beside it.
They took it to the highest wizard in the land, who sought to study it.
When men first came to understand magic, they described it as another plane, sitting just above this one. Just out of sight, out of reach. When a mage casts a spell, he gathers his mental strength and punctures this barrier between the planes, and his spell is woven as he shapes the energy as it pours through into our world. Such was the basis for all known magic.
The meteorite was something different. The high wizard ordered a crown to be forged from it, by the best Smith of the land. It took three days of concentrated magical flames to heat it far enough to work with. When the Smith first struck the metal, a dark red blood began to flow forth from it. When it was measured, it was found to be 13 cups worth. One cup for each moskurg prisoner, killed and tourtered before it.
Magic comes from a higher plain, but this was something else. It was like magic, but it's plane sat below ours. It's energy's were foul and incomparable, alien and foreign to all we knew. Any who had tried to pierce this barrier before had found that it was their minds that were punctured and shattered. But this was something different. It's connection to this force, it was almost like something from the other side, trying to force its way through. The lower barrier was weak here, but it needed someone to reach out to it from this side.
When the crown was finished, it's color was a dark black. More than black, it was a pure absence. Small drops of blood still dripped occasionally from the tips.
The high wizard called 5 of his greatest and most trusted pupils into his chamber, and 60 of the high guards, clad in resplendent plate male and welding swords of shinning steel.
In the middle of a circle there, with his whole host arrayed, he took the six pointed crown, and placed it upon his head.
He cried out in pain and terror as his eyes melted and ran from their sockets. The crown sunk into his head, until the sound of metal scraping on bone was heard. His students cried out in fear, and they pulled forth amulets of anti magic, but the crystals exploded with such force that all his students were torn apart.
The guards cried out and drew their swords. They made as if to advance on the wizard, but he waved his hand and they each feel to the ground, contorted in pain and fear as each changed into a monster defined by their own worst sins.
The ashen king descended now with his host, and killed all the rest of his castle, magician and soldier and mage hunter alike.
There must have been something left of the old wizard in him, for he turned to the front then. He ignored his former allies, so long as they ignored him.
Now he fights at the front, unstoppable. His fellows shiver, thankful he is on their side, and quietly wonder what he shall do when the war is done...
Some say he had tapped the powers of hell itself, but they are wrong. This is not hell. This is the thing that killed hell, and rules in its stead.

TL, DR:
Essentially, it is using mind magic to flip the plane of magic the user draws from. It's very powerful, but somewhat uncontrollable. (The demon thing was just fluff)
All the users spells are inverted, more powerful versions of the original.
Ex: a regular wizard casts a fireball, and it's a yellow ball of flame that explodes outward.
The ashen king calls a fireball, and it's and enormous ball of grey flames, that implodes, sucking all nearby thing into it. The flames are impossible to put out, and release noxious fumes.
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RAM

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Re: Wands Race - [Arstotzka]
« Reply #2422 on: May 22, 2017, 04:54:43 pm »

Quote
Design
2 - Magegems: Chiefwaffles, FallacyofUrist
0 - Living crystal armour:
0 - :
0 - :

Meteor Design
1 - Spire of Frost: Chiefwaffles
0 - Large ice lizard with wings:
0 - Fair-day cage:
1 - Tower of Heresy: FallacyofUrist
0 - Demon Wolf From The Dark Heavens:
0 - Crown of ash:
0 - Gilded Guardian Gilda:
0 - :
0 - :

Gilded Guardian Gilda
We have two national efforts, lets get some more effort to national with!
Gilda's brother always dreamed of joining the academy, learning magic, and exploding Moskurgers, and she always supported these noble dreams. Trajically, while ploughing the frozen fields together, her brother suddenly died of exposure the day before he could apply. Yearning to see her brother's dreams fulfilled, young Gilda donned a disguise and entered the academy in guise of her beloved brother, hoping to bring glory to his name. At the acedmy she spent 2-4 seasons engaged in various hilarious and dramatic hijinks.
She gained the favour of an enigmatic mystic talking owl. Found it to be entirely far too enigmatic so she broke its legs and tied it to a stick. It was much less enigmatic after that and behaved really well so she rebroke its legs and splinted them properly and it has since learned to crudely hobble around under its own power...
She met an annoying boy, had a long string of arguments and abusive exchanges, fell in love as destiny decreed, saw him mind controlled in a Mosskurger scheme, promptly ripped his head off with her bare hands set his corpse on fire, threw it from a precipitous cliff, and then jumped after it, landing atop the remains and sending the charred gore across the landscape. You can never be too careful with Mosskurgers...
Of course she had an endless series of near-misses with her disguise. Constantly using the wrong chamber pot. Suffering assorted side-effects from hair-growth spells she used to fake stubble while on field expeditions. Causing consternation amongst new arrivals who found his/her figure strangely alluring... OF course, this all ended in the series finale when she used her ultimate magic before the whole assembly to save the academy from a Giant all-knowing betentacled Mosskurger mind-parasite...
Speaking of her ultimate magic, she spontaneously developed a unique form of crystal manipulation. This takes the form of various physical rituals that look almost like dancing, accompanied by various crystal formations forming and shattering that sound almost like some sort of personal backing music, and then there is the strangely unnoticed crystallisation of the surrounding time which causes the rest of existence to fragmentally stop for the 15-50 seconds it takes for her to perform any given ritual that makes it seem for all the world as though everyone just stands around and lets her do it...
The effects of these rituals is to cover her in various crystal formations that vary starting with a thin covering over her skin(and forming a miniskirt for some reason) which offers protection and empowerment as she can magically compel the crystal to move with more force than her muscles alone. The most advanced form includes a summoned winged horse, wings of her own, a large ornate headdress, numerous gem-like formations, and all manner of other additions leading her to appear just like a grand valkyrie of legends hurling crystal spears around the battlefield. All of her crystals have a unique golden tint to them and produce a subtle glow.
New! After her tragic final battle, she was mortally wounded, her magic was in disarray, and she was rushed to the experimental laboratories... Instead of examining her bizarre magic, they decidedto rebuild her, stronger, faster... better! The meteoric metal was magically melted and quickly fused with her body along her magical presence. While her magical ability had been altered, rendering her unable to use traditional magic, her raw power was not diminished, and she could just as easily power great magical constructs. Where her traditional spells had faded, she instead grew massive wings of metal that could bear her aloft, a near impenetrable coating of light metal(that acts just like a Faraday Cage where lightning is concerned!), the ability to hurl an unending supply of great meteoric spears from the sky(which sadly rust into base iron ore over a few short minutes.), and a bizarre connection to a metal shrine left over from her conversion, from which she may rise to battle for all time regardless of any mortal woes that she suffers. Alas, suffering from her lost vanity, she only does battle at night, soaring over the day's battlefield like some sort of messenger to the dead...

But generally she just sits on a building making things cold, or waves a fire-stick around...

And no, I don't feel guilty about proposing a magical girl.
So... I might be pushing things here to call a champion a national effort and increasing our national effort capacity by one instead of making a new thing, but valkyrie...

Or someone could suggest valkyrie power-armour for Myark...
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Andres

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Re: Wands Race - [Arstotzka]
« Reply #2423 on: May 22, 2017, 06:12:45 pm »

Staff of Forever Frost: This magical staff uses meteoric iron to hold the full power of a Tower of Forever Frost. The wielder of this staff can use it as a regular Tower of Forever Frost, but he can also decrease the area of its effect to concentrate its power and make it colder within that area. For example, if the area of effect is reduced by half, the cooling effect within that area is doubled.

Essentially gives us another tower of frost, which is good but not great. The real value is in its concentration effect.

As a Tower of Forever Frost decreases temperature by 1 in an 80km radius.
Halve the radius and it decreases temperature by 2 in a 40 km radius.
Halve the radius and it decreases temperature by 3 in a 20 km radius.
Halve the radius and it decreases temperature by 4 in a 10 km radius.
Halve the radius and it decreases temperature by 5 in a 5 km radius.

This will make Myark walking death. No enemy can fight him in melee and hope to survive - he'll just freeze the air around him cold enough that only an Arstotzkan can survive. Even against armies this is powerful, as a temperature drop of 3 - a significant drop - still covers 20 kilometres, which is a lot of ground.

Quote
Design
3 - Magegems: Chiefwaffles, FallacyofUrist, Andres

Meteor Design
1 - Spire of Frost: Chiefwaffles
1 - Tower of Heresy: FallacyofUrist
1 - Staff of Forever Frost: Andres

Glory to Arstotzka.
« Last Edit: May 22, 2017, 06:32:58 pm by Andres »
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andrea

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Re: Wands Race - [Arstotzka]
« Reply #2424 on: May 22, 2017, 06:19:13 pm »

Orb of Divination This sphere forged by meteoric stone allows the user to perceive far away lands or people, their location and surrounding. It could be amazing for exploration... or to direct cannon fire on an entire front without getting in range of ballistae. And detecting ambushes, enemy assaults, etc.

Orb of anti-divinationAs we discovered during the battle for its acquisition, this material interferes mightily with any attempt to scry , divine or otherwise magically determining the position of an object or person. Using our magic expertise, its effects were amplified to cover an entire battlefield, in which the enemy lucky strike will accurately hit... somewhere close the intended target, as it can't pinpoint our officers anymore.

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2425 on: May 22, 2017, 06:39:23 pm »

I've added a bit to the Spire of Frost. It now doesn't affect places where it'd be harmful to us (Taiga, agriculture, civilians, etc.) via the fluff reason of circuitry finetuning our mages' power.
It should definitely be feasible. It's an upscaled (non-mini) Tower of Frost  + avoidance of certain areas.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

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Re: Wands Race - [Arstotzka]
« Reply #2426 on: May 22, 2017, 06:40:13 pm »

Could we please just quit with the removal of proposals. Please next-to-vote do not use Andres' quote. It is erroneous. and why do not of these frost suggestions include convection to create wind?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #2427 on: May 22, 2017, 06:43:00 pm »

Because designs shouldn't always be jack of all trades, master of none. Inclusion of wind is pretty new (admittedly less new than if we just did "WIND SPELL") and has no significant use. It'd detract from the other, much more important elements of the frost-based designs for a less-important feature.
We're masters in frost-based spells. We're not masters in invoking wind via fine manipulation of heat.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Wands Race - [Arstotzka]
« Reply #2428 on: May 22, 2017, 07:24:04 pm »

I've added a bit to the Spire of Frost. It now doesn't affect places where it'd be harmful to us (Taiga, agriculture, civilians, etc.) via the fluff reason of circuitry finetuning our mages' power.
It should definitely be feasible. It's an upscaled (non-mini) Tower of Frost  + avoidance of certain areas.
Not a bad design, but I worry the avoidance clause may make things a bit tricky. It would have to avoid three regions worth of area (west, central, and east taiga) while still trying to increase the intensity and drastically increase the range. I myself would also prefer to give Myark a proper weapon for him, something that'll let him defeat Al-Mutriqa.

My preference remains with my design, though I do acknowledge yours as worthy.

Glory to Arstotzka.
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RAM

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Re: Wands Race - [Arstotzka]
« Reply #2429 on: May 22, 2017, 08:38:04 pm »

I see convection as a pure improvement, it creates a cycling of air to spread the existing cold effect faster and to defy the enemy wind effects with brute-force.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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