Crystal fire wasps:-1 Duplicate the fire wasp swarm spell but replace the conjured flesh bodies with crystal bodies. Also make them larger(especially the wings because crystal may be lighter than steel, but still...) but less numerous and with a higher activity rate for faster wings and more force. Like, fist-sized. Also imbue them with instincts to land when the wind is too strong for their steel-like wings and to take off again when there is a face nearby to sting or the ground is bad for some reason.
They should be especially effective in the forest where there is lots of stuff to manoeuvre around. Their fire powers should be focused enough not to start any forest fires. There should be precious little ability to apply wind in a jungle. I find it difficult to believe that the weariness spell will effect them so they can be used as guards if they can be maintained and dropping a spell is a lot more noticeable than falling asleep is... And, more importantly, it works at sea. I suspect that we should move our wizard because they can currently beat us at sea and would want our wizard out for a turn.
Military academy:-1
Add a military academy to our wizard academy. Train our soldiers to be more organised, attentive, maintained, coordinated... and to be resistant to mind effects... This would be a good site for future revisions to make certain troops more numerous or to incorporate some minor magical training or what have you...
Magic resistance:-1
An enchantment that can be applied to an object to stop magic from functioning within its influence. Put it on our guards' helmets to prevent the sleep spell from closing their eyes(medieval types shouldn't know what the brain does...) or being affected by magic lightning. We can put it on our boats to stop them being directly affected by magic(or on the enemy boats if we can get some range out of it and their buffs are a problem...). Or put it on a tree and all hide behind it while the next doom spell comes along.
Blunderbuster:-1 Take 1 thick crystal tube, 1 multiple caltrop summons, 1 fireball...
...
...
profit...
Living tree:-1 Summon a living tree to fight amongst its brethren.
Later, we can try to summon a whole forest with which to march onto the plains...
Trees float, right? Marines?
+1 bestial splicing Because porpoiseman may not be the hero we want, but is the hero that we need!