There's a line between "punny names" and "joke names" in my opinion, RAM. The problem that I see with your names is that they just detract from the overall design. To me, at least, it feels like the entire design is a joke based off of the name.
Like that one crystal wood design you made that was actually explosive reactive armor, but everyone thought was just slightly better wood.
Here's a future design, by the way.
(Near?) Future Design: Mindgem Targetting Visor
We initially set upon this design with the intention of simply upgrading Crystal Glass to be able to "highlight" living entities and magical signatures.
The visor itself is ultimately just tweaked Crystal Glass and can be integrated with Crystal just like Crystal Glass. While it (hopefully) isn't expensive, we don't recommend on completely replacing crystal glass for it for expense-related reasons.
However, we call this "Reactive Crystal Glass". In response to certain types of magic current exciting bits of the crystal glass, that portion of the crystal will light up. Just a bit - not anywhere near enough to be considered a light, but enough to be obvious to someone looking at the crystal glass, to indicate a position or information, while still retaining a degree of transparency.
Reactive Crystal Glass is the easy part, however. It's jut some mild integration of our knowledge of anti-magic gems into the Crystalworks. Nothing mind-blowing. The actual challenge of the design is introduced here. Mindgems.
Mindgems have been a theory for ages. The idea is that we create a type of Magegem with a more unique structure able to host an intelligence. Of course, the structure doesn't come even within viewing distance of the complexity of any kind of brain. It's simply there to facilitate holding of a magical kind of mind. Those of lesser intelligence, such as Moskurgers, may call this mind a "soul". But it is simply the magical signature, the "engram", of a mind.
We have to start small, though. And with something we're familiar with. We already have experience with minds, but it's limited experience with simple minds. To make the most out of this knowledge, we start with the mind of a Wasp. Incredibly simple, yet possible. We already know how to summon a wasp magically, and thus can extract its Engram quite easily. We just isolate the portion used to summon the mind, "remove" (in the simplest terms) the physical manifestation of this mind, and through this process can isolate the Engram.
Then we just summon the Engram into the Mindgem. We call the Wasp-intelligence Mindgem "Generation 1", and will increment the generation for more intelligent versions in the future. Gen1 Mindgems will be perfect for simple tasks involving relatively straightforward input and output, but that are much more complicated than would be practical to achieve using circuits.
The Mindgem should be able to persist without power input, as though it is a magical entity, it should have a natural connection to the Aether like any other human. While not practical to try to exploit this for Aethergem-like energy on the side, it should mean no additional power is needed. Though it is acceptable if the Mindgem has a slight power input requirement.
A Generation 1 Mindgem shall be linked to the Visor via crystal wiring. As magical "waves" (one of the first discoveries in the field of Mathemagics!), byproducts of both magic and magical+"mundane" life, hit the Mindgem, it shall process the magical waves and highlight their origins on the visor.
The result is a Visor for soldiers that can highlight sources of magic and life. It highlights Arstotzkan life and magic too of course, but if anything that should be a benefit as our soldiers should hopefully not be too stupid. So soldiers can easily locate stranded men, outposts, and they can easily locate Moskurger mages, soldiers, and ambushes.
The Targeting Visor and Mindgem shall be incorporated into as many suits of Combat Armor as possible, with priority on our Mage Hunters, Artillery Officers, and other ranged soldiers.
We hope to one day achieve greatness in the field of Engram technology. Perhaps we could create minds of vastly superior intelligence to make great feats possible. Perhaps we can transfer the Engrams of dying Arstotzkans into Mindgems where they may live forever. But that's for the future.
TL;DR: Make a wasp Mindgem (Gen1 Mindgem), and link it to a special type of Crystal Glass that lights up bits of it with magic signals. The Mindgem will interpret incoming magical waves to highlight all forms of life and magic sources on the visor. Integrate the visor into combat armor.
There are a lot easier ways to do a targeting visor, but the point of this design is to develop Mindgems. Which are awesome. Here is what mindgems can do in the future:
1.) Auto-aiming artillery
2.) Auto-aiming turrets
3.) Autonomous vehicles
4.) Targetting assistance for soldiers (more-so than just highlighting enemies. Wind, bullet drop, enemy armor, weakpoints, etc.)
5.) Complicated machinery
6.) Power armor
7.) Cortana Being a "companion" to soldiers in the field through integration with combat armor. Imagine if you had an AI giving you advice based on their sensors, knowledge of the battlefield, and know-how. And if that AI was created for specifically this purpose.
8.) Piloting spaceships. (Orbital mechanics is hard)
9.) Targeting orbital weapons (Orbital mechanics is indeed quite hard)
Feedback is of course, appreciated.