Alright, after talking with Andrea a bit and based on some suggestions by Andres (and kind of Fallacy), I've made some changes to the F43.
The F43 is no longer using Blastpods or the AS-HAC-1. Instead, it will use a gunner manning a 20mm ball turret placed on the back of the F43. The wings have also been removed.
The result will be much more effective. The 20mm cannon should be just enough to reliably pierce Moskurger armor and will still be fairly light and easy to reload with light ammunition. Compared to the AS-HAC-1 which is lower caliber and thus has harder time with armor piercing.
But it's much lighter than the HC1-E, still.
Overall this should be easier. The Blastpods + AS-HAC-1 + wings would be a
lot heavier than a gunner and a 20mm ball turret. The ball turret is just simple mechanics + minor caliber change, which should come naturally to use given how often we do caliber changes. This is compared to making single-use HC1-E barrels reduced in length+general size then remotely activating them + their blastshells from the cockpit then hoping the heavy slow shells hit the target.
The gunner will be able to reliably fight the fast-moving skiffs and carpets, and the 20mm gun should be just big enough to pierce their armor. Maybe not as effectively as a HA1 or HC1-E, but effectively enough.
I'm switching people's votes over from the old F43. Gwolfski seemed to be okay with it on Discord, this is basically Andres' original idea, this is my design, and Fallacy largely agreed to the F43 for space-related reasons and also suggested using a gunner.
If someone could come up a new appearance, that'd be great.
Design: ASAF-F43 Interceptor (Updated)Arstotzka needs a presence in the air. There are only so many ways we can prevent aerial attacks from the ground. We need to cut off the Moskurger threat at its roots - in the air.
The F43, named after the year of its design, is interesting. At first we looked at the bird with its large wings made purely for flying. After a few failed prototypes, we gave up on this idea. Sure, it could be made to work. But we don't need to work within the bounds of something so
mundane.We decided to base the F43 off of the Blastball. We already use it for propulsion - for the Blastshell. But we need something more versatile. Something that isn't just shaped explosions near an object to change its velocity.
Introducing the
Kinetic Propulsion Drive. In a way, it's based off of the IDE. Using our extensive Fireball experience, we fill the KPD with extensive circuitry allowing it to exert a precise constant Blastball-derived propulsion. Calibrated for the shape of its host's hull, it creates constant pressure just outside the hull. Not explosions, but just... force. Allowing us to move any kind of object throughout the sky regardless of its shape, and giving us great freedom with weight.
The KPD is powered by an AAA Aethergem array, filled with as many AAA Aethergems as possible. We hope to allow for the KPD to remain powered without requiring a human mage, but as that's unlikely, a more reasonable goal is to allow for the Mage to only have to spend very small amounts of concentration on powering the craft and to allow for future upgrades to the power supply.
The F43 has an interesting shape. Ultimately we did choose to go with a vaguely bird-related aerodynamic shape to allow for increased efficiency when moving forwards. It's a small craft, as we don't wish to have to spend too much time on the KPD's power.
It's small. The pilot sits in a small "cockpit". The cockpit is almost entirely Crystal Glass for protection and visibility, and is shaped like a bubble or tear. The cockpit is just big enough to fit the pilot somewhat comfortably and the controls for the craft. A crystal glass secure small "door"-hatch allows for the pilot to disembark. Crystal Glass should be able to tank a ballistae bolt though we recommend not getting hit (which should be easy) regardless.
Behind the cockpit is a ball turret. Based off of the gear/movement principles of the AS-HAC-1, the ball turret is, well. It's a Crystal Glass ball, big enough for a gunner, a gun, and a respectable amount of ammunition.
The ball turret is mounted behind the cockpit and raised a bit, so it can shoot forward. It can shoot in
any direction not blocked by the small cockpit and is aimed using gears inside the ball turret. A secure hatch allows the gunner to enter and exit the ball turret, though doing this in flight tends to be recommended against unless the gunner is very confident in their balance and the hovering abilities of the F43.
The ball turret uses a special kind of gun also based off of the AS-HAC-1. It's practically the same thing, except it uses a 20mm round instead of the AS-HAC-1's 14mm. This mild increase in caliber should allow for largely reliable armor piercing (at least for the airship+skiff) while keeping a high muzzle velocity (for shooting the fast targets) and a light gun+ammunition.
In the past we've made a
lot of cannons. Caliber changes have become quite mundane for us, really. This is practically just increasing the size of the AS-HAC-1 barrel by a relatively small amount.
Finally, a "bomb bay" at the back of the cockpit is a small container with a hatch that opens to the air below the cockpit. This hatch can be opened via a lever accessible to the pilot.
The bomb bay is to hold at least one (2-3 if we're feeling really lucky) +E blastshell which will just fall towards the enemy. This will be used largely against enemy ground forces and occasionally airships.
Resistive/Non-Resistive crystal layering is in place to provide protection against lightning. This is possible thanks to the Crystalworks Mk. 2; all we have to do is flip a switch!
In order to control the craft, we have spent a negligible amount of time developing two AAA Magegems into globe-shaped input devices. There are two small-ish globes in the cockpit - one for each hand. The capacitive AAA Magegems register input from touching/rotation and this input is sent to the KPD's circuitry.
One globe is used to control the rotation of the F43, and one is used to control the direction of the thrust. This seemed to be the only method to allow for full control of the F43's complete freedom of movement.
The F43
can (probably) float. We assure you there's a reason for this.
With very careful precaution a F43 can be secured onto a Crystalclad for later liftoff, and it being powered by a Mage or Aethergems, it can be launched from the shore with a virtually unlimited range as well.
Kinetic Propulsion Drive - An "engine" filled with circuitry taking advantage of our Fireball experience + circuitry experience to allow it to use a Blastball-derived propulsion system, where it effectively just applies force to parts of its parent hull for movement. This is the main focus of the design. The rest is essentially building something to put the KPD inside.
Basically, the KPD is a relatively large "wand" that casts the blastball-like propulsion around the hull of the craft for propulsion. Think of it like a wand that casts a derived-from-Blastball spell that "pushes" the hull at specific places in order to move the ship.
Power Generator - An integrated array of as many AAA Aethergems as possible without increasing expense and while remaining practical. The AAA Aethergems should focus as much as possible on powering the KPD without need for a Mage, but I realize this is by far the best-case scenario. If this (unlikely) goal doesn't get achieved, the Power Generator will be to allow the Mage to concentrate on other things, stop powering the KPD for a bit at a time, and for future upgrading so we
can make it mundane-useable.
Range - Being fuel-less, the F43 has a virtually unlimited range. Its only limiting factor here is how long the pilot can stay awake/survive.
Propulsion - The KPD allows for UFO-like free movement with great speeds in any direction, through the F43 will still be streamlined in one direction to make it a bit faster when going "Forward". Think of it like the KPD just "pushes" the craft in the direction it wants to go from the outside.
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Hovering - Its propulsion naturally allows for hovering with no extra effort other than developing the KPD itself. Hovering doesn't really require any interaction by the pilot (as long as it's not knocked off balance when hovering) as long as the KPD is charged.
Control - Two globe-shaped capacitive AAA magegems, one for each hand, send input to the KPD. One is rotation, the other is direction of thrust.
Armor + Anti-Lightning - Armor should be enough to stop a ballista bolt, and resistive layering (Thanks to CW Mk. 2) allows for the craft to be lightning-resistant.
Cabin/Turret Climate Control - Just throw in some circuits in there to keep the cockpit+turret at a set temperature.
Weapons (20mm Ball Turret) - A ball turret attached to the back of the cockpit is made out of Crystal Glass (enough to
at least stop a ballistae bolt) and is rotated via gears inside the turret. A gunner sits inside the turret and aims it + fires a
20mm AS-HAC-1 variant. 20mm should be enough to allow it pierce airship or (more importantly) skiff armor while still being light+easy-to-aim. Caliber change is based on our many cannon designs and how much experience we have with caliber changes at this point. Should be great vs skiffs + carpets and have limited effectiveness vs airships.
Weapons (Bombs) - A small bomb bay in the cockpit is filled with 1-3 (realistically just 1 is our goal) +E Blastshells to be dropped onto airships/ground forces by opening a hatch via lever accessible to the pilot.
Deployment - The F43 is of course to be deployed everywhere. On sea, it should mostly be able to be deployed from the shores thanks to its range, though if needed a single F43 could
probably be secured onto a Crystalclad due to its small size.
Difficulty - This is fairly ambitious, but
definitely not impossible. We have
so much experience with the Fireball, and we've even already used the Blastball as propulsion. The challenge here is creating the Kinetic Propulsion Drive using our experience with Fireballs. Then we just make a small+light hull out of crystal and slap on some weapons.
Expense - I'm aiming for Expensive (Cheap may be possible but is really just a pipe dream) but Very Expensive is a very possible outcome. +1 to expense should help here. Circuits (which the Kinetic Propulsion Drive is practically made of) are cheap. Crystal is cheap + the Crystalworks. AS-HAC-1 (which the ball turret basically is) is cheap. Every part is cheap, so that shouldn't be a problem.
TL;DR - We make an "engine" able to give its parent object UFO-like propulsion (can move in any direction with great speed). Then we build a small+light crystal hull around it. Then give it weapons.
4 - ASAF-F43 Interceptor (Updated): Chiefwaffles, FallacyofUrist,Gwolfski, Andres
1 - Direct Application Frost Towers: Andres
0 - Berserker Array:
4 - Aerial Mobility Unit: Andrea, Draignean, Helmacon, Kadzar
0 - SA-1: Railed Man Cannon:
1 - Overclock Process MK 1: RAM
1 - Falcon Air Skiff: Lightforger
0 Weightite:
1 War Falcons: Void Slayer