Design: AS-CC40The next step in the crystalclad design. The CC40 is bigger, where the SPB2 was large enough to fit 3 HEC-1s, the CC40 can fit 6. Rather than them being equipped with 6 HEC-1s, however, part of the available space is used for holding the full size of a HA1, modified to allow for 90 degrees firing with the aim of being able to hit Moskurg's airships. When not targeting their airships, the HA1s can instead targets their Siroccos.
The ship is not powered by a steam engine as the previous SPB2 or the Fog-of-War. Instead it's powered by a Kinetic Drive Engine - a new, smaller, more powerful engine. It uses an altered form of the Blastball, one that constantly (rather than briefly) exudes pressure and does so in a single direction rather than all directions. The new design also promises to be more energy-efficient (due to the lack of waste heat and running the PSF's energy through a middleman in the form of water) and require a shorter start-up time. The engine will power a screw propeller rather than paddle propellers, making the ship faster and less vulnerable to damage. The engine and the propeller will of course be made of crystal.
Of particular note is the new canopy of the ship. Rather than the top of the ship being free to open air, a crystal roof now covers the sailors and cannons that are on the top deck, protecting them from enemy fire even as they are able to return fire with the ship's cannons.
An additional aim is to have the ship's circuits be immune to anti-magic.
The minor flaws of the SPB2 will also be ironed out. It will have no problems with its centre of gravity while its problem with slippery decks will be compensated for with handrails and floor grating.
Finally, transparent crystal will be included in the design to allow the crew to see outwards while still keeping them defended.
0 - C.H.O.M.P.:
1 - Blastshell [A: +Range]: Chiefwaffles
1 - Blastshell [B: AM Resistance]: Chiefwaffles
1 - AS-CC40: Andres
I really wanted to do explosive ammunition this turn, but last turn has made it pretty clear how important the seas are. The biggest reason we lost was not for lack of explosive ammunition, it was because we were outmanoeuvred thanks to their ships. Moskurg may also see how we can't do jack against their airships and focus on making them do more damage, so being able to kill them before that happens is imperative.
Glory to Arstotzka.