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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 386372 times)

Andres

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Re: Wands Race - [Arstotzka]
« Reply #3315 on: June 20, 2017, 04:25:51 pm »

GM, what happens when our wizards try to disrupt the tornadoes by throwing PSFs and PSF-Cs at them?
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3316 on: June 20, 2017, 04:29:23 pm »

Design: Blastshell Variant A [6+1, 3, 2]

The most difficult part about blastshells, as it turns out, is the power density.  We HAVE the technology and know-how to build the shells, but our magi-tech isn't quite there to make them feasible.

We manage to produce a working example for the HA1, at least.  The large size of the shell gives us room to play with, in order to fit in the modest copper scroll-work and A-level magegems.  AA proved to be too weak and and we required too many to fit in the shell, so A-level gems were used.  Two A-gems were required for a SPSF-C blast, so for a larger-scale PSF-C we require three times as many.  A nickel circuit controls the spellwork, measuring both the force exerted on the shell and using a cheap AAA gem for a split-second timer.

The shell itself is a solid iron slug.  It has the copper scroll for a core, which is integrated with the 6 A gems and single AAA gem.  Because gems tend to slowly discharge over time, the cores are removable and are charged and inserted only when it's time to fire.  A small cup-shaped indent in the rear of the shell gives the concussive blast a direction to fire in and appropriately apply the force.

When fired, the blast of three simultaneous PSF-C's triggers the sensor, which begins draining the AAA gem.  Once empty, the six A gems are all simultaneously drained to conjure a single additional PSF-C in the rear cup of the shell.

The end result is a shell that gains an extra "kick" a split second after leaving the muzzle of the cannon, propelling it even further and faster than before. 

The shell proves to be rather inaccurate once it reaches lower speeds, unfortunately.  The inclusion of the cup on the rear of the shell manages to capture the extra power of the blast, but induces quite a bit of turbulent drag - especially at low speeds.  The shell can reach BLOS+1, but accuracy at this range is non-existant.  Additionally, the fact the shells need to be charged before firing slows down firing rate, although not to a large degree.  But hey, at least they don't jam the guns, right?

The shell is only available for the HA1, as it has the largest shell and we can fit the spacious circuitry inside it.  The magegems are the most expensive part of this invention, making it Very Expensive.
« Last Edit: June 20, 2017, 04:35:48 pm by evictedSaint »
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #3317 on: June 20, 2017, 04:34:34 pm »

Let's make mage gems less expensive next turn, it will basically lower the cost of all our stuff, but for now;

Aerodynamic Blastshell

We experiment with several different shape designs on the Blastshell to allow it to be launched, fire the blast and then not lose accuracy. 

Andres

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Re: Wands Race - [Arstotzka]
« Reply #3318 on: June 20, 2017, 04:36:53 pm »

GM, we got a 6+1 on the effectiveness. Shouldn't that have at least given us an explosive payload as well?
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helmacon

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Re: Wands Race - [Arstotzka]
« Reply #3319 on: June 20, 2017, 04:39:20 pm »

Wait, so, does it explode? I thought that was the whole point... Explosive ammunition...

Anyways, we should do optics fit the revision. Especially with this extra range. Optics well be necessary to spot and stuff.
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andrea

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Re: Wands Race - [Arstotzka]
« Reply #3320 on: June 20, 2017, 04:42:47 pm »

optics won't help, the problem with accuracy is the shell itself, not the aim.

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3321 on: June 20, 2017, 04:43:16 pm »

GM, we got a 6+1 on the effectiveness. Shouldn't that have at least given us an explosive payload as well?

Not without making it a NE.  The vote was to prioritize range.

VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #3322 on: June 20, 2017, 04:45:15 pm »

Wait, this isn't a constant blast, its one big one.  What if we changed it to drain a single A mage gem with a smaller blast several times, that would allow it to do 6 separate smaller blasts which should keep the momentum up.

helmacon

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Re: Wands Race - [Arstotzka]
« Reply #3323 on: June 20, 2017, 04:48:41 pm »

I was under the impression that it was only tacking on range for the variant, as the initial design specified an explosive payload.
At least, that's the idea I had from the way people kept talking about it...
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RAM

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Re: Wands Race - [Arstotzka]
« Reply #3324 on: June 20, 2017, 04:48:49 pm »

Nope, sorry, the whole point was longer range, they are basically rocket-powered shells, except worse...
Jet-powered ironclads
The pulse-jet is dead-simple, well winthin our means, and just needs a repeating spell from our continuous fog applied to a low-power explosion spell in a circuit. A single cage-and-plug valve is super-within our means and would basically work to cover the intake. Faster,m more powerful ships can evade enemy fire and pusrue enemy aircraft. These engines can operate in air and water so there is no sense in holding back on numbers or position, and the power they can apply into water ought to best the power of a surface-only tornado. I doubt that they can run as efficiently as steam but the burst of speed should do wonders.


Propellors
Because propellors...


I would predict that exploding in mid-air would ruin accuracy, but meh...
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #3325 on: June 20, 2017, 04:54:20 pm »

Okay, Evicted said on discord that getting better Magegems would enable an explosive effect. I'd also assume it means we can reduce the expense+size of the solely range-boosting ones so we could put them in smaller cannons.

Revision: Better Magegems (UPDATED VERSION HERE)
We increase the power density of Magegems. The desired effect is essentially moving Magegems up a tier. So new AAA = old AA. New AA = old A. New A = ???. Or better if we get a good enough roll.

Fluff to come.

Quote
1 - Better Magegems: Chiefwaffles
« Last Edit: June 20, 2017, 05:42:30 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

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Re: Wands Race - [Arstotzka]
« Reply #3326 on: June 20, 2017, 04:55:41 pm »



Quote
2 - Better Magegems: Chiefwaffles, Andrea
[/quote]

More power, More available. This is the future.

VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #3327 on: June 20, 2017, 04:56:33 pm »

Okay 4 areas to improve the blastshell:

1. Aerodynamics
2. Constant burn of smaller blasts for the entire flight
3. Cheaper/more mana dense Mage gems
4. No removable core - we can have an apprentice stay near the stockpile and top up the shells regularly, no need for removable.

helmacon

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Re: Wands Race - [Arstotzka]
« Reply #3328 on: June 20, 2017, 04:56:54 pm »

Why the fuck did people even want to add range? We already out range them in every area! How would that even help?!?!!
I thought the whole reason we were doing explosive ammunition was to help fight their air assets, because explosions. Why the fuck were people even calling it EA if the design doesn't explode?! What the fuck people??
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #3329 on: June 20, 2017, 04:57:34 pm »

We do not out range the air ships because they have a higher firing point.  We can not hit them.
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