So while we wait, I'm going to try to list the possible improvements for soldier survivability.
Moskurg's weapons:
- Lightning - We can probably solve this with a new crystal design or a revision to crystal. Either way it should be easy given our two attempts already.
- Firestorms - See the below Environmental Control System for combat armor. Lets our soldiers operate underwater(!!!!!) and just ignore their fire by using climate control and recycled air.
- Ballistae - Better crystal, kinetic shielding, or power armor. Just give our soldiers more protection.
- Tornadoes - Uh. I don't really know how to easily solve this on the personal level. APCs could help, or just a counter to their tornadoes in a more direct way.
On that note, here's a better version of the Air Recycling System I posted earlier. It's pretty much just a change in fluff, but I feel it suits it better.
Future(?) Revision: Environmental Control SystemThe Environmental Control System, or ECS, is an integral yet simple circuit (or scroll) that can be integrated into any closed environment. Its overall role is to provide a suitable environment for anyone inside the closed space regardless of outside conditions. Its first use will be implementation inside all Combat Armor, but a minor part of the project is making use of it elsewhere in the military and civilian life.
The first aspect is its cooling circuits. We've had
plenty of experience with cooling circuits before, from the important Magical Condenser (which is a tiny cooling circuit itself, essentially!) to the frost circuits we use nearly everywhere to prevent overheating of items. The cooling circuits are set to keep the interior at a comfortable room temperature, and doesn't consume power as this is a simple passive "enchantment". It can keep this up regardless of the outside environment. If it doesn't add any notable degree of complexity, then we'd also include basic heating capabilities as well, but that's low priority.
This means our soldiers will be able to comfortably brave any environment regardless of outside conditions. When Combat Armor is equipped with an ECS, it'll be able to survive any temperatures - even if the Combat Armor has been doused with Moskurg's fireoil, the occupant will remain perfectly comfortable.
The second (very slightly lower priority) aspect is fresh air. Our soldiers may not always be in the best conditions for breathing. Whether it's because they're doused in fireoil or are underwater, we can't always expect for our soldiers to have a supply of fresh air. That's why the ECS includes another circuit-based enchantment to keep the air content at standard atmospheric levels perfect for breathing. This circuit is primarily based on the Fireball/Blastball, which we have
extreme experience with. Fireballs, for example, essentially create a mixture of gases. This combined with our general conjuration experience mean we can easily create the part of the ECS that adjusts the gas levels in the environment for optimum breathing conditions. It doesn't require new air to be brought in, and an ECS in a closed environment with people inside can keep the air breathable forever without any air brought in from outside.
The result is a powerless small circuit that can be integrated to anything, and will ensure perfect atmospheric conditions regardless of
anything happening outside. Our soldiers will be able to walk through fire and walk underwater. If a sailor is thrown overboard, the only thing they need to worry about is food and water before rescue. If a soldier is firebombed, they can just ignore it and continue on. If a (somehow non-frozen) lake is blocking our soldiers' path, they can just walk through it. If the conditions outside are too hot or somehow too cold for living, our soldiers can just ignore it! And the ECS can be put anywhere in a closed environment. Future vehicles can ignore outside conditions, and our camps can be perfect for living regardless of the weather. Some have even wanted to make a greenhouse using the ECS.
Yet it's simple. It's simply combining our existing climate control circuits (like the Magical Condenser) with a circuit based upon our extensive Fireball experience.
TL;DR: A circuit that controls the environment to be breathable and at the perfect temperature regardless of outside conditions. Can be put anywhere, but for now lets our Combat Armor soldiers walk underwater virtually indefinitely and lets them ignore fire + Moskurg firebombs. Also has cool miscellaneous benefits like improving living conditions of civilians + our soldiers and allowing for greenhouses. All while being really simple to make.
The ECS is actually really useful. It's simple and easy to implement in just about anything and is useful in
any closed environment. Submarines, tanks, amphibious vehicles, whatever. Makes their firebombs useless.
Also we could totally use this as a stepping stone for the Arstotzkan Orbital Program. Which is
totally a thing.