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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203753 times)

crazyabe

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Re: Wands Race - [Moskurg]
« Reply #825 on: April 25, 2017, 12:58:13 pm »

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Lamellar Armor [Mardent23, Crazyabe]
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #826 on: April 25, 2017, 01:03:54 pm »

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Lamellar Armor [Mardent23, Crazyabe, Detoxicated]
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #827 on: April 25, 2017, 02:10:14 pm »

Um. What sort of revision do you intend to do to the armour? Make it thicker?

Personally, I'd prefer we revise the shields to be cheaper. With enough of them, we would be able to assault the mountains again- they won't be able to kill us all off just by raining down arrows.
Quote from: Vote count
Lamellar Armor: [3][Mardent23, Crazyabe, Detoxicated]
Cheaper Shields: [1] NUKE9.13
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #828 on: April 25, 2017, 02:13:44 pm »

Um. What sort of revision do you intend to do to the armour? Make it thicker?

Personally, I'd prefer we revise the shields to be cheaper. With enough of them, we would be able to assault the mountains again- they won't be able to kill us all off just by raining down arrows.

I'm torn between more effective armor and cheaper shields.  I'm not sure if Expensive will get us enough with the shields, and not sure if one fix will do enough to make the armor more useful.  Think I'll go with the shields in the end.

Quote from: Vote count
Lamellar Armor: [3][Mardent23, Crazyabe, Detoxicated]
Cheaper Shields: [2] NUKE9.13, Devastator
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #829 on: April 25, 2017, 02:21:10 pm »

Code: [Select]
Lamellar Armor: [4] Mardent23, Crazyabe, Detoxicated, Kashyyk
Cheaper Shields: [2] NUKE9.13, Devastator

Lamellar Armour
Specifically, by having metal plates mixed with leather, instead of of coating every leather plate with a thin layer of metal. Having them in a checkerboard style pattern will greatly reduce the effectiveness of a slash (a sword's main form of attack) whilst reducing metal costs. It won't do as well against stabs or arrows, but the armour sucks against that anyway, so it's still an improvement. Lacquer all the plates, lather or metal, to improve durability and prevent against rust. It'll also look fabulous. Finally, replace the string with woven silk thread. This will make it infinitely more durable.

All in all, several simple yet time consuming improvements that we can easily afford with our plentiful manpower in the plains, that will make our armour much more durable.
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #830 on: April 25, 2017, 04:04:48 pm »

So if we are going for pegasi we should consider with what kinda weaponry we want to outfit their riders.
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S34N1C

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Re: Wands Race - [Moskurg]
« Reply #831 on: April 25, 2017, 07:07:42 pm »

Quote
Lamellar Armor: [4] Mardent23, Crazyabe, Detoxicated, Kashyyk
Cheaper Shields: [2] NUKE9.13, Devastator, S34N1C
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #832 on: April 25, 2017, 08:25:51 pm »

Revision: Elite Lamellar [1+1]

We manage to hammer out a few of the issues with our armor this year.  The steel plates are still thin, but by backing the armor with leather we can artificially increase the thickness.  This, combined with the padded armor underneath, gives our men a reasonable chance at surviving arrows at mid-range, and a slim chance of surviving arrows at close range.  We'd like to lace the scales with silk, which is strong and doesn't rot, but that proves to be prohibitively expensive.  We instead opt for leather thongs, which are nice and durable and fray much less than the original string laces.  The thongs are shorter so we can't lace the entire armor at once, but it proves to have a nice side effect of sectioning off damage to the armor if a lace gets cut.  Portions will still unravel, but the entire armor shouldn't fall apart any more.  For a final touch we lacquer each scale with the colors of our homeland, making them look sharp and professional.  This prevents the scales from rusting, reducing the burden of care on the individual soldier.

The finished suit of armor looks very nice.  Unfortunately, the increased expense and complexity of its construction means these suits - dubbed "Elite Lamellar" by our men - can only be distributed to our commanders.  The common foot soldier will have to make do with their lower-quality lamellar until we find some way to reduce the cost.  Expensive.

NOTE: Due to the relative ease of the changes made to the armor, I couldn't think up a good way for your roll of 2(1+1) to hamper the revision.  This is why the expense is hiked up for these Elite Lamellar armor sets.
« Last Edit: April 25, 2017, 08:50:35 pm by evictedSaint »
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Happerry

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Re: Wands Race - [Moskurg]
« Reply #833 on: April 25, 2017, 08:33:18 pm »

How many times have we rolled a 1 on that now? I think we need a new dicebot, this one hates us.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #834 on: April 25, 2017, 09:16:06 pm »

Is that an improvement over our already existing scale?

Once.  That is, however, the third consecutive 1 on revisions.

Orders?  We starting battle in the mountains?  Where are we putting our Arch-Mage?  I'm tempted to keep him away from the jungle, as next turn is likely to be more important than this one, and I don't want to risk getting him injured for it.
« Last Edit: April 25, 2017, 09:21:14 pm by Devastator »
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ATHATH

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Re: Wands Race - [Moskurg]
« Reply #835 on: April 25, 2017, 09:32:03 pm »

Is that an improvement over our already existing scale?

Once.  That is, however, the third consecutive 1 on revisions.

Orders?  We starting battle in the mountains?  Where are we putting our Arch-Mage?  I'm tempted to keep him away from the jungle, as next turn is likely to be more important than this one, and I don't want to risk getting him injured for it.
Let's wait until all of our soldiers have shields before we start trying to take on the mountains again.

Hm... Maybe shield spikes could be a design/revision for next turn? That way, our men can hold their shields with both hands and still have a decent weapon.

Although, since Arstotska has so many plate mail-covered troops, maybe we should stick with the spike-less shields' bludgeoning damage for now. Also, shield spikes might make our shields even more expensive which is a thing that we probably don't want.
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S34N1C

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Re: Wands Race - [Moskurg]
« Reply #836 on: April 25, 2017, 09:57:58 pm »

Are
You
Kidding me???
We've rolled like 4 1's just this week.

Order: Sacrifice to RNGeesus - Begin sacrificing captured troops to help increase our luck

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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #837 on: April 25, 2017, 09:59:58 pm »

Combat for 925


Neither side develops anything that could help during skirmishes, and continue to do heavy damage to one another in nightly raids. 

The main fighting in the jungle has begun to stall.  Their earlier strategy of sniping our mages is still valid, but our pavise shields save dozens of lives.  Our mages can safely cast from behind the shields; on occasion an Arstotzkan sniper will manage to send an arrow through a gap in the shields, but our mages live more than a few seconds now.  Both they and our commanders are outfitted in our new Elite Lamellar, painted brightly and protecting the wearer the way a suit of armor should.  Our commanders claim it's more flexible and protective than our old scale mail, and the lacquered scales make them look professional and commanding.  It can't deflect an arrow at close range like an Arstotzkan breastplate, but it's more flexible than their armor.  In a melee, one of our squad commanders could beat one of theirs in a one on one fight slightly more than half the time.  That rarely occurs, sadly, as their brightly painted armor makes them prime targets for Arstotzkan archers and our strength is fighting in numbers.  We receive multiple requests for Elite Lamellar from our rank-and-file soldiers, all of whom are still clad in their crappy, rusted lamellar that falls apart at the slightest scratch.  Our mages are just happy to have some protection - they also carry their big, thick shields into combat and hide behind them while casting.  On the offensive they'll get close with their ivory staffs and prevent Arstotzkan mages from smiting our forces with fireballs.  A single Moskurg mage can stop several mages from casting at once, preventing them from wiping the floor with our troops.  They still win in these melees despite our larger numbers due to their higher quality soldiers and equipment, but the margin of victory isn't as much as it was before.

On a much sadder note, our bodkin arrows do even less damage this year than they did last year.  Before our needle arrows could cause injuries that could incapacitate a soldier, but now they're utterly useless.  The only time our archers cause injury is when they find their way into the eyeslits of an enemy helmet.  Lucky Strike makes this happen enough to make their men march slowly, shields raised over their heads defensively.  Our soldiers point to the padded leather cloaks their men have started wearing with their armor, claiming the extra thickness is enough to keep our arrows from scratching the skin.

A surprising development is occurring in the jungle - the undergrowth has become less dense over these past few years.  This is likely due to the unseasonable snow, fire, lightning, and constant, constant, constant rain.  Our soldiers are used to fighting in formation, and in massive numbers.  Arstotzkan soldiers are more adept at fighting man-to-man, in squad tactics.  While it hasn't cleared enough yet to make a difference, the dying vegetation has been something to keep an eye on.  Clearer ground would give our men an advantage in combat.  If we get pushed out of the jungle then it wont matter, but if fighting stalls indefinitely once more then it could be an unexpected ally.  Judging by the rate at which the vegetation is dying, it'd be maybe another two years before it's clear enough to make a difference.

Now that our mages aren't dying before they can even cast the fighting has become more even.  Arstotzka is still in the lead though, and if nothing changes we will be pushed out of the jungle next year.  The bleeding hasn't stopped, but it has slowed enough to make us hopeful.


The Theatre Commander thanks you for finally doing something to save the lives of our mages.  He points to the backsliding we've been doing these past few years and asks if you have some way of stopping it - the Staff is a great weapon, and we can finally use it effectively (and with wonderous effect).  He notes that the snow prevents us from using the Hammer during the winter, and that we've NEVER been able to use the Spear to decent effect, despite how much of a boon it would be.  He also laments the ineffective nature of our bodkin arrows - perhaps you could mass enchant arrows to somehow bypass armor?  Whatever you do, it needs to have immediate effect by next year or we lose the jungle.

Neither side gains ground in the jungle.



With no new advancements to be used on the seas, neither side makes advancements here.

The Theatre Commander points out that he could deploy troops behind enemy lines, if he could disperse the enemy fleet.  Better coordination, or a better offensive weapon would give us the edge we need on the high seas.

Neither side makes coastal gains in the Western Sea.


Expense Credit!!!  The tales of magic being cast as easily as breathing has traveled, apparently.  We spy a foreign vessel sailing into our harbor claiming to be a trader.  The captain is a fellow by the name of "Ma Tuan-lin"...we think.  He doesn't speak our language, but it's clear he's here to trade.  His ship sits heavy in the water with all manner of gold and silver, and his men are clad in strange clothes.  He seems particularly interested in magical artifacts, the flashier the better.  After some pantomiming and crude drawings, we figure out he's willing to pay for a supply he can bring back to the outside world.

Our men are suspicious of the outsiders, and many of the wizards aren't keen on sharing our hard-earned magical prowess with others.  It could be a trap, but he seems honest enough.  Should we trade with him?  If so, what should we trade?  If we do trade, we should make enough to earn an expense credit.  Of course, we could always just seize his ship - judging by how deeply it sits in the water, there should be enough treasure on board for possibly two expense credits...


It is 926, the Design Phase.

Spoiler: State of Forenia, 926 (click to show/hide)

Spoiler: Moskurger Spells (click to show/hide)
« Last Edit: April 25, 2017, 10:06:54 pm by evictedSaint »
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #838 on: April 25, 2017, 10:44:09 pm »

dangit, I wanted a bit longer to plan things out.  Do we have any longer-term plans?  We've rolled crap and still made up some ground, we should be able to take it to them if we have a few good things to do so.

If we trade the NE Hero wand to the trader, we can just build a new one next year, right?
« Last Edit: April 25, 2017, 10:45:55 pm by Devastator »
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Mardent23

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Re: Wands Race - [Moskurg]
« Reply #839 on: April 25, 2017, 11:27:35 pm »


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Winds of the Wastes (only converts vegetation.) [Mardent23]
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