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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 202761 times)

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #795 on: April 24, 2017, 08:38:14 pm »

Quote from: Vote Counter
Winds of the Waste: [1] Mardent23

Alright, from now on unless it's compiled in a vote tally box like this, I'm not counting the votes.

Mardent23

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Re: Wands Race - [Moskurg]
« Reply #796 on: April 24, 2017, 08:41:12 pm »

Alright.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #797 on: April 24, 2017, 08:49:55 pm »

Strategically I'm thinking we should do one of a couple things right now:

1:  Expand the field.  They have an advantage with their weather tower, but that tower is only in one area.  If we can start the battle somewhere else, say the mountains or their tundra, we'll cut that advantage in half.

2:  Double down in the Jungle.  This means we either try to take it out, or try to swing things a little further our way.

In either case, I think we can handle their anti-wizard stuff with only one of our two actions, leaving the other one open to improve something related to the fronts.  If we design pavise shields, for instance, we should revise something for the mountains and attack there, as the pavise shields would really help us get up those open hills.  A mountain rev could be something general like our armor, or something more specific like cheapen our heroism wand so we can have a squad of rough bastards to take out strongpoints or fight through breaches.  A pavise shield might help in battle, too, as our primary weapon is a spear, and so our second line could stab forward from behind the guys with big shields taking longbow arrows at the front of the battle line.  They could also be hide-covered to provide some assistance against fireballs.

If we go for the jungle, then I'd probably go with Revised Gale Shield to put it on a wand, and then do something like Design: Acid Fog, which, as they're happy to fight in mists, and we have wind spells to push fogs around, should be very, very fun to use.

There's also what I like, Plan C, where we surrender our actions this turn to double-down on the next, and do a Design: Theoretical for our next turn design and a stopgap revision this turn.  If we can do a 180 next turn and keep them from securing the jungle or invade both the mountains and their tundra or something like that, it'll be worth it.  If we do that, I want my Pegasai, as a squadron of pegasus riders with a staff of antimagic should be able to nail their tower down, and provide big advantages in general fights in the jungle and the mountains.  Remember, firing up is hard and bows lose a lot of power doing that, Fire Emblem notwithstanding.
« Last Edit: April 24, 2017, 08:59:46 pm by Devastator »
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #798 on: April 24, 2017, 08:56:24 pm »

Also:
Quote from: Vote Counter
Winds of the Waste: [1] Mardent23
Acid Fog: [1] Devastator
As they stand right now.  Although I keep changing my mind as to if that or a big shield would be a better choice.
« Last Edit: April 24, 2017, 09:02:00 pm by Devastator »
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Mardent23

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Re: Wands Race - [Moskurg]
« Reply #799 on: April 24, 2017, 09:10:22 pm »

I understand  my idea was kind of fire and brimstone, but we need a big terrain advantage.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #800 on: April 24, 2017, 09:15:19 pm »

I understand  my idea was kind of fire and brimstone, but we need a big terrain advantage.

If we can zero theirs, (go plan C), the Jungle reverts to +1 us for being hot.

I'm not against big terrain altering spells, just worried that it might only counter what they have.  With antimagic, we might be able to take it out with something that provides other benefits.

Oh, and What does the martyr do for us?
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #801 on: April 24, 2017, 09:16:40 pm »

Treat the martyr the way you would a controlled territory.  If you can find some way to use it, feel free to do so.

Devastator

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Re: Wands Race - [Moskurg]
« Reply #802 on: April 24, 2017, 09:18:37 pm »

hmm, controlled territories provide bonuses to rolls about the related items, yes?  Could probably use it to boost a design roll then.  That would make plan Pegasus more viable.  ;-)
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S34N1C

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Re: Wands Race - [Moskurg]
« Reply #803 on: April 24, 2017, 09:20:03 pm »

Quote from: Vote Counter
Winds of the Waste: [1] Mardent23
Acid Fog: [1] Devastator
Pavise Shield: [1] S34N1C
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Mardent23

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Re: Wands Race - [Moskurg]
« Reply #804 on: April 24, 2017, 09:23:04 pm »

 If you were to go one with the gale shield idea, you could make a series of small, enchanted stakes, each forming a large Gale shield.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #805 on: April 24, 2017, 09:26:42 pm »

If we go with shields, the martyr should be good enough to get one escorting our mages to provide cover without risking an order backfire.  The mage died for you, and we got you these big shields, so give us one too.
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #806 on: April 24, 2017, 09:30:51 pm »

Windwall:
This spell allows two or more mages to cast a line between them which creates a wind wall that can hold off fireballs. The more mages cast on the spell the greater the area can be.
Quote
Winds of the Waste: [1] Mardent23
Acid Fog: [1] Devastator
Windwall: [1] Detoxicated
Pavise Shield: [1] S34N1C
« Last Edit: April 24, 2017, 09:43:32 pm by Detoxicated »
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #807 on: April 24, 2017, 09:38:14 pm »

Feckin Pegasus horse archers!
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #808 on: April 24, 2017, 09:41:11 pm »

I suppose I should change over to that, then.  Theory would probably be better, though, as it's a new field and next turn is the one that'll really matter.

Quote
Winds of the Waste: [1] Mardent23
Acid Fog: []
Windwall: [1] Detoxicated
Pavise Shield: [1] S34N1C
Theoretical Summon Pegasus: [2]Egan_BW, Devastator
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #809 on: April 24, 2017, 09:43:27 pm »

Approve of theoretical thingy!
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