Design: Enchantment Dispelling Tubikh Rrahim [6!-1, 4-1, 5-1]
As our research into the spell known as Tubikh Rrahim goes on, it becomes increasingly obvious that this is a powerful realm of divine magic. As such, our researcher priests have worked tirelessly to further our understanding of it. The Saadiya Madrasa - our temple/university - is where they've spent the past few months squirreled away. The Tower of Storms has had its doors barred to the outside world, and from outside all that can be heard are the monotone chants of Divine Magic.
We've captured a few crystal axes from battles with Arstotzkan commanders. They rarely last more than a month, so we've had difficulty getting them back from the front lines in time for research, but the few we've managed to get have been used extensively in testing. It's been difficult finding the right combination of prayer and circle inscription, but our researcher priests have been motivated. After a considerable amount of work we've managed to cause one of their crystal weapons to dissolve into magical aether. At first we thought it simply vanishing on its own, but we've been able to repeat the experiment twice more. Without putting it in the field we can't be for certain it will work on the same scale, but our researcher priests are hopeful.
The spell is still immobile, requiring intricate circles to be drawn on the ground, meaning it cannot be used on the offense - perhaps one of the more problematic aspects of the spell. By default it still disallows our own mages to cast within the field, meaning we can't use it to protect high-value mages casting our more critical spells. Curiously enough, the spell doesn't prevent lightning strikes from landing in the field (we thank our brave apprentice for testing this aspect), implying Arstotzkan fireballs wouldn't be dispelled upon entering the spell range. The range is likewise still limited to the immediate area around the caster, preventing us from moving the spell further afield to where their mages are casting. This variant of the spell is also more difficult than the standard version, requiring a more rigorous period of solitude and prayer to cast. Expensive