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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 204076 times)

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #570 on: April 12, 2017, 12:39:19 pm »

Okay. I'll vote for using the expense credit on Storm Strike, then, if only to break the tie.

(Weird editing shenanigans happened here)
« Last Edit: April 12, 2017, 12:41:23 pm by NUKE9.13 »
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #571 on: April 12, 2017, 12:40:21 pm »

You ninja'd me before I could finish editing my reply :P

Expense level is tied to who can cast it.  Apprentices can do primarily cheap spells, wizards can do primarily Expensive spells, groups of wizards are required for Very Expensive, and al-Mutriqa is the only one who can do National Effort spells.

Lowering Storm Strike to Expensive will also lower HoA and SoA, since it frees up more mages for casting.

S34N1C

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Re: Wands Race - [Moskurg]
« Reply #572 on: April 12, 2017, 12:57:43 pm »

+1 to keeping it secret

+1 to storm strike
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #573 on: April 12, 2017, 01:32:43 pm »

(# of years since Moskurg has fielded something useful = 4)
Has it really been that long?
...hmm, no, we developed Naval Weather Mages three years ago. That was useful.
And the year before that we developed horses and lances.
We've only had two years with absolutely nothing to show for it.
...which still sucks.

That was counting this year, which would have meant three years of nothing.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #574 on: April 12, 2017, 10:12:57 pm »

The enemy's tower looms on the edge of the mountains, it's influence reaching just into our desert sands.  The ominous ivory tower betrays the enemy's intention to make another foray into our homelands.  Our men prepare defenses.

Otherwise, nothing interesting happens in the mountains this year.

No battles occur in the mountains.

A row of Moskurg forts stare silently across at a row of Arstotzkan forts, sitting on both the edge of the plains and tangia respectively.  Our men complain of wet weather, leaky boots, and mediocre rations.  The year goes by quietly.

No battles occur in the plains.

Fireballs streak through undergrowth at soldiers charging through wet, dense undergrowth.  Explosions rock the trees, and enemy longbows rip through leaves with deadly force.  Our men run screaming into battle, hacking and slashing with a wild frenzy as our calvary thunders through the trees into enemy positions.  Arstotzka returns the favor with arrows of their own - far more than what we're used to.  Rain pours, pours, and pours - for the first time in memory, the weather doesn't let up.  For the entire year thunder booms overhead and lightning arcs downward at random.  The jungle is marred with dead, splintered, burning trees from the incessant bolts of plasma that come streaking towards the ground.  Storm Strike is easier to cast now, and we make good use of it.  Our men stay relatively dry, but Arstotzkans are bathed all year long.  The rain makes maintaining equipment difficult for the enemy - steel rusts, boots fill with water, and men sink up to their knees in mud.  The Hammer of Allah smites the enemy with alarming frequency, though the jungle isn't the ideal place for its use.  We succeed in most of our skirmishes, but the more frequent use of enemy fireballs means battles are more or less even.  Our skirmishers have noticed that attempting to read theatre commanders minds results in them raising the alarm, so have instead simply begun lulling enemy guards into a state of zen before charging into enemy positions to wreck havoc.  Enemy caltrops do their job, but we've learned to travel single-file.  This seems to mitigate loses, but it's not great.  By the end of the year, the jungle is filled with blasted trees and corpses.  We outnumber the Arstotzkans here, and that's our only saving grace - that, and our hero wizard al-Mutriqa.  Arstotzka does better in melee's, generally.

The fighting is bloody; both sides lose several companies in the viscous combat.  The bloodiest part comes after the battles, though.

The Arstotzkans decline to ransom back troops who surrender.  Dread fills the stomach of every man who wears the banner of Moskurg.

Neither side gains ground in the jungle.

We have great success in skirmishes prior to battles in the desert.  We hit enemy positions nearly every night, and by the time the battles occur their men are tired and angry.  They win one battle initially and score a good number of prisoners, but the following fights go in our favor.  We push them back to the mountains, stopping just outside of range of archers standing atop their Tower of Frost.  We capture a number of enemy soldiers during the battle, and as usual we disarm them before sending them back to their side.  We wait for the ransom demand for our captured troops from Arstotzka, but none comes.

Up above, at the top of the Tower of Frost, we see them.

They hang every last one of them from the parapets of the Tower.  Myark personally kicks the last soldier from the stony heights.  They hang there for the rest of the year where all can see them.

Moskurg repels Arstotzka from the desert.

The seas are a game of cat-and-mouse.  We threaten their ports whenever we sail, but are forced to flee whenever Arstotzkans threaten boarding or ramming action.  Battles are all fleeting skirmishes with no clear winner.

Neither side makes coastal gains in the Western Sea.



It is 922, the Design Phase.

Spoiler: State of Forenia, 922 (click to show/hide)
Spoiler: Moskurger Equipment (click to show/hide)
Spoiler: Moskurger Spells (click to show/hide)
« Last Edit: April 12, 2017, 10:30:39 pm by evictedSaint »
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S34N1C

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Re: Wands Race - [Moskurg]
« Reply #575 on: April 12, 2017, 11:03:37 pm »

I think it's time we develop large shields so we can assault the mountains without getting turned into pincushions  by their arrows
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #576 on: April 12, 2017, 11:10:15 pm »

Spoiler (click to show/hide)

Taricus

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Re: Wands Race - [Moskurg]
« Reply #577 on: April 12, 2017, 11:12:06 pm »

O.O Is that from Arstotzka's thread?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #578 on: April 12, 2017, 11:13:31 pm »

I was dealing with some whining, yes.

Taricus

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Re: Wands Race - [Moskurg]
« Reply #579 on: April 12, 2017, 11:16:13 pm »

Oh by allah that is hilarious :D
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

S34N1C

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Re: Wands Race - [Moskurg]
« Reply #580 on: April 12, 2017, 11:40:56 pm »

"Wah, the plate armor we invented 3 centuries early doesn't make us invincible"
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #581 on: April 12, 2017, 11:42:31 pm »

The dung mines are real. Not salt because salt is actually worth something in this time period.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

S34N1C

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Re: Wands Race - [Moskurg]
« Reply #582 on: April 12, 2017, 11:45:54 pm »

Haha got em
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #583 on: April 13, 2017, 01:26:19 am »

Improved Tubikh Rrahim - Using our design action,  we shall attempt the following in order of priority:
  • Selectivity
  • Counter pre existing spells
  • Increased Area of Effect
  • Targeting the area somewhere other than centred on our caster
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ATHATH

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Re: Wands Race - [Moskurg]
« Reply #584 on: April 13, 2017, 01:34:37 am »

Improved Tubikh Rrahim - Using our design action,  we shall attempt the following in order of priority:
  • Selectivity
  • Counter pre existing spells
  • Increased Area of Effect
  • Targeting the area somewhere other than centred on our caster
+1
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping
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