New hypothetical.
In one month, every human on the planet capable of conscious thought, above the age of 13, and below the age of 80 will immediately want to kill you, and will become willing to do whatever is necessary in order to kill you, short of using nuclear weapons. Every human affected by this will value killing you higher than everything else, including their own life. This madness will fade in one month after it starts.
Your advantages:
Your learning speed will be overclocked for the month before the madness. To be precise, your learning speed will be fifty times what it normally is.
Your body will be restored to a pristine state the day the madness begins, and this will occur again every Sunday.
You may select three supernatural abilities from the below list which you will have for the duration of the month of madness.
-Invisibility. You may turn yourself and everything you touch invisible for up to an hour. Cooldown for use is equal to the amount of time you used the ability.
-Dopplegangers. Once per day, you may create 3 copies of yourself that follow your orders which will last for the next 6 hours. They are indistinguishable from you in appearance, possess all of your skills, but do not possess any of your powers. When one of them is killed, you will remember everything that clone experienced.
-Possession. Once per day, you may possess a person, taking full control over their body for up to 6 hours. When you leave their body, their memories of the time in which they were possessed will be wiped. If the person you are possessing is killed, you will be expelled from their body but will not be killed yourself.
-Teleportation. Once per week, you may touch a photograph and instantly teleport yourself to wherever it was taken.
-Reload. Once per day, if you would die, your mind is sent back in time into your body as of the last time you awoke from sleep. Ability cooldowns remain in effect when this triggers.
-Sanity. Once per day, you may free one person you touch from the madness, and grant them a copy of any power you possess other than Sanity.
-Invulnerability. Once per day, you may become immune to all physical harm for 30 minutes.
-Resources. Once per three days, you may designate a container. 1000$ worth of objects will be created inside that container. You may write a "wish list" and put it inside the container before using this ability if you wish to exert more control over what you receive.
-Shapeshift. Once per day, you may take the physical form of a mammal you touch some part of for 6 hours. If that mammal wears clothes, your clothes will shift to become the clothes that mammal most recently wore until the hours end, if that mammal doesn't wear clothes, your clothes will vanish and then reappear on you when those six hours end.
-Shelter. Once per week, you may transform a door into an extradimensional portal leading to a safe haven that will last one day. At the end of that day, if you are still in the haven, you will be expelled from it. The haven cannot be accessed by people seeking to kill you.
-Network. Every member of Bay 12 and one other online forum of your choice is freed from the madness, and you may send and receive telepathic messages with them.
If you survive the month, you may choose one ability you had during the month to keep, and you may opt to restore to life any people you killed during the month.
If you want additional powers, you may choose an additional power in exchange for creating Huntsmen. For the duration of the month, 5 of the people seeking to kill you will become Huntsmen and have two special Hunter powers each, in addition to leadership talent, superhuman strength, speed, stamina, and senses.
-Direction: Once per two days the Hunter may learn what direction you are in.
-Pinpoint: Once per week the Hunter may learn your exact location in longitude and latitude coordinates.
-Unfoolable: Once per day the Hunter may enter a state in which they can see you even if you're invisible, determine if someone who appears to be you is a Doppleganger or not, know if someone they look at is Possessed, know if a creature they look at is you shapeshifted into that form, and know if someone is lying to them. This state lasts for 3 hours.
-Madness: Once per day the Hunter may undo the effect of Sanity or Network on a person they touch.
-Resurrection. Once per week, if the Hunter is killed, they will come back to life the next day.
-Sacrifice. If the Hunter touches you, they may sacrifice their own life instantly to permanently remove one of your powers and make your exact location known to all other Hunters.
-Hunt. Once per day, the Hunter can shapeshift into a carnivorous mammal of their choice for 3 hours, and shapeshift up to 7 other people other than you, within a radius of 100 feet of them, into that mammal as well for 3 hours as well.
-Bless. Once per three days, the Hunter can grant a non-Hunter one Hunter power of their choice, permanently. This can only be used once on a given person.
-Iron. Once per day, the Hunter can become immune to all physical harm for 1 hour.
What do?