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Author Topic: REVOLVER: BLOOD AND NEON: SMOKE BREAK  (Read 42996 times)

Empiricist

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #240 on: March 30, 2017, 04:35:28 pm »

S4 W1.
Spoiler (click to show/hide)
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

piecewise

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #241 on: March 30, 2017, 11:41:30 pm »

We're still waiting on Mid's action here guys, don't get ahead of yourselves.

cast pressure on the Katana smoker. Aim for the legs, unless the head or torso exploding into gore would be an instakill in which case aim for the head or torso.

Move to 5N 4E

((does the smoker in front of me prevent the others from shooting at me right now?

Spoiler: Ferrus (click to show/hide)
Problem: you want to move 4east and then 5 north right? You can only move enemies by shoving them aside. Thats a contested strength roll. And you are a 1 armed man.

MidnightJaguar

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #242 on: March 30, 2017, 11:51:01 pm »

Ah, my apologies, I was thinking in terms of positioning relative to the axis, not motion relative to where I am currently, sorry about that. What I want to do is move 5 West and 1 North.


Spoiler: Ferrus (click to show/hide)
[/quote]
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

piecewise

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #243 on: March 31, 2017, 12:38:01 am »

Ah, my apologies, I was thinking in terms of positioning relative to the axis, not motion relative to where I am currently, sorry about that. What I want to do is move 5 West and 1 North.


Spoiler: Ferrus (click to show/hide)
[/quote]

Alright then. You run out of the smoke and over to the side.

The smoker with the katana moves up and takes cover near the door before overwatching.

The turn ends when the smoke that the pistol smoker created suddenly catches fire and detonates. Dev takes 6 damage, destroying his armor and leaving him with 5 HP.


Gonna give everyone a bit to change actions if they want. Just edit your posts if you want to. Otherwise I'll do the next combat turn tomorrow morning.

Empiricist

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #244 on: March 31, 2017, 05:43:08 am »

((Oh God what the fuck? Just read the new smoke spells.))
S4 W1. If I have line of sight with the rifle user, ghetto blaster them. If not, overwatch with hunting rifle.
Spoiler (click to show/hide)
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #245 on: March 31, 2017, 09:52:38 pm »

Empi 11 +4= 16
Smoker police rifle 12+4=16
Sy 15
Smoker Katana 10+1=11
Smoker Sawn off 9+2=11
Smoker pistol 7+1=8
Dev 6+1=7
Mid 6+1= 7
Egan 4

((Oh God what the fuck? Just read the new smoke spells.))
S4 W1. If I have line of sight with the rifle user, ghetto blaster them. If not, overwatch with hunting rifle.
Spoiler (click to show/hide)
You have line of sight but if you fuck up, its gonna hit dev.
[13/10]
Of course. [6 damage] You fire your ghetto blaster at the pistol wielding Smoker, aiming to fire over dev's shoulder. The ghetto blaster calls out with the sound of an angry man screaming "FUCK THE POLICE!". Instead of passing dev, you hit him straight in the back of his head. His skull swells up for a moment before popping. 
Going to have to wait on my initiative to make a move here, it's just too unpredictable.  Kill bonus in money, as I'm at max armour
Well, that solves that eh?
35 bucks, by the way.

Smoker Police rifle:
Takes a shot at empi from long range. If he misses, he'll hit is pistol wielding friend.
[8/14]
Nope. [7+5 damage to head.] The Smoker puts a single round straight between empi's eyes, killing him instantly.

Smoker sawn off: [13/14] Casts suffocate on Mid. [12/13] Mid toughs it out without taking damage.

Smoker pistol takes a shot at Mid, who is not in cover. 13/11. He misses entirely.

Dev is dead.

Mid's Turn.



Devastator

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #246 on: March 31, 2017, 10:15:00 pm »

Well, that solves that eh?
35 bucks, by the way.

I figured that was fairly likely.
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piecewise

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #247 on: March 31, 2017, 11:03:28 pm »

Well, that solves that eh?
35 bucks, by the way.

I figured that was fairly likely.
But mid, with his 1 hp, survives.

This is the second time he's been brought to 1 hp isn't it?

syvarris

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #248 on: April 01, 2017, 12:10:10 am »

I've got some questions, which are of middling importance and could therefore affect my deep and thoughtful plans.  I put them in a spoiler for tactical reasons, you'll understand.

Spoiler: In here (click to show/hide)

Empiricist

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #249 on: April 01, 2017, 12:34:56 am »

((Uh, my action against the rifle user not the pistol user though I don't suppose that changes much. Sorry 'bout that Dev.))
« Last Edit: April 01, 2017, 12:38:50 am by Empiricist »
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<Caellath>: Emp is the hero we don't need, deserve or want

Egan_BW

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Re: REVOLVER: BLOOD AND NEON: [SYNTH MUSIC INTENSIFIES TO FATAL LEVELS]
« Reply #250 on: April 01, 2017, 02:07:12 am »

S1, E3, N4, E2.

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #251 on: April 01, 2017, 11:30:19 am »

I've got some questions, which are of middling importance and could therefore affect my deep and thoughtful plans.  I put them in a spoiler for tactical reasons, you'll understand.

Spoiler: In here (click to show/hide)

syvarris

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #252 on: April 01, 2017, 02:14:47 pm »

Aww, you're actually answering those.  I didn't intend them as legitimate questions, just a prank. :(

Leaving the circular saw in the dresser, since it's probably less useful than severed heads.  Moving 1W 4S, then cover moving 2E.

In any case, do this, because it was missed last turn.  I'd give next turn's action too, but I really want to see next turn's init and survivors first.

MidnightJaguar

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #253 on: April 01, 2017, 02:39:16 pm »

Move 1S 4W, and close the door behind me, if closing the door doesn't actually take another action then cover move to the north doorway.

Spoiler: Ferrus (click to show/hide)
« Last Edit: April 02, 2017, 12:32:02 am by MidnightJaguar »
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

piecewise

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Re: REVOLVER: BLOOD AND NEON: SMOKE BREAK
« Reply #254 on: April 02, 2017, 05:44:46 pm »

Move 1S 4W, and close the door behind me, if closing the door doesn't actually take another action then cover move to the north doorway.

Spoiler: Ferrus (click to show/hide)
The moving and closing we can do. But cover moves can only move half the normal distance you can, so you don't have the movement capacity to get there and into cover. So instead we'll just have you close the door.

Aww, you're actually answering those.  I didn't intend them as legitimate questions, just a prank. :(

Leaving the circular saw in the dresser, since it's probably less useful than severed heads.  Moving 1W 4S, then cover moving 2E.

In any case, do this, because it was missed last turn.  I'd give next turn's action too, but I really want to see next turn's init and survivors first.

Poe's law. I had a feeling they might be a prank but they're not too far off from questions I normally answer.

Movement done.



Mid closing the door has effectively ended the combat for the moment. Dev respawns.

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