((Heh, that was supposed to be my "loiter for one more turn" action. I'm not going to actually do that because I have 6 dex.))
Meditate.
Lives: 4/6
HP: 5/5
Armor: 0/8
Movement: 5
Attunement slots: 0
Stats:
Strength: 16 (+6 melee damage, 16 carrying capacity, 8 max armor)
Dexterity: 6 (-4 to aim, 1 SMG die)
Endurance: 10 (5 HP)
Mind: 6 (0 attunement slots)
Speed: 10 (5 Movement, +0 Initiative)
Skills:
Club: 14
Thrown: 13
Dodge: 20
Cover: 13
Gear: $350
Nail Bat
Throwing Knife x19
Flashlight
Activating time wasting mode.
Move over to my dummy, move it one tile north, then start looting the dressers to its right.
STR 1 (+0 melee damage)
DEX 1 (-6 to aim)
END 18 (13 HP)
MIND 18 (+4 slots)
SPD 10 (+0 init. 5 move speed.)
Neon - 12
Steel - 12
Rifle - 15
Cover - 16
Inventory (6/6):
Sniper Rifle 3/5, 2d12
Backpack
Blood Bag
Flashlight
Rope (100')
A few severed heads (These don't count as ammo, I assume)
$150
Glimmer
Burn
Burn
1 Molotov Cocktail
HP: 10/13
Armor: 0/0
Magic Slots: 6
Idolize
Glimmer
Sharpen
Break
Ricochet
Lives: 6
Idol HP: 5/5
In the first cabinet, you find a circular saw. It's a d10 damage ax.
Walk over to the door where syv is at currently. Hunting rifle Overwatch.
Stats
Strength: 7 (+0 Melee Damage, 3 Armor Capacity, 7 Inventory Spaces)
Dexterity: 15 (+5 Aim)
Endurance: 10 (5 HP)
Mind: 10 (2 Magic Slots)
Speed: 14 (+4 Initiative, 9 Movement)
Skills
Pistol: 5
Rifle: 10
Cover: 5
Inventory (3/7):
Hunting Rifle 5/8, 2d6
Bullet Proof Vest 5/5 (but Armor Capacity is 3)
2 pistol rounds
Ghetto Blaster 5/5
HP: 5/5
Armor: 3/3
Lives: 5/6
You cover Sy and his idol.
Don't let Ferrus go alone. Move 5E and go on overwatch.
Strength: 10
Dexterity: 14
Endurance: 11
Mind: 7
Speed: 11
HP 6/6
Armour 5/5
Lives, 5/6
Skills:
SMG: 14
Spear: 9
Magic Stats.
Neon: 12
Items
Heavy SMG. (7 bursts)
Flag Pole Spear.
Bulletproof Vest.
30 dolla
Ammo:
Idolize x1
2x Rifle.
Walk over to the opposite end of the statue filled hall and open the door.
Phew.
Stats:
Strength: 5-4(missing arm)=1 (+50)
Dexterity: 5 (+50)
Endurance: 13 (-30)
Mind: 16 (-60)
Speed: 11 (-10)
Skills:
Shotgun: 14 (-28)
Cover 11 (-22)
Magic Skills:
Blood: 13 (-26)
Chrome 11 (-22)
Health: 8/8
Lives: 6/6
Gear:
pump shotgun 3/5 1d4 x 6, pellet roll of less than 10 on 3d6
3 shotgun shells (unloaded)
49 dollars
slotted cards 3/4
Pressure x1
Apoptosis x1
Pathx1
You open the door with Big ears at your back. Through the door, is a large square room, and you can get no further in your mental examination of the room before a choking wave of cigarette smoke overwhelms your senses. The entire room is filled with a grayish cloud of the stuff that rolls out like fog into the lawn ornament room. You blink tears from your eyes and look out into the room. Its basically nothing but stained gray concrete with large boulders scatters around it and bright, yellow tinted halogens in recessed niches in the ceiling. There's a door to the north, and one on the east wall.
Scattered throughout the room, and the clear source of the smoke, are what look like the remnants of humans. They're thinner than they should be, and taller too, something like a 5 foot human who was stretched out to 7 feet, their proportions awkwardly elongated. Instead of flesh, they have a swirling miasma of gray smoke in the rough form of a body, with a tar black human skeleton inside it. The smokeflesh follows the skeleton, though is delayed a half second behind it, so that the skeletal limb will move and then the flesh will catch up a moment later like an after image. Inside the body, taking up the entire inner space, from the hollow of the pelvic bones straight up through the rib cage and growing up and out of the mouth a bit, are a pair of ashy gray and smoldering lungs. They fill and empty slowly, with a sound like dry leaves being trod underfoot. Smoke billows out with each crackling breath.
Some of them are holding weapons.
[11/5 dex]
You opened the door quite loudly, so they've all noticed you immediately and have become instantly hostile. You have 1 action left and Dev has overwatch. His overwatch won't activate till someone comes into his line of sight so let me roll you vs them real fast.
Smoker Police 10+4
Smoker Sawn off 12+2
Smoker pistol 11+1
Smoker unarmed 8+3
Mid: 9+1
Smoker Katana 7+1
Welp.
Smoker with the police rifle cover moves to a boulder and takes a shot at you. You are not in cover. [14/14][7 damage+0] You catch a burst of rounds to your remaining arm and barely survive.
The smoker with the sawn off moves behind a boulder and takes cover.
Smoker pistol decides to let smoker Unarmed go first.
Smoker unarmed runs forward, giving dev a shot at him. [12/14][16 damage.] The smoker charges in towards Mid but gets absolutely mowed down by a concentrated burst of rounds from Dev. His smokey flesh disappates as the black skeleton is shattered into dozens of pieces and its overgrown lungs gout smoke as they collapse.
Smoker pistol charges straight in now that Dev's overwatch is gone and attempts to cast his spell. [11/11] He rears back, lungs expanding to monstrous size and threatening to explode his ribcage, before breathing out a huge cloud of smoke and cinders. The smoke encompasses most of the room, rolling over Mid and Dev.
Mid, you now have 1 action you can take before the turn moves to the last smoker and then ends.
This is the turn order for the next turn, as it stands now.
Initiative roll:
Empi 11 +4= 16
Smoker police rifle 12+4=16
Sy 15
Smoker Katana 10+1=11
Smoker Sawn off 9+2=11
Smoker pistol 7+1=8
Dev 6+1=7
Mid 6+1= 7
Egan 4
Main rules and monster manual updated.