Go back to the room up north that was open to the outside. Sit down in there and take a breather while looking out.
Lives: 4/6
HP: 5/5
Armor: 0/8
Movement: 5
Attunement slots: 0
Stats:
Strength: 16 (+6 melee damage, 16 carrying capacity, 8 max armor)
Dexterity: 6 (-4 to aim, 1 SMG die)
Endurance: 10 (5 HP)
Mind: 6 (0 attunement slots)
Speed: 10 (5 Movement, +0 Initiative)
Skills:
Club: 14
Thrown: 13
Dodge: 20
Cover: 13
Gear: $350
Nail Bat
Throwing Knife x19
Flashlight
You walk over to the balcony room and take a seat in one of the chairs, laying your nailbat down on the table in front of you. The world outside is dark, as though it was nighttime, with only the flickering multicolor haze of lights to illuminate it. After a few moments of sitting, you get curious and walk to the bars. You press your face against them and look up. There's no sky up there, nor any ground below; the buildings arch back inward and combine. This vista, miles in length and hundreds of feet tall, is nothing but a bubble in the solid slab of twisted industry that is Infinite Kowloon.
You return to your chair and rub your temples.
Sprint. 2E, 8N, 8S, 2W in that order. (Basically, run all the way up, peek around the corner, run all the way back down.)
Stats
Strength: 7 (+0 Melee Damage, 3 Armor Capacity, 7 Inventory Spaces)
Dexterity: 15 (+5 Aim)
Endurance: 10 (5 HP)
Mind: 10 (2 Magic Slots)
Speed: 14 (+4 Initiative, 9 Movement)
Skills
Pistol: 5
Rifle: 10
Cover: 5
Inventory (3/7):
Hunting Rifle 5/8, 2d6
Bullet Proof Vest 5/5 (but Armor Capacity is 3)
2 pistol rounds
Ghetto Blaster 5/5
HP: 5/5
Armor: 3/3
Lives: 5/6
Alright then. You peek around the corner mid sprint and see that the hall continues east before going diagonal and continuing beyond your view. You can, however, see a door on the south facing wall just before the hall turns.
Move 2W, 3N, then overwatch.
STR 1 (+0 melee damage)
DEX 1 (-6 to aim)
END 18 (13 HP)
MIND 18 (+4 slots)
SPD 10 (+0 init. 5 move speed.)
Neon - 12
Steel - 12
Rifle - 15
Cover - 16
Inventory (6/6):
Sniper Rifle 3/5, 2d12
Backpack
Blood Bag
Flashlight
Rope (100')
A few severed heads (These don't count as ammo, I assume)
$150
Glimmer
Burn
Burn
1 Molotov Cocktail
HP: 10/13
Armor: 0/0
Magic Slots: 6
Idolize
Glimmer
Sharpen
Break
Ricochet
Lives: 6
Idol HP: 5/5
Are you feeling like a real XCOM sniper yet?
Can I put a burst into any of those gnomes without entering the room? If so, pick one and do that.
Strength: 10
Dexterity: 14
Endurance: 11
Mind: 7
Speed: 11
HP 6/6
Armour 5/5
Lives, 5/6
Skills:
SMG: 14
Spear: 9
Magic Stats.
Neon: 12
Items
Heavy SMG. (7 bursts)
Flag Pole Spear.
Bulletproof Vest.
30 dolla
Ammo:
Idolize x1
2x Rifle.
Hmm...if you were 1 square into it, you could, but standing outside the hall plus the niches make that seem impossible.