Cover beside the garage door and take a look.
Lives: 4/6
HP: 5/5
Armor: 0/8
Movement: 5
Attunement slots: 0
Stats:
Strength: 16 (+6 melee damage, 16 carrying capacity, 8 max armor)
Dexterity: 6 (-4 to aim, 1 SMG die)
Endurance: 10 (5 HP)
Mind: 6 (0 attunement slots)
Speed: 10 (5 Movement, +0 Initiative)
Skills:
Club: 14
Thrown: 13
Dodge: 20
Cover: 13
Gear: $350
Nail Bat
Throwing Knife x19
Flashlight
You move up and poke your head into the garage. It's a large concrete room with nothing in it other than two standing tool cabinets along the north wall and a large oil stain in the center of the room. Otherwise, it is totally empty and uninteresting.
Assuming Egan moves into the room, push my dummy ahead and through the doorway after him while covering where he currently is so that I can't be flanked by statues or anything in the room. Then overwatch.
((MJ, you never added those three shotgun shells I gave you to your sheet. Also, I highly recommend you don't waste path hoping for telefrags that probably won't even work--four kills aren't worth losing a spell card, unless those four kills will prevent a death.))
STR 1 (+0 melee damage)
DEX 1 (-6 to aim)
END 18 (13 HP)
MIND 18 (+4 slots)
SPD 10 (+0 init. 5 move speed.)
Neon - 12
Steel - 12
Rifle - 15
Cover - 16
Inventory (6/6):
Sniper Rifle 3/5, 2d12
Backpack
Blood Bag
Flashlight
Rope (100')
A few severed heads (These don't count as ammo, I assume)
$150
Glimmer
Burn
Burn
3 Shotgun Shells (given to MJ, but not on his sheet?)
1 Molotov Cocktail
HP: 10/13
Armor: 0/0
Magic Slots: 6
Idolize
Glimmer
Sharpen
Break
Ricochet
Lives: 6
Idol HP: 5/5
You follow along behind, ever cautious.
3E 1N and overwatch. I'm leaving the other neon thing there as a tripwire in case someone turns up on our flank.
Strength: 10
Dexterity: 14
Endurance: 11
Mind: 7
Speed: 11
HP 6/6
Armour 5/5
Lives, 5/6
Skills:
SMG: 14
Spear: 9
Magic Stats.
Neon: 12
Items
Heavy SMG. (7 bursts)
Flag Pole Spear.
Bulletproof Vest.
30 dolla
Ammo:
Idolize x1
2x Rifle.
You push through the hole in the wall and cover the advancing troops.
((I guess I'll use the blaster then since I've got a rifle aim of 15. Also, just realized I kept on forgetting to update my ammo. I've rectified that now.))
3N and Overwatch (with Hunting Rifle)
Stats
Strength: 7 (+0 Melee Damage, 3 Armor Capacity, 7 Inventory Spaces)
Dexterity: 15 (+5 Aim)
Endurance: 10 (5 HP)
Mind: 10 (2 Magic Slots)
Speed: 14 (+4 Initiative, 9 Movement)
Skills
Pistol: 5
Rifle: 10
Cover: 5
Inventory (3/7):
Hunting Rifle 5/8, 2d6
Bullet Proof Vest 5/5 (but Armor Capacity is 3)
2 pistol rounds
Ghetto Blaster 5/5
HP: 5/5
Armor: 3/3
Lives: 5/6
You move up right beside Dev and kneel down, scanning your weapon back and forth around the room.
just walk along the statue filled path and open the door at the end of it.
Stats:
Strength: 5-4(missing arm)=1 (+50)
Dexterity: 5 (+50)
Endurance: 13 (-30)
Mind: 16 (-60)
Speed: 11 (-10)
Skills:
Shotgun: 14 (-28)
Cover 11 (-22)
Magic Skills:
Blood: 13 (-26)
Chrome 11 (-22)
Health: 8/8
Lives: 6/6
Gear:
pump shotgun 3/5 1d4 x 6, pellet roll of less than 10 on 3d6
3 shotgun shells (unloaded)
49 dollars
slotted cards 3/4
Pressure x1
Apoptosis x1
Pathx1
I only now understand what your original post was. Because of the lack of a comma or period between "Is" and "Cast" I read it like this:
Move to right where syv's idol currently is cast, path down the line of satues.
With the actions broken up oddly.
You walk into the room with the lawn ornaments and get a few feet towards the door on the other side. But you're no more than 5 feet in when the door behind you suddenly slams shut and audibly locks. Its a big heavy bulkhead door like the others out of this room, so when it shuts there is a heavy metal clunk to announce it. As soon as the door is shut the bright lights in the room begin to get brighter, going from annoying to painful to look at.