((There should really be SOME benefit to using melee against a ranged enemy, though. At the very least you should be able to roll dodge, because avoiding a rifle that's within arm's reach isn't too dissimilar from avoiding a spear at that range. Beyond that, melee items do less damage than ranged, are obviously much shorter ranged, are always dodgeable, and can't overwatch as well. Their only advantages are a lack of ammo consumption (which is insignificant if only one team member is melee), and being mitigated by dodge rather than cover (which doesn't matter unless enemies follow a logic of skill distribution similar to players).
Really, not only should ranged attacks in melee be dodgable, they should either take penalties or provoke something like an attack of opportunity. Retreating from a melee enemy should also be penalized, either requiring a full turn or provoking a free attack.))
We can make such things possible, but only if they apply universally, both to players and enemies. I just figured that people would prefer that being directly next to someone with a shotgun would not actually give you LESS of a chance to hit than if you were farther back.
Realistic though that might be.
We're not going into Combat mode yet because the Syth elemental hasn't seen anyone but Egan, who just got corpsed. But you guys are still actively in danger so He doesn't respawn yet. Figure out someway to deal with this.
Welp. Cover-Move to the doorway just to my north (not the one the speakerskull can see), and overwatch.
STR 1 (+0 melee damage)
DEX 1 (-6 to aim)
END 18 (13 HP)
MIND 18 (+4 slots)
SPD 10 (+0 init. 5 move speed.)
Neon - 12
Steel - 12
Rifle - 15
Cover - 16
Inventory (6/6):
Sniper Rifle 4/5, 2d12
Backpack
Blood Bag
Flashlight
Rope (100')
A few severed heads (These don't count as ammo, I assume)
$150
Glimmer
Burn
Burn
3 Shotgun Shells (Being given to MJ)
1 Molotov Cocktail
HP: 10/13
Armor: 0/0
Magic Slots: 6
Idolize
Glimmer
Sharpen
Break
Ricochet
Lives: 6
Idol HP: 5/5
Move to the highlighted square. Overwatch.
((Assuming I'm still alive next turn, would Run & Gun allow me to go through the door, shoot the sythfungus and run back out? Also, if I use Aim and Overwatch, overwatch fire get the aim bonus?))
Stats
Strength: 7 (+0 Melee Damage, 3 Armor Capacity, 7 Inventory Spaces)
Dexterity: 15 (+5 Aim)
Endurance: 10 (5 HP)
Mind: 10 (2 Magic Slots)
Speed: 14 (+4 Initiative, 9 Movement)
Skills
Pistol: 5
Rifle: 10
Cover: 5
Inventory (2/7):
Hunting Rifle 7/8, 2d6
Bullet Proof Vest 5/5 (but Armor Capacity is 3)
2 pistol rounds
HP: 5/5
Armor: 3/3
Lives: 5/6
((Uh, yeah I suppose? But why would you want to when you could just shoot from back in the doorway? Yeah, it would, but why use overwatch instead of just aiming and then shooting?))
Almost got it. One more crack at it.
Strength: 10
Dexterity: 14
Endurance: 11
Mind: 7
Speed: 11
HP 6/6
Armour 5/5
Lives, 5/6
Skills:
SMG: 14
Spear: 9
Magic Stats.
Neon: 12
Items
Heavy SMG. (7 bursts)
Flag Pole Spear.
Bulletproof Vest.
30 dolla
Ammo:
Idolize x1
2x Rifle.
[11/10] Strength
You bash the door the rest of the way down, though only barely. The room beyond is a perfectly square bathroom. Its very...white. There's white tile on the floor, walls, and ceiling; even the lights are square and fit perfectly in the spaces between the tiles so that they might be mistaken for oddly luminous tiles. There is a bathtub/ shower combo in the back and a toilet off to the left. No sink though, oddly. Against the very back wall is an open door leading into a linen closet.
Empi, from your position at the doorway there you can see the Synth elemental sort of staring quizically at the blood smear that used to be Egan and has not moved.