(Sorry, completely unrelated - I have no opinions on Elden Ring aside from skimming the thread. Looks cool I guess. I am not hardcore enough for Dark Souls, though the chat seems to suggest this game is more accessible.)
I guess I have a responsibility to put this somewhere after sharing my
presumably controversial take:
There is nothing wrong with selling DLC.
Overcharging for products is obviously... bad? I'm not even sure if even that is inherently malicious. Fooling people into overpaying is what's bad. So if a DLC model tricks people into overpaying for something, that is definitely bad! Likewise, "lootbox" gambling is predatory and bad.
However: Developing and releasing a DLC for a finished and fun game is not predatory. It's theoretically laudable, something we should encourage. Frankly a sequel often means an engine "update" which has higher requirements and edges people out. I like when a game I enjoy gets new content, and sometimes I'm willing to pay for that.
My perspective may partially come from running a 2015-ish video card in a frankenstein desktop for over a long time. Or the time I really wanted to play Thief 3 at any framerate but was unable due to "pixel shading". It also comes from enjoying cosmetic DLC in games I truly enjoy! Killing Floor 1 offers golden versions of various weapons, and I purchased a golden katana as a tip for all the good times. I haven't truly played KF1 in a while but I don't regret supporting the devs, because they kept adding stuff long after I bought the game.
I think that selling cosmetic DLC allowed them to do that. You know, under capitalism.