There’s now a leveling guide in the OP, so you guys don’t need my help or anything.
despite being in danger of being slaughtered, he would seem to relax. He was not afraid of the giant of a man clad in black steel before him.
"I have no quarrel with you or your men. I merely want to meet and speak to the lake spirit. I was hoping to avoid bloodshed, not cause it. I request that you let us pass in the interest of bringing peace."
attempt to reason with the blacksteel knight*. Failing that, get ready to dodge it's first strike and try to sprint past it.
(Dat instant boss battle of nopenopenope)
The knight pauses.
"I have every reason to strike you down where you stand, but I am not without honor. If it is peace you seek, then leave this place. The Lake Spirit will not speak with you - it will kill you if you approach it. Leave, or I will be forced to kill you."You clench your fist. You will not back down that easily. Deikos watches you, wondering what your next move will be. You charge directly at the knight (14), who raises their shield, expecting you to attack. You slide past the knight and make your way into a doorway which is too small for the knight to fit in. The knight turns around as you finish, just as (17) Deikos follows you, swerving around the confused knight and through the doorway. The knight stares at you for a second.
"You really think that you can escape that easily?"The knight raises his shield, and as you watch, charges at the doorway. You and Deikos start dashing down a hallway just as the knight smashes through the doorway as if it was made of plaster. You keep running down the hallway, turning corners and toppling objects in a vain attempt to shake the knight off of your trail, who is gaining on you. As you round another corner, you’re forced to skid to a halt.
Four knights, with helms in the shape of a wolf’s head, block your way. They all wield large two-handed swords. It looks like you’re trapped between a rock and a hard place, to say the least.
Race: Elf (+1 DEX)
HP: 60/60
Appearance: A knight wielding a greatsword and clad in light steel armor, with a helm in the shape of a wolf's maw.
Head: Wolf Helm (+2 attack with bladed weapons, +1 physical defense, +1 elemental defense)
Chest: Light chainmail (+1 physical defense, +1 to dodging rolls)
Legs: Embossed Greaves (+2 physical defense)
Feet: Heavy Steel Plate Boots (+1 physical defense, +2 elemental defense -1 attack speed)
Cloak: White cloak (+1 dark resistance)
Necklace: None
Ring 1: Smooth pitchblende ring (+1 STR)
Ring 2: Wolf Ring (Riposting deals extra damage)
Weapon (right hand): Wolf Knight's Greatsword (2-handed sword, +2 power, +1 sharp, damage reduction from armor is halved)
Weapon (left hand): None
STR: 3
DEX: 4
END: 3
INT: 2
VIT: 2
Active ability: Fury - +2 to all rolls for 2 turns. Cooldown of 5 turns.
Passive ability: Heavy strikes - Stagger chances from hits are doubled, accuracy is reduced by 10% rounded down.
Race: Elf (+1 DEX)
HP: 60/60
Appearance: A knight wielding a greatsword and clad in light steel armor, with a helm in the shape of a wolf's maw.
Head: Wolf Helm (+2 attack with bladed weapons, +1 physical defense, +1 elemental defense)
Chest: Light chainmail (+1 physical defense, +1 to dodging rolls)
Legs: Embossed Greaves (+2 physical defense)
Feet: Heavy Steel Plate Boots (+1 physical defense, +2 elemental defense -1 attack speed)
Cloak: White cloak (+1 dark resistance)
Necklace: None
Ring 1: Smooth pitchblende ring (+1 STR)
Ring 2: Wolf Ring (Riposting deals extra damage)
Weapon (right hand): Wolf Knight's Greatsword (2-handed sword, +2 power, +1 sharp, damage reduction from armor is halved)
Weapon (left hand): None
STR: 3
DEX: 4
END: 3
INT: 2
VIT: 2
Active ability: Fury - +2 to all rolls for 2 turns. Cooldown of 5 turns.
Passive ability: Heavy strikes - Stagger chances from hits are doubled, accuracy is reduced by 10% rounded down.
Race: Elf (+1 DEX)
HP: 60/60
Appearance: A knight wielding a greatsword and clad in light steel armor, with a helm in the shape of a wolf's maw.
Head: Wolf Helm (+2 attack with bladed weapons, +1 physical defense, +1 elemental defense)
Chest: Light chainmail (+1 physical defense, +1 to dodging rolls)
Legs: Embossed Greaves (+2 physical defense)
Feet: Heavy Steel Plate Boots (+1 physical defense, +2 elemental defense -1 attack speed)
Cloak: White cloak (+1 dark resistance)
Necklace: None
Ring 1: Smooth pitchblende ring (+1 STR)
Ring 2: Wolf Ring (Riposting deals extra damage)
Weapon (right hand): Wolf Knight's Greatsword (2-handed sword, +2 power, +1 sharp, damage reduction from armor is halved)
Weapon (left hand): None
STR: 3
DEX: 4
END: 3
INT: 2
VIT: 2
Active ability: Fury - +2 to all rolls for 2 turns. Cooldown of 5 turns.
Passive ability: Heavy strikes - Stagger chances from hits are doubled, accuracy is reduced by 10% rounded down.
Race: Elf (+1 DEX)
HP: 60/60
Appearance: A knight wielding a greatsword and clad in light steel armor, with a helm in the shape of a wolf's maw.
Head: Wolf Helm (+2 attack with bladed weapons, +1 physical defense, +1 elemental defense)
Chest: Light chainmail (+1 physical defense, +1 to dodging rolls)
Legs: Embossed Greaves (+2 physical defense)
Feet: Heavy Steel Plate Boots (+1 physical defense, +2 elemental defense -1 attack speed)
Cloak: White cloak (+1 dark resistance)
Necklace: None
Ring 1: Smooth pitchblende ring (+1 STR)
Ring 2: Wolf Ring (Riposting deals extra damage)
Weapon (right hand): Wolf Knight's Greatsword (2-handed sword, +2 power, +1 sharp, damage reduction from armor is halved)
Weapon (left hand): None
STR: 3
DEX: 4
END: 3
INT: 2
VIT: 2
Active ability: Fury - +2 to all rolls for 2 turns. Cooldown of 5 turns.
Passive ability: Heavy strikes - Stagger chances from hits are doubled, accuracy is reduced by 10% rounded down.
"Come forward, and meet your destinies."
Utilise hit and run tactics, attack the ones that get nearest to me, aiming for their legs in order to cripple their movement.
You ready your katana as the first of the bandits, the one with the pickaxe, approaches. Just as he gets in range…
(4 vs. 19)
You attack, but he parries. He goes in for a riposte despite the slowness of his weapon…
(6 vs. 5)
But botches it up. You dance just out of range for him to counterattack, when one of the goblins lunges at you.
(14 vs.
(3 vs. 6)
You dodge their first attack, but their second shortsword manages to graze your shoulder. The wound is superficial and the pain is minimal, luckily.
-4 HP
The other goblin bandit shrieks and charges you. They swing their first sword at you…
(14 vs. 5)
And you parry them!
(13 vs. -1)
You lunge forwards and riposte, driving your katana through the goblin’s lower body. You pull your blade out of the goblin and watch as they sink, lifeless, to the ground. The human wielding the claymore tries slamming into you!
(3 vs. 17)
Their massive frame easily bowls you over. You don’t fall over, but you feel like all of your ribs have compound fractures. It isn’t a good feeling.
-9 HP
You (4) try putting some distance between yourself and the bandits, but you accidentally trip on a rock and don’t cover much ground. The human with the pickaxe slinks to your left, while the goblin and the human with the claymore stay in front of you.
"Be interesting to catch a few alive. I used to know a number of women who'd pay a fortune for anything with tentacles on it."
Defensive fighting with the lizard, use the whip to keep the dog things at bay and try to aim the snaps for their eyes (if any).
"It's seem like these fiends want to take a bite out of us, I'll show them what happens when they try that"
Take a few swings at the first incoming blightdogs who gets in the range of my spear. Try to strafe and move around during combat.
(I'll note it in my character sheet, but the stat bonus I choose is a +1 to Dex) Just calculated, didn't level up yet.
The two of you go back to back. You notice that the tentacled dog things do in fact have eyes, although they look somewhat underdeveloped. The vile creatures circle you for a few seconds before one of them finally springs forth, teeth snapping. With a mighty bound, it propels itself towards Dwyn’s throat…
(5 vs. 3)
Only to have Dwyn sidestep it. The creature flies past Dwyn and crashes into a gnarled tree, stunning it. A second one of the creatures, noticing the failure of the first, takes a more careful approach. It charges at Vingar, only to stop just out of range from his spear. Vingar lunges out with his spear…
(9 vs. 13)
But the creature dodges the blow and hurls itself at Vingar. It latches onto him with its tentacles, and tries to bite him!
(8 vs. 11)
Vingar tries pushing the creature off, but it’s to no avail. The creature clamps down on Vingar’s shoulder with its razor sharp teeth.
-13 HP!
Vingar bashes the thing in the face with his spear, (18) and wrenches its tentacles off of him. He hurls the creature away, but it doesn’t appear to be hurt. The fourth and fifth dogs spring at Dwyn in conjunction.
(5 vs. 14)
(22 vs. 13)
Dwyn’s whip tears across the face of one of the monsters with force, knocking it out of the air. The other one, however, manages to latch on to Dwyn’s arm with its teeth. It shakes its head viciously, and Dwyn clenches his teeth (wait does he have teeth) in pain.
-14 HP!