"You have been most helpful. My thanks."
Head southwest, there are evil men that must be removed from this world.
You head southwest, into a grassy field over which brooding stormclouds hang. You muster up your courage before delving into the tall grass, katana at the ready. The wind whispering through the withered yellow grass sounds like the moans of a dying man. And yet... the moans are all too real.
You advance, when you hear a scream of anguish. You prepare to strike with your katana when a man stumbles through the tall grass towards you, making a plaintive gesture. You step back and keep your katana at the ready - he's covered in blood, and certainly not all of it is his. He holds his hands in the air and falls to his knees.
"Please..." he wheezes, prostrating himself, "help me get out of here... the curse... I'm losing my mind..."
You hesitantly help the man to his feet. He's clad in the garb of a traditional human soldier, and wields a bloodied longsword. You introduce yourself. You came here looking for combat, but this man is in dire need of aid... perhaps you could escort him out and come back when you know he's safe.
continue to hack, slash, and otherwise suppress the cuttlefish men while keeping track of the numbers on both sides.
(But why? Especially since one of us is a raider, legendary!)
Gah. I suppose it's fine, maybe I'm just being a big old bore.
You look around you. (17) You're able to get a good view of what's going on around you.
EnemiesRace: Cuttlefish man
Appearance: A man with the head of a cuttlefish. He is clad in rags.
Head: Shabby turban (+0 VIT)
Chest: Shabby tunic (+0 VIT)
Legs: Muddied pantaloons (+0 VIT)
Feet:
Cloak:
Necklace:
Ring 1:
Ring 2: Cracked agate ring (+1 END, breaks if ever removed or if user is killed)
Weapon (right hand): Rusty iron halberd (2-handed, -1 power)
Weapon (left hand):
STR: 2
DEX: 1
END: 2
INT: 1
VIT: 1
Active ability: None
Passive ability: None
Race: Cuttlefish man
Appearance: A man with the head of a cuttlefish. He is clad in rags. A noxious liquid drips from his head's tentacles.
HP: 20/20
Head: Shabby turban (+0 VIT)
Chest: Shabby tunic (+0 VIT)
Legs: Grimy pantaloons (+1 poison damage, -1 VIT)
Feet:
Cloak:
Necklace:
Ring 1:
Ring 2: Cracked pitchblende ring (+1 STR, breaks if ever removed or if user is killed)
Weapon (right hand): Rusty iron dagger (1-handed, -2 power, +1 sharp)
Weapon (left hand): Rusty iron dagger (1-handed, -2 power, +1 sharp)
STR: 3
DEX: 1
END: 1
INT: 1
VIT: 0
Active ability: None
Passive ability: Noxious - Attacks have a 40% chance to poison foes if they hit normally, and an 80% chance if they are a critical hit.
Race: Cuttlefish man
HP: 25/25
Appearance: A man with the head of a cuttlefish. He is clad in rags.
Head: Shabby turban (+0 VIT)
Chest: Shabby tunic (+0 VIT)
Legs: Muddied pantaloons (+0 VIT)
Feet:
Cloak:
Necklace:
Ring 1:
Ring 2: Cracked agate ring (+1 END, breaks if ever removed or if user is killed)
Weapon (right hand): Rusty iron halberd (2-handed, -1 power)
Weapon (left hand):
STR: 2
DEX: 1
END: 2
INT: 1
VIT: 1
Active ability: None
Passive ability: None
Race: Cuttlefish man
Appearance: A man with the head of a cuttlefish. He is clad in rags.
Head: Shabby turban (+0 VIT)
Chest: Shabby tunic (+0 VIT)
Legs: Muddied pantaloons (+0 VIT)
Feet: Tattered footwraps (+1 poison resistance)
Cloak:
Necklace:
Ring 1: Cracked agate ring (+1 END, breaks if ever removed or if the user is killed)
Ring 2: Cracked olivine ring (+1 DEX, breaks if ever removed or if user is killed)
Weapon (right hand): Rusty iron dagger (1-handed, -2 power, +1 sharp)
Weapon (left hand): Rusty copper dagger (1-handed, -1 power)
STR: 2
DEX: 2
END: 2
INT: 1
VIT: 1
Active ability: None
Passive ability: None
Race: Cuttlefish man
HP: 25/25
Appearance: A man with the head of a cuttlefish. He is clad in rags. A poisonous substance leaks from his mouth.
Head: Shabby turban (+0 VIT)
Chest: Roughspun tunic (+1 physical defense)
Legs: Muddied pantaloons (+0 VIT)
Feet: Tattered footwraps (+1 poison resistance)
Cloak:
Necklace: Pendant of weak Rejuvenation (+1 health per turn)
Ring 1: Cracked pitchblende ring (+1 STR, breaks if ever removed or if the user is killed)
Ring 2: Cracked olivine ring (+1 DEX, breaks if ever removed or if user is killed)
Weapon (right hand): Rusty iron logging axe (1-handed, -1 speed, +1 sharp)
Weapon (left hand): Helot’s shield (1-handed shield, -1 block)
STR: 3
DEX: 2
END: 1
INT: 1
VIT: 1
Active ability: None
Passive ability: Noxious - Attacks have a 40% chance to poison foes if they hit normally, and an 80% chance if they are a critical hit.
Race: Cuttlefish man
HP: 20/20
Appearance: A man with the head of a cuttlefish. He is clad in rags. A poisonous substance leaks from his mouth, and he clutches a small talisman.
Head: Shabby turban (+0 VIT)
Chest: Roughspun tunic (+1 physical defense)
Legs: Muddied pantaloons (+0 VIT)
Feet: Tattered footwraps (+1 poison resistance)
Cloak: Acolyte's Cloak (-5 maximum health, +1 INT)
Necklace:
Ring 1: Cracked granite ring (+1 INT, breaks if ever removed or if the user is killed)
Ring 2: Cracked granite ring (+1 INT, breaks if ever removed or if user is killed)
Weapon (right hand): Rusty iron logging axe (1-handed, -1 speed, +1 sharp)
Weapon (left hand): Filthy Talisman (1-handed talisman, +1 INT, -1 VIT)
STR: 2
DEX: 1
END: 1
INT: 4
VIT: 0
Active abilities: Small magic ray - A weak magic attack that ignores physical defense and deals a small amount of damage that scales slightly with INT. 2 turn cooldown.
Filth gob - Hurls a gob of filth at an opponent, poisoning them for 5 turns if the hit is successful. 3 turn cooldown.
Passive ability: Adept - All abilities and spells have 1 less turn of cooldown. Spells and abilities with no cooldown are unaffected.
Race: Cuttlefish man
HP: 35/35
Appearance: A man with the head of a cuttlefish. He is clad in rags. A poisonous substance leaks from his mouth.
Head: Roughspun turban (+1 elemental defense)
Chest: Roughspun tunic (+1 physical defense)
Legs: Muddied pantaloons (+0 VIT)
Feet: Tattered footwraps (+1 poison resistance)
Cloak: Filthy cape (+1 poison damag
Necklace: Pendant of weak Rejuvenation (+1 health per turn)
Ring 1: Cracked pitchblende ring (+1 STR, breaks if ever removed or if the user is killed)
Ring 2: Cracked pitchblende ring (+1 DEX, breaks if ever removed or if user is killed)
Weapon (right hand): Iron logging axe (1-handed, -1 speed, +1 power, +2 sharp)
Weapon (left hand): Wooden round shield (1-handed shield, +0 block)
STR: 5
DEX: 3
END: 2
INT: 1
VIT: 3
Active ability: Rally - All nearby units gain +1 to offensive rolls for the next 2 turns. Has a 3 turn cooldown.
Passive ability: Leadership - All nearby units allied to this Cuttlefishman Captain gain +1 to all rolls. Non-stacking bonus, ends upon Cuttlefish Captain's death or retreat.
AlliesRace: Human (+1 VIT)
HP: 75/75
Appearance: A man wearing extremely heavy armor, embossed with a falcon. He wields a longsword and a heater shield.
Head: Great helm (+3 physical defense, +1 elemental defense, +1 VIT, -1 to dodging rolls)
Chest: Wall Knight's Chestplate (+2 physical defense, +2 elemental defense, +1 VIT, -1 to dodging rolls, -1 attack speed)
Legs: Wall Knight's Greaves (+2 physical defense, +1 elemental defense, -1 DEX)
Feet: Wall Knight's Chain Boots (+1 physical defense, +2 poison resistance)
Cloak: Falcon Cloak (+1 DEX)
Necklace:
Ring 1: Cracked pitchblende ring (+1 STR, breaks if ever removed or if the user is killed)
Ring 2: Cracked olivine ring (+1 DEX, breaks if ever removed or if user is killed)
Weapon (right hand): Wall Knight's Longsword (1-handed sword, +1 accuracy, +2 power, +1 sharp)
Weapon (left hand): Falcon Heater Shield (1-handed heavy shield, +2 block, +1 physical defense, +2 elemental defense)
STR: 3
DEX: 3
END: 2
INT: 2
VIT: 5
Active ability: None
Passive ability: Knight's Honor - +1 to all rolls if outnumbered.
Race: Human (+1 VIT)
HP: 75/75
Appearance: A man wearing extremely heavy armor, embossed with a falcon. He wields a greatsword.
Head: Great helm (+3 physical defense, +1 elemental defense, +1 VIT, -1 to dodging rolls)
Chest: Wall Knight's Chestplate (+2 physical defense, +2 elemental defense, +1 VIT, -1 to dodging rolls, -1 attack speed)
Legs: Wall Knight's Greaves (+2 physical defense, +1 elemental defense, -1 DEX)
Feet: Wall Knight's Chain Boots (+1 physical defense, +2 poison resistance)
Cloak: Falcon Cloak (+1 DEX)
Necklace: Necklace of minor two-handed defense (blocks with 2-handed weapons gain +1 to rolls against physical attacks)
Ring 1: Cracked pitchblende ring (+1 STR, breaks if ever removed or if the user is killed)
Ring 2: Cracked olivine ring (+1 DEX, breaks if ever removed or if user is killed)
Weapon (right hand): Wall Knight's Greatsword (2-handed sword, +1 accuracy, +4 power, -1 speed, +1 sharp, -1 DEX)
Weapon (left hand):
STR: 3
DEX: 2
END: 2
INT: 2
VIT: 5
Active ability: None
Passive ability: Knight's Honor - +1 to all rolls if outnumbered.
Race: Dwarf (+1 END, +1 VIT, -1 DEX)
HP: 70/70
Appearance: A dwarf wearing extremely heavy armor, embossed with a wall. He wields a war axe and a heater shield.
Head: Normanorsk helm (+1 physical defense, +1 elemental defense)
Chest: Wall Knight's Chestplate (+2 physical defense, +2 elemental defense, +1 VIT, -1 to dodging rolls, -1 attack speed)
Legs: Wall Knight's Greaves (+2 physical defense, +1 elemental defense, -1 DEX)
Feet: Wall Knight's Chain Boots (+1 physical defense, +2 poison resistance)
Cloak: Wall Cloak (+1 END)
Necklace:
Ring 1: Cracked pitchblende ring (+1 STR, breaks if ever removed or if the user is killed)
Ring 2: Cracked olivine ring (+1 DEX, breaks if ever removed or if user is killed)
Weapon (right hand): Varangian Handaxe (1-handed axe, +1 sharp, +2 power, -1 parry, -1 speed)
Weapon (left hand): Wall Heater Shield (1-handed heavy shield, +1 block, +2 physical defense, +2 elemental defense)
STR: 3
DEX: 1
END: 4
INT: 2
VIT: 5
Active ability: None
Passive ability: None
You growl, and charge into the ranks of the cuttlefish men. One of them pounds the ground with a half-broken halberd and charges at you!
(12 + 2
Executioner Dustan Hache vs. 7 + 2 Cuttlefishman Savage 2 attack priority)
You're able to strike first!
(8 + 2 + 2 Dustan vs. 2 + 2 + 2 Squiddles)
You lop off a good chunk of the beast's head, and it goes down! You turn to see a glob of filth flying at you!
(5 + 1 vs. 8 + 4)
The glob strikes your helmet, and bits of nastiness leak through the visor... you don't feel too good...
You have been poisoned. Ick.(Various other boring rolls for the NPCs)
You watch as the other guards clash with the cuttlefish men, and another Cuttlefish man goes down.
Cuttlefishman Savage 2 and Cuttlefishman Poisoner 1 have fallen.
+19 EXP!
+9 black blood!
60/60 HP, poisoned for 5 turns
"Wait long-ears, you mind if I tag along on your journey" I say in my natural unnerving lizard to snake-like voice
Try to see if I can tag along on the elf's trip to the southwest, if refused still go southwest anyways. If the elf gives no input, just purely stealthily follow/track him
You exit the tavern, but see no sign of the elf. You follow his tracks to a field of tall grass, but lose them beyond that. It seems like you're going to have to do this the hard way...
You delve into the tall grass, and instantly you feel something awry deep within you, as if you were sharing your body with something malignant and hostile.
You wander around, but find nothing of the elf. You do, however, find a discarded shield, covered in fresh blood...
Helot's Shield - (1-handed light shield, -1 block)
Whip out again, go for the legs. Bring him down.
You lash the savage once again, aiming for his legs in particular.
(14 + 4 vs. 11 + 3)
You sweep the creature's legs out from under it, and knock it out with the butt of your whip. In the heat of combat, however, you didn't realize that the unnerving feeling within you is growing stronger, and you feel less and less in control of your body with every second...
+32 EXP!