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Author Topic: Magical ASCII Mine-diving Adventure, Day 20 - At Rest  (Read 237691 times)

Sir Knight

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Re: Magical ASCII Mine-diving Adventure
« Reply #345 on: March 15, 2017, 02:15:57 pm »

A question; who grabbed the workstone I mined earlier?

No one has yet.  John (ziizo) said he wanted to organize these; I looked at inventories, and, in the next update, I was going to put 1 unit in his backpack (because he'll be out of room afterward) and then all 3 that you personally mined into a wheelbarrow.  If you want to grab them later, they'll be right there.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure
« Reply #346 on: March 16, 2017, 10:04:24 pm »

Waitin' on TankKit.  Gotta see a man about a jellyfish.
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Sir Knight

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Re: Magical ASCII Mine-diving Adventure
« Reply #347 on: March 17, 2017, 11:43:30 am »

Previous -- Next

I was given a few quick things to handle, and we've got to set these in motion so the action can pick up, thus I'll assume that Sir Lootington (TankKit) is okay with carrying a disgusting carcass that he can then sell for cash.  TankKit: if you disagree, you can always dump the thing as your next action.

So.  You people and your bright ideas . . .

The mourning period having concluded for your fellow exile (it was more of a mourning comma), the team addresses the dead beast.  Frank, operating under a cocktail of inspiration and mixed sanity, attempts to deactivate any standing jellyfish toxin on his hands with a quick wash in fresh, warm, gouting wall tiger blood.  It's surprisingly comfortable.  Then he gets out his workstone knife and starts on a task with the flesh.

Spoiler: Crafting (click to show/hide)

Eh, not this time.  The knife is great for the task, but you tear enough bits you'd needed intact that you succeed only in wasting some hide.

At a safe distance around the perimeter of the beast from Frank, Dustan sizes up its head for a trophy.  On inspection, it's probably 10-15 kg by itself.  Maybe not the best to sling over your shoulder.  Maybe there's a better way to display it.  Like . . . impaled on a sharp spike at the front of your wheelbarrow.  Or something!

John goes to collect what we presume is workstone.  You're at capacity, so you just toss one chunk in your backpack and heap the remaining three on your wheelbarrow.

Durenadal is busy with some he'd put in his backpack earlier.


Spoiler: Insight roll! (click to show/hide)

Oh thank goodness.

There's got to be some decent material for constructing a still.  Metal's good: still would need a forge and some tools, though.  And so Durenadal realizes that, yes, the stuff in this rock would be great for shaping . . . at a forge, after it's been smelted.  Such a setup surely exists down here, right?  These other exiles seem to be going somewhere--maybe there'll be metalworkers at the destination.  And if there's an economy, they'll probably have a brewery of some sort already.  Potential!  For now, you put the rock back in your backpack.

And, in general, the group shuffles mined minerals and carcasses so as to bring everything salable along.  Meanwhile, another "boom" sounds from somewhere.  Other people apparently are still at work in the distance.




No one laid claim to glowstone, so I distributed it at random.  Check your inventory in the first posts.

Also, if you look, you'll see I added some information to the bestiary.  I will add the wall tiger when you sell the carcass.  And I modified the camping numbers in light of the brief discussion of HP values (and the fact that you can raise your max HP): you can still hold your own with certain absences, but it matches more what I'd intended.

Next?  Going anywhere?  You're pretty much out of space.
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TankKit

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Re: Magical ASCII Mine-diving Adventure
« Reply #348 on: March 17, 2017, 11:55:27 am »

Go towards the sound of the boom.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Coolrune206

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Re: Magical ASCII Mine-diving Adventure
« Reply #349 on: March 17, 2017, 12:19:41 pm »

"We should try attaching the head of the beast to one of our helmets. It should prove both warm and intimidating.

I vote myself for the honor.
"

As he speaks, Frank explores a little bit to the west.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

TankKit

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Re: Magical ASCII Mine-diving Adventure
« Reply #350 on: March 17, 2017, 01:28:58 pm »

"We should try attaching the head of the beast to one of our helmets. It should prove both warm and intimidating.
"Hmmm, good idea!"
Sir Lootington proceeds to repeatedly ram the standing jellyfish into his face before continuing with walking towards the direction of the boom.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure
« Reply #351 on: March 17, 2017, 02:16:40 pm »

(Just what any game needs.  Hats.)

(Don't worry, I included a "spiked helmet" in my equipment master list . . . )
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ziizo

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Re: Magical ASCII Mine-diving Adventure
« Reply #352 on: March 17, 2017, 04:03:55 pm »

go in direction of the boom pick a wheelbarrow if abandoning the area
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GG, Ziizo. May my spirit live on in your boobs.

HugeNerdAndProudOfIt

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Re: Magical ASCII Mine-diving Adventure
« Reply #353 on: March 17, 2017, 04:41:42 pm »

Follow the others towards the boom.
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Don't eat ghosts, that's how we got into this mess to begin with.

FallacyofUrist

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Re: Magical ASCII Mine-diving Adventure
« Reply #354 on: March 17, 2017, 06:29:26 pm »

"Better idea: making the beast's head into a helmet. But that's just my opinion."

Overseer stays behind with the wheelbarrows.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sir Knight

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Re: Magical ASCII Mine-diving Adventure
« Reply #355 on: March 17, 2017, 09:08:34 pm »

Previous -- Next

This definitely calls for a quick update: you're seeking information for a decision, so here you go.

You take a quick look around the northwest, seeking a logical way out.  Hat discussion is the topic of the afternoon, with Lootington trying to set the trend before the trend can set itself.

Spoiler: Fashionability check (click to show/hide)

Dang, but Lootington looks good with that hideous squid-like being's de-meated carcass heaped upon his mining helmet.  How do you make it work so well?  Those long bony limbs trailing behind you: are they a critical part of the look?  What about the smears and dribbles of blood?  Surely, others will be deconstructing this style for seasons to come.

Now, about that exploring.




Ah ha!  Frank comes across another deep crevasse and long walk out.


The only problem with trying to follow the sounds of the boom is that they've stopped.  They definitely were from the north and/or west (as opposed to southeast, where you entered the area), but that hole in the ceiling means you could be picking up sound from all over.  The new westward route is probably it, you guess . . . ?

Okay, just checking to make sure ya'll leaving now.  Overseer (FallacyofUrist) spoke of staying behind with a/the wheelbarrow(s), which I presume was just until the group came to a decision.  Dustan (Dustan Hache) will be needed too.

I have added your new hat, Sir Lootington (TankKit), in your inventory.  Be advised that this does not save on carrying capacity, nor necessarily grant a charisma bonus.  Some people have different standards.

And don't worry: as you may have gathered (see: that bestiary text I added), I've already accommodated skulls in this game's equipment.
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Coolrune206

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Re: Magical ASCII Mine-diving Adventure
« Reply #356 on: March 17, 2017, 09:11:51 pm »

Frank dashes off down Westward, this time determined to be the first to loot!
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

HugeNerdAndProudOfIt

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Re: Magical ASCII Mine-diving Adventure
« Reply #357 on: March 18, 2017, 09:51:55 am »

Follow. Realize that to brew alcoholic libations, I need a "Seed" drink. Weep.
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Don't eat ghosts, that's how we got into this mess to begin with.

TankKit

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Re: Magical ASCII Mine-diving Adventure
« Reply #358 on: March 18, 2017, 01:12:55 pm »

Frank dashes off down Westward, this time determined to be the first to loot!
"NO, I SHALL GET ALL THE HATS AND THE LOOTS!"
Sir Lootington races him Westward.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Dustan Hache

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Re: Magical ASCII Mine-diving Adventure
« Reply #359 on: March 18, 2017, 02:38:34 pm »

ugh. All I do now is kill and push carts.
Onward, to the west.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.
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