Previous -- NextI was given a few quick things to handle, and we've got to set these in motion so the action can pick up, thus I'll assume that
Sir Lootington (TankKit) is okay with carrying a disgusting carcass that he can then sell for cash. TankKit: if you disagree, you can always dump the thing as your next action.
So. You people and your bright ideas . . .
The mourning period having concluded for your fellow exile (it was more of a mourning comma), the team addresses the dead beast. Frank, operating under a cocktail of inspiration and mixed sanity, attempts to deactivate any standing jellyfish toxin on his hands with a quick wash in fresh, warm, gouting wall tiger blood. It's surprisingly comfortable. Then he gets out his workstone knife and starts on a task with the flesh.Frank's results table, crafting; workstone knife, raw wall tiger hide, and thread:
1: Fail
2: Fail
3: Fail by succeeding
4: Fail by succeeding
Frank's roll: 2, Fail!
Believe it or not, I have a GM system for crafting difficulty; it is to my shame that Coolrune206's request strained the system but little
Eh, not this time. The knife is great for the task, but you tear enough bits you'd needed intact that you succeed only in wasting some hide.
At a safe distance around the perimeter of the beast from Frank, Dustan sizes up its head for a trophy. On inspection, it's probably 10-15 kg by itself. Maybe not the best to sling over your shoulder. Maybe there's a better way to display it. Like . . . impaled on a sharp spike at the front of your wheelbarrow. Or something!
John goes to collect what we presume is workstone. You're at capacity, so you just toss one chunk in your backpack and heap the remaining three on your wheelbarrow.
Durenadal is busy with some he'd put in his backpack earlier.Oh thank goodness.
There's got to be some decent material for constructing a still. Metal's good: still would need a forge and some tools, though. And so Durenadal realizes that, yes, the stuff in this rock would be great for shaping . . . at a forge, after it's been smelted. Such a setup surely exists down here, right? These other exiles seem to be going somewhere--maybe there'll be metalworkers at the destination. And if there's an economy, they'll probably have a brewery of some sort already. Potential! For now, you put the rock back in your backpack.
And, in general, the group shuffles mined minerals and carcasses so as to bring everything salable along. Meanwhile, another "boom" sounds from somewhere. Other people apparently are still at work in the distance.No one laid claim to
glowstone, so I distributed it at random. Check your inventory in
the first posts.
Also, if you look, you'll see I added some information to the bestiary. I will add the
wall tiger when you sell the carcass. And I modified the camping numbers in light of the brief discussion of HP values (and the fact that you can raise your max HP): you can still hold your own with certain absences, but it matches more what I'd intended.
Next? Going anywhere? You're pretty much out of space.